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Merge pull request #5018 from Laserlicht/translate

Added missing translation strings
This commit is contained in:
Ivan Savenko 2024-12-05 16:32:20 +02:00 committed by GitHub
commit 865a6c1aa0
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8 changed files with 145 additions and 68 deletions

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@ -120,6 +120,44 @@
"vcmi.lobby.deleteFile" : "Do you want to delete following file?",
"vcmi.lobby.deleteFolder" : "Do you want to delete following folder?",
"vcmi.lobby.deleteMode" : "Switch to delete mode and back",
"vcmi.broadcast.failedLoadGame" : "Failed to load game",
"vcmi.broadcast.command" : "Use '!help' to list available commands",
"vcmi.broadcast.simturn.end" : "Simultaneous turns have ended",
"vcmi.broadcast.simturn.endBetween" : "Simultaneous turns between players %s and %s have ended",
"vcmi.broadcast.serverProblem" : "Server encountered a problem",
"vcmi.broadcast.gameTerminated" : "game was terminated",
"vcmi.broadcast.gameSavedAs" : "game saved as",
"vcmi.broadcast.noCheater" : "No cheaters registered!",
"vcmi.broadcast.playerCheater" : "Player %s is cheater!",
"vcmi.broadcast.statisticFile" : "Statistic files can be found in %s directory",
"vcmi.broadcast.help.commands" : "Available commands to host:",
"vcmi.broadcast.help.exit" : "'!exit' - immediately ends current game",
"vcmi.broadcast.help.kick" : "'!kick <player>' - kick specified player from the game",
"vcmi.broadcast.help.save" : "'!save <filename>' - save game under specified filename",
"vcmi.broadcast.help.statistic" : "'!statistic' - save game statistics as csv file",
"vcmi.broadcast.help.commandsAll" : "Available commands to all players:",
"vcmi.broadcast.help.help" : "'!help' - display this help",
"vcmi.broadcast.help.cheaters" : "'!cheaters' - list players that entered cheat command during game",
"vcmi.broadcast.help.vote" : "'!vote' - allows to change some game settings if all players vote for it",
"vcmi.broadcast.vote.allow" : "'!vote simturns allow X' - allow simultaneous turns for specified number of days, or until contact",
"vcmi.broadcast.vote.force" : "'!vote simturns force X' - force simultaneous turns for specified number of days, blocking player contacts",
"vcmi.broadcast.vote.abort" : "'!vote simturns abort' - abort simultaneous turns once this turn ends",
"vcmi.broadcast.vote.timer" : "'!vote timer prolong X' - prolong base timer for all players by specified number of seconds",
"vcmi.broadcast.vote.noActive" : "No active voting!",
"vcmi.broadcast.vote.yes" : "yes",
"vcmi.broadcast.vote.no" : "no",
"vcmi.broadcast.vote.notRecognized" : "Voting command not recognized!",
"vcmi.broadcast.vote.success.untilContacts" : "Voting successful. Simultaneous turns will run for %s more days, or until contact",
"vcmi.broadcast.vote.success.contactsBlocked" : "Voting successful. Simultaneous turns will run for %s more days. Contacts are blocked",
"vcmi.broadcast.vote.success.nextDay" : "Voting successful. Simultaneous turns will end on next day",
"vcmi.broadcast.vote.success.timer" : "Voting successful. Timer for all players has been prolonger for %s seconds",
"vcmi.broadcast.vote.aborted" : "Player voted against change. Voting aborted",
"vcmi.broadcast.vote.start.untilContacts" : "Started voting to allow simultaneous turns for %s more days",
"vcmi.broadcast.vote.start.contactsBlocked" : "Started voting to force simultaneous turns for %s more days",
"vcmi.broadcast.vote.start.nextDay" : "Started voting to end simultaneous turns starting from next day",
"vcmi.broadcast.vote.start.timer" : "Started voting to prolong timer for all players by %s seconds",
"vcmi.broadcast.vote.hint" : "Type '!vote yes' to agree to this change or '!vote no' to vote against it",
"vcmi.lobby.login.title" : "VCMI Online Lobby",
"vcmi.lobby.login.username" : "Username:",
@ -128,6 +166,7 @@
"vcmi.lobby.login.create" : "New Account",
"vcmi.lobby.login.login" : "Login",
"vcmi.lobby.login.as" : "Login as %s",
"vcmi.lobby.login.spectator" : "Spectator",
"vcmi.lobby.header.rooms" : "Game Rooms - %d",
"vcmi.lobby.header.channels" : "Chat Channels",
"vcmi.lobby.header.chat.global" : "Global Game Chat - %s", // %s -> language name
@ -189,6 +228,8 @@
"vcmi.server.errors.modsToEnable" : "{Following mods are required}",
"vcmi.server.errors.modsToDisable" : "{Following mods must be disabled}",
"vcmi.server.errors.unknownEntity" : "Failed to load save! Unknown entity '%s' found in saved game! Save may not be compatible with currently installed version of mods!",
"vcmi.server.errors.wrongIdentified" : "You were identified as player %s while expecting %s",
"vcmi.server.errors.notAllowed" : "You are not allowed to perform this action!",
"vcmi.dimensionDoor.seaToLandError" : "It's not possible to teleport from sea to land or vice versa with a Dimension Door.",

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@ -120,6 +120,8 @@
"vcmi.lobby.deleteFile" : "Möchtet Ihr folgende Datei löschen?",
"vcmi.lobby.deleteFolder" : "Möchtet Ihr folgenden Ordner löschen?",
"vcmi.lobby.deleteMode" : "In den Löschmodus wechseln und zurück",
"vcmi.broadcast.command" : "Benutze '!help' um alle verfügbaren Befehle aufzulisten",
"vcmi.lobby.login.title" : "VCMI Online Lobby",
"vcmi.lobby.login.username" : "Benutzername:",

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@ -93,7 +93,7 @@ void GameChatHandler::onNewGameMessageReceived(PlayerColor sender, const std::st
playerName = LOCPLINT->cb->getStartInfo()->playerInfos.at(sender).name;
if (sender.isSpectator())
playerName = "Spectator"; // FIXME: translate? Provide nickname somewhere?
playerName = VLC->generaltexth->translate("vcmi.lobby.login.spectator");
chatHistory.push_back({playerName, messageText, timeFormatted});

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@ -77,23 +77,23 @@ inline const auto & getLanguageList()
{
static const std::array<Options, 17> languages
{ {
{ "czech", "Czech", "Čeština", "CP1250", "cs", "cze", "%d.%m.%Y %H:%M:%S", EPluralForms::CZ_3 },
{ "chinese", "Chinese", "简体中文", "GBK", "zh", "chi", "%Y-%m-%d %H:%M:%S", EPluralForms::VI_1 }, // Note: actually Simplified Chinese
{ "english", "English", "English", "CP1252", "en", "eng", "%Y-%m-%d %H:%M:%S", EPluralForms::EN_2 }, // English uses international date/time format here
{ "finnish", "Finnish", "Suomi", "CP1252", "fi", "fin", "%d.%m.%Y %H:%M:%S", EPluralForms::EN_2, },
{ "french", "French", "Français", "CP1252", "fr", "fre", "%d/%m/%Y %H:%M:%S", EPluralForms::FR_2, },
{ "german", "German", "Deutsch", "CP1252", "de", "ger", "%d.%m.%Y %H:%M:%S", EPluralForms::EN_2, },
{ "hungarian", "Hungarian", "Magyar", "CP1250", "hu", "hun", "%Y. %m. %d. %H:%M:%S", EPluralForms::EN_2 },
{ "italian", "Italian", "Italiano", "CP1250", "it", "ita", "%d/%m/%Y %H:%M:%S", EPluralForms::EN_2 },
{ "korean", "Korean", "한국어", "CP949", "ko", "kor", "%Y-%m-%d %H:%M:%S", EPluralForms::VI_1 },
{ "polish", "Polish", "Polski", "CP1250", "pl", "pol", "%d.%m.%Y %H:%M:%S", EPluralForms::PL_3 },
{ "portuguese", "Portuguese", "Português", "CP1252", "pt", "por", "%d/%m/%Y %H:%M:%S", EPluralForms::EN_2 }, // Note: actually Brazilian Portuguese
{ "russian", "Russian", "Русский", "CP1251", "ru", "rus", "%d.%m.%Y %H:%M:%S", EPluralForms::UK_3 },
{ "spanish", "Spanish", "Español", "CP1252", "es", "spa", "%d/%m/%Y %H:%M:%S", EPluralForms::EN_2 },
{ "swedish", "Swedish", "Svenska", "CP1252", "sv", "swe", "%Y-%m-%d %H:%M:%S", EPluralForms::EN_2 },
{ "turkish", "Turkish", "Türkçe", "CP1254", "tr", "tur", "%d.%m.%Y %H:%M:%S", EPluralForms::EN_2 },
{ "ukrainian", "Ukrainian", "Українська", "CP1251", "uk", "ukr", "%d.%m.%Y %H:%M:%S", EPluralForms::UK_3 },
{ "vietnamese", "Vietnamese", "Tiếng Việt", "UTF-8", "vi", "vie", "%d/%m/%Y %H:%M:%S", EPluralForms::VI_1 }, // Fan translation uses special encoding
{ "czech", "Czech", "Čeština", "CP1250", "cs", "cze", "%d.%m.%Y %H:%M", EPluralForms::CZ_3 },
{ "chinese", "Chinese", "简体中文", "GBK", "zh", "chi", "%Y-%m-%d %H:%M", EPluralForms::VI_1 }, // Note: actually Simplified Chinese
{ "english", "English", "English", "CP1252", "en", "eng", "%Y-%m-%d %H:%M", EPluralForms::EN_2 }, // English uses international date/time format here
{ "finnish", "Finnish", "Suomi", "CP1252", "fi", "fin", "%d.%m.%Y %H:%M", EPluralForms::EN_2, },
{ "french", "French", "Français", "CP1252", "fr", "fre", "%d/%m/%Y %H:%M", EPluralForms::FR_2, },
{ "german", "German", "Deutsch", "CP1252", "de", "ger", "%d.%m.%Y %H:%M", EPluralForms::EN_2, },
{ "hungarian", "Hungarian", "Magyar", "CP1250", "hu", "hun", "%Y. %m. %d. %H:%M", EPluralForms::EN_2 },
{ "italian", "Italian", "Italiano", "CP1250", "it", "ita", "%d/%m/%Y %H:%M", EPluralForms::EN_2 },
{ "korean", "Korean", "한국어", "CP949", "ko", "kor", "%Y-%m-%d %H:%M", EPluralForms::VI_1 },
{ "polish", "Polish", "Polski", "CP1250", "pl", "pol", "%d.%m.%Y %H:%M", EPluralForms::PL_3 },
{ "portuguese", "Portuguese", "Português", "CP1252", "pt", "por", "%d/%m/%Y %H:%M", EPluralForms::EN_2 }, // Note: actually Brazilian Portuguese
{ "russian", "Russian", "Русский", "CP1251", "ru", "rus", "%d.%m.%Y %H:%M", EPluralForms::UK_3 },
{ "spanish", "Spanish", "Español", "CP1252", "es", "spa", "%d/%m/%Y %H:%M", EPluralForms::EN_2 },
{ "swedish", "Swedish", "Svenska", "CP1252", "sv", "swe", "%Y-%m-%d %H:%M", EPluralForms::EN_2 },
{ "turkish", "Turkish", "Türkçe", "CP1254", "tr", "tur", "%d.%m.%Y %H:%M", EPluralForms::EN_2 },
{ "ukrainian", "Ukrainian", "Українська", "CP1251", "uk", "ukr", "%d.%m.%Y %H:%M", EPluralForms::UK_3 },
{ "vietnamese", "Vietnamese", "Tiếng Việt", "UTF-8", "vi", "vie", "%d/%m/%Y %H:%M", EPluralForms::VI_1 }, // Fan translation uses special encoding
} };
static_assert(languages.size() == static_cast<size_t>(ELanguages::COUNT), "Languages array is missing a value!");

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@ -1473,7 +1473,7 @@ bool CGameHandler::isPlayerOwns(CPackForServer * pack, ObjectInstanceID id)
void CGameHandler::throwNotAllowedAction(CPackForServer * pack)
{
if(pack->c)
playerMessages->sendSystemMessage(pack->c, "You are not allowed to perform this action!");
playerMessages->sendSystemMessage(pack->c, MetaString::createFromTextID("vcmi.server.errors.notAllowed"));
logNetwork->error("Player is not allowed to perform this action!");
throw ExceptionNotAllowedAction();
@ -1481,12 +1481,13 @@ void CGameHandler::throwNotAllowedAction(CPackForServer * pack)
void CGameHandler::wrongPlayerMessage(CPackForServer * pack, PlayerColor expectedplayer)
{
std::ostringstream oss;
oss << "You were identified as player " << pack->player << " while expecting " << expectedplayer;
logNetwork->error(oss.str());
auto str = MetaString::createFromTextID("vcmi.server.errors.wrongIdentified");
str.appendName(pack->player);
str.appendName(expectedplayer);
logNetwork->error(str.toString());
if(pack->c)
playerMessages->sendSystemMessage(pack->c, oss.str());
playerMessages->sendSystemMessage(pack->c, str);
}
void CGameHandler::throwIfWrongOwner(CPackForServer * pack, ObjectInstanceID id)
@ -1569,16 +1570,18 @@ bool CGameHandler::load(const std::string & filename)
catch(const ModIncompatibility & e)
{
logGlobal->error("Failed to load game: %s", e.what());
std::string errorMsg;
MetaString errorMsg;
if(!e.whatMissing().empty())
{
errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToEnable") + '\n';
errorMsg += e.whatMissing();
errorMsg.appendTextID("vcmi.server.errors.modsToEnable");
errorMsg.appendRawString("\n");
errorMsg.appendRawString(e.whatMissing());
}
if(!e.whatExcessive().empty())
{
errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToDisable") + '\n';
errorMsg += e.whatExcessive();
errorMsg.appendTextID("vcmi.server.errors.modsToDisable");
errorMsg.appendRawString("\n");
errorMsg.appendRawString(e.whatExcessive());
}
lobby->announceMessage(errorMsg);
return false;
@ -1589,14 +1592,17 @@ bool CGameHandler::load(const std::string & filename)
MetaString errorMsg;
errorMsg.appendTextID("vcmi.server.errors.unknownEntity");
errorMsg.replaceRawString(e.identifierName);
lobby->announceMessage(errorMsg.toString());//FIXME: should be localized on client side
lobby->announceMessage(errorMsg);
return false;
}
catch(const std::exception & e)
{
logGlobal->error("Failed to load game: %s", e.what());
lobby->announceMessage(std::string("Failed to load game: ") + e.what());
auto str = MetaString::createFromTextID("vcmi.broadcast.failedLoadGame");
str.appendRawString(": ");
str.appendRawString(e.what());
lobby->announceMessage(str);
return false;
}
gs->preInit(VLC, this);
@ -3264,7 +3270,11 @@ bool CGameHandler::queryReply(QueryID qid, std::optional<int32_t> answer, Player
bool CGameHandler::complain(const std::string &problem)
{
#ifndef ENABLE_GOLDMASTER
playerMessages->broadcastSystemMessage("Server encountered a problem: " + problem);
MetaString str;
str.appendTextID("vcmi.broadcast.serverProblem");
str.appendRawString(": ");
str.appendRawString(problem);
playerMessages->broadcastSystemMessage(str);
#endif
logGlobal->error(problem);
return true;

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@ -1016,7 +1016,7 @@ void CVCMIServer::multiplayerWelcomeMessage()
if(humanPlayer < 2) // Singleplayer
return;
gh->playerMessages->broadcastSystemMessage("Use '!help' to list available commands");
gh->playerMessages->broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.command"));
for (const auto & pi : si->playerInfos)
if(!pi.second.handicap.startBonus.empty() || pi.second.handicap.percentIncome != 100 || pi.second.handicap.percentGrowth != 100)

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@ -70,7 +70,7 @@ void PlayerMessageProcessor::commandExit(PlayerColor player, const std::vector<s
if(!isHost)
return;
broadcastSystemMessage("game was terminated");
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.gameTerminated"));
gameHandler->gameLobby()->setState(EServerState::SHUTDOWN);
}
@ -115,7 +115,11 @@ void PlayerMessageProcessor::commandSave(PlayerColor player, const std::vector<s
if(words.size() == 2)
{
gameHandler->save("Saves/" + words[1]);
broadcastSystemMessage("game saved as " + words[1]);
MetaString str;
str.appendTextID("vcmi.broadcast.gameSavedAs");
str.appendRawString(" ");
str.appendRawString(words[1]);
broadcastSystemMessage(str);
}
}
@ -126,13 +130,15 @@ void PlayerMessageProcessor::commandCheaters(PlayerColor player, const std::vect
{
if(player.second.cheated)
{
broadcastSystemMessage("Player " + player.first.toString() + " is cheater!");
auto str = MetaString::createFromTextID("vcmi.broadcast.playerCheater");
str.replaceName(player.first);
broadcastSystemMessage(str);
playersCheated++;
}
}
if(!playersCheated)
broadcastSystemMessage("No cheaters registered!");
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.noCheater"));
}
void PlayerMessageProcessor::commandStatistic(PlayerColor player, const std::vector<std::string> & words)
@ -143,49 +149,51 @@ void PlayerMessageProcessor::commandStatistic(PlayerColor player, const std::vec
std::string path = gameHandler->gameState()->statistic.writeCsv();
broadcastSystemMessage("Statistic files can be found in " + path + " directory\n");
auto str = MetaString::createFromTextID("vcmi.broadcast.statisticFile");
str.replaceRawString(path);
broadcastSystemMessage(str);
}
void PlayerMessageProcessor::commandHelp(PlayerColor player, const std::vector<std::string> & words)
{
broadcastSystemMessage("Available commands to host:");
broadcastSystemMessage("'!exit' - immediately ends current game");
broadcastSystemMessage("'!kick <player>' - kick specified player from the game");
broadcastSystemMessage("'!save <filename>' - save game under specified filename");
broadcastSystemMessage("'!statistic' - save game statistics as csv file");
broadcastSystemMessage("Available commands to all players:");
broadcastSystemMessage("'!help' - display this help");
broadcastSystemMessage("'!cheaters' - list players that entered cheat command during game");
broadcastSystemMessage("'!vote' - allows to change some game settings if all players vote for it");
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.commands"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.exit"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.kick"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.save"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.statistic"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.commandsAll"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.help"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.cheaters"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.help.vote"));
}
void PlayerMessageProcessor::commandVote(PlayerColor player, const std::vector<std::string> & words)
{
if(words.size() < 2)
{
broadcastSystemMessage("'!vote simturns allow X' - allow simultaneous turns for specified number of days, or until contact");
broadcastSystemMessage("'!vote simturns force X' - force simultaneous turns for specified number of days, blocking player contacts");
broadcastSystemMessage("'!vote simturns abort' - abort simultaneous turns once this turn ends");
broadcastSystemMessage("'!vote timer prolong X' - prolong base timer for all players by specified number of seconds");
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.allow"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.force"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.abort"));
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.timer"));
return;
}
if(words[1] == "yes" || words[1] == "no")
if(words[1] == "yes" || words[1] == "no" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.yes").toString() || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.no").toString())
{
if(currentVote == ECurrentChatVote::NONE)
{
broadcastSystemMessage("No active voting!");
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.noActive"));
return;
}
if(words[1] == "yes")
if(words[1] == "yes" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.yes").toString())
{
awaitingPlayers.erase(player);
if(awaitingPlayers.empty())
finishVoting();
return;
}
if(words[1] == "no")
if(words[1] == "no" || words[1] == MetaString::createFromTextID("vcmi.broadcast.vote.no").toString())
{
abortVoting();
return;
@ -240,28 +248,36 @@ void PlayerMessageProcessor::commandVote(PlayerColor player, const std::vector<s
}
}
broadcastSystemMessage("Voting command not recognized!");
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.notRecognized"));
}
void PlayerMessageProcessor::finishVoting()
{
MetaString msg;
switch(currentVote)
{
case ECurrentChatVote::SIMTURNS_ALLOW:
broadcastSystemMessage("Voting successful. Simultaneous turns will run for " + std::to_string(currentVoteParameter) + " more days, or until contact");
msg.appendTextID("vcmi.broadcast.vote.success.untilContacts");
msg.replaceRawString(std::to_string(currentVoteParameter));
broadcastSystemMessage(msg);
gameHandler->turnOrder->setMaxSimturnsDuration(currentVoteParameter);
break;
case ECurrentChatVote::SIMTURNS_FORCE:
broadcastSystemMessage("Voting successful. Simultaneous turns will run for " + std::to_string(currentVoteParameter) + " more days. Contacts are blocked");
msg.appendTextID("vcmi.broadcast.vote.success.contactsBlocked");
msg.replaceRawString(std::to_string(currentVoteParameter));
broadcastSystemMessage(msg);
gameHandler->turnOrder->setMinSimturnsDuration(currentVoteParameter);
break;
case ECurrentChatVote::SIMTURNS_ABORT:
broadcastSystemMessage("Voting successful. Simultaneous turns will end on next day");
msg.appendTextID("vcmi.broadcast.vote.success.nextDay");
broadcastSystemMessage(msg);
gameHandler->turnOrder->setMinSimturnsDuration(0);
gameHandler->turnOrder->setMaxSimturnsDuration(0);
break;
case ECurrentChatVote::TIMER_PROLONG:
broadcastSystemMessage("Voting successful. Timer for all players has been prolonger for " + std::to_string(currentVoteParameter) + " seconds");
msg.appendTextID("vcmi.broadcast.vote.success.timer");
msg.replaceRawString(std::to_string(currentVoteParameter));
broadcastSystemMessage(msg);
gameHandler->turnTimerHandler->prolongTimers(currentVoteParameter * 1000);
break;
}
@ -272,7 +288,7 @@ void PlayerMessageProcessor::finishVoting()
void PlayerMessageProcessor::abortVoting()
{
broadcastSystemMessage("Player voted against change. Voting aborted");
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.aborted"));
currentVote = ECurrentChatVote::NONE;
}
@ -281,25 +297,33 @@ void PlayerMessageProcessor::startVoting(PlayerColor initiator, ECurrentChatVote
currentVote = what;
currentVoteParameter = parameter;
MetaString msg;
switch(currentVote)
{
case ECurrentChatVote::SIMTURNS_ALLOW:
broadcastSystemMessage("Started voting to allow simultaneous turns for " + std::to_string(parameter) + " more days");
msg.appendTextID("vcmi.broadcast.vote.start.untilContacts");
msg.replaceRawString(std::to_string(parameter));
broadcastSystemMessage(msg);
break;
case ECurrentChatVote::SIMTURNS_FORCE:
broadcastSystemMessage("Started voting to force simultaneous turns for " + std::to_string(parameter) + " more days");
msg.appendTextID("vcmi.broadcast.vote.start.contactsBlocked");
msg.replaceRawString(std::to_string(parameter));
broadcastSystemMessage(msg);
break;
case ECurrentChatVote::SIMTURNS_ABORT:
broadcastSystemMessage("Started voting to end simultaneous turns starting from next day");
msg.appendTextID("vcmi.broadcast.vote.start.nextDay");
broadcastSystemMessage(msg);
break;
case ECurrentChatVote::TIMER_PROLONG:
broadcastSystemMessage("Started voting to prolong timer for all players by " + std::to_string(parameter) + " seconds");
msg.appendTextID("vcmi.broadcast.vote.start.timer");
msg.replaceRawString(std::to_string(parameter));
broadcastSystemMessage(msg);
break;
default:
return;
}
broadcastSystemMessage("Type '!vote yes' to agree to this change or '!vote no' to vote against it");
broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.vote.hint"));
awaitingPlayers.clear();
for(PlayerColor player(0); player < PlayerColor::PLAYER_LIMIT; ++player)

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@ -72,7 +72,7 @@ void TurnOrderProcessor::updateAndNotifyContactStatus()
{
// Simturns between all players have ended - send single global notification
if (!blockedContacts.empty())
gameHandler->playerMessages->broadcastSystemMessage("Simultaneous turns have ended");
gameHandler->playerMessages->broadcastSystemMessage(MetaString::createFromTextID("vcmi.broadcast.simturn.end"));
}
else
{
@ -83,11 +83,11 @@ void TurnOrderProcessor::updateAndNotifyContactStatus()
continue;
MetaString message;
message.appendRawString("Simultaneous turns between players %s and %s have ended"); // FIXME: we should send MetaString itself and localize it on client side
message.appendTextID("vcmi.broadcast.simturn.endBetween");
message.replaceName(contact.a);
message.replaceName(contact.b);
gameHandler->playerMessages->broadcastSystemMessage(message.toString());
gameHandler->playerMessages->broadcastSystemMessage(message);
}
}