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https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
commit
861ed7667d
@ -10,7 +10,7 @@ android {
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applicationId "is.xyz.vcmi"
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minSdk 19
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targetSdk 33
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versionCode 1520
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versionCode 1521
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versionName "1.5.2"
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setProperty("archivesBaseName", "vcmi")
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}
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@ -244,7 +244,7 @@ void CPlayerInterface::performAutosave()
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int txtlen = TextOperations::getUnicodeCharactersCount(name);
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TextOperations::trimRightUnicode(name, std::max(0, txtlen - 15));
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std::string forbiddenChars("\\/:?\"<>| ");
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std::string forbiddenChars("\\/:*?\"<>| ");
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std::replace_if(name.begin(), name.end(), [&](char c) { return std::string::npos != forbiddenChars.find(c); }, '_' );
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prefix = name + "_" + cb->getStartInfo()->startTimeIso8601 + "/";
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@ -643,11 +643,15 @@ void AdventureMapInterface::onTileHovered(const int3 &targetPosition)
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objRelations = LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner);
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std::string text = LOCPLINT->localState->getCurrentHero() ? objAtTile->getHoverText(LOCPLINT->localState->getCurrentHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
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boost::replace_all(text,"\n"," ");
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if (GH.isKeyboardShiftDown())
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text.append(" (" + std::to_string(targetPosition.x) + ", " + std::to_string(targetPosition.y) + ")");
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GH.statusbar()->write(text);
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}
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else if(isTargetPositionVisible)
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{
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std::string tileTooltipText = CGI->mh->getTerrainDescr(targetPosition, false);
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if (GH.isKeyboardShiftDown())
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tileTooltipText.append(" (" + std::to_string(targetPosition.x) + ", " + std::to_string(targetPosition.y) + ")");
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GH.statusbar()->write(tileTooltipText);
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}
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@ -542,42 +542,34 @@ void CGarrisonInt::addSplitBtn(std::shared_ptr<CButton> button)
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void CGarrisonInt::createSlots()
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{
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availableSlots.clear();
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int distance = interx + (smallIcons ? 32 : 58);
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for(auto i : { EGarrisonType::UPPER, EGarrisonType::LOWER })
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{
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Point offset = garOffset * static_cast<int>(i);
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std::vector<std::shared_ptr<CGarrisonSlot>> garrisonSlots;
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garrisonSlots.resize(7);
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if(army(i))
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{
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for(auto & elem : army(i)->Slots())
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{
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garrisonSlots[elem.first.getNum()] = std::make_shared<CGarrisonSlot>(this, offset.x + (elem.first.getNum()*distance), offset.y, elem.first, i, elem.second);
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}
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}
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for(int j = 0; j < 7; j++)
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{
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if(!garrisonSlots[j])
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garrisonSlots[j] = std::make_shared<CGarrisonSlot>(this, offset.x + (j*distance), offset.y, SlotID(j), i, nullptr);
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Point position(offset.x + (j*distance), offset.y);
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if(layout == ESlotsLayout::TWO_ROWS && j >= 4)
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{
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garrisonSlots[j]->moveBy(Point(-126, 37));
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position += Point(-126, 37);
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}
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else if(layout == ESlotsLayout::REVERSED_TWO_ROWS)
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{
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if(j >= 3)
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{
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garrisonSlots[j]->moveBy(Point(-90, 49));
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position += Point(-90, 49);
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}
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else
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{
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garrisonSlots[j]->moveBy(Point(36, 0));
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position += Point(36, 0);
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}
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}
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SlotID slot(j);
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availableSlots.push_back(std::make_shared<CGarrisonSlot>(this, position.x, position.y, slot, i, army(i) ? army(i)->getStackPtr(slot) : nullptr));
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}
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vstd::concatenate(availableSlots, garrisonSlots);
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}
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}
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@ -434,14 +434,15 @@ CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std
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skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[static_cast<int>(pskill)] + " +1");
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}
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CLevelWindow::~CLevelWindow()
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void CLevelWindow::close()
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{
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//FIXME: call callback if there was nothing to select?
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if (box && box->selectedIndex() != -1)
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cb(box->selectedIndex());
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LOCPLINT->showingDialog->setFree();
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CWindowObject::close();
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}
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CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
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@ -150,7 +150,8 @@ class CLevelWindow : public CWindowObject
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public:
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CLevelWindow(const CGHeroInstance *hero, PrimarySkill pskill, std::vector<SecondarySkill> &skills, std::function<void(ui32)> callback);
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~CLevelWindow();
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void close() override;
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};
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/// Town portal, castle gate window
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@ -1104,7 +1104,11 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, EMovementMode moveme
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objectToVisit = t.visitableObjects.back();
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if (isInTheMap(guardPos))
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guardian = getTile(guardPos)->visitableObjects.back();
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{
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for (auto const & object : getTile(guardPos)->visitableObjects)
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if (object->ID == MapObjectID::MONSTER) // exclude other objects, such as hero flying above monster
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guardian = object;
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}
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const bool embarking = !h->boat && objectToVisit && objectToVisit->ID == Obj::BOAT;
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const bool disembarking = h->boat
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@ -165,6 +165,9 @@ void CVCMIServer::onNewConnection(const std::shared_ptr<INetworkConnection> & co
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void CVCMIServer::onPacketReceived(const std::shared_ptr<INetworkConnection> & connection, const std::vector<std::byte> & message)
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{
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std::shared_ptr<CConnection> c = findConnection(connection);
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if (c == nullptr)
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throw std::out_of_range("Unknown connection received in CVCMIServer::findConnection");
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auto pack = c->retrievePack(message);
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pack->c = c;
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CVCMIServerPackVisitor visitor(*this, this->gh);
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@ -197,7 +200,7 @@ std::shared_ptr<CConnection> CVCMIServer::findConnection(const std::shared_ptr<I
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return gameConnection;
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}
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throw std::runtime_error("Unknown connection received in CVCMIServer::findConnection");
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return nullptr;
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}
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bool CVCMIServer::wasStartedByClient() const
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@ -342,6 +345,9 @@ void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & con
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logNetwork->error("Network error receiving a pack. Connection has been closed");
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std::shared_ptr<CConnection> c = findConnection(connection);
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if (!c)
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return; // player have already disconnected via clientDisconnected call
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vstd::erase(activeConnections, c);
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if(activeConnections.empty() || hostClientId == c->connectionID)
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