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Allows to translate default playername
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parent
ee49487dc8
commit
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@ -37,6 +37,7 @@
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"vcmi.mainMenu.serverClosing" : "Closing...",
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"vcmi.mainMenu.hostTCP" : "Host TCP/IP game",
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"vcmi.mainMenu.joinTCP" : "Join TCP/IP game",
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"vcmi.mainMenu.playerName" : "Player",
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"vcmi.server.errors.existingProcess" : "Another VCMI server process is running. Please terminate it before starting a new game.",
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"vcmi.server.errors.modsIncompatibility" : "The following mods are required to load the game:",
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@ -37,6 +37,7 @@
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"vcmi.mainMenu.serverClosing" : "Trenne...",
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"vcmi.mainMenu.hostTCP" : "Hoste TCP/IP Spiel",
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"vcmi.mainMenu.joinTCP" : "Trete TCP/IP Spiel bei",
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"vcmi.mainMenu.playerName" : "Spieler",
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"vcmi.server.errors.existingProcess" : "Es läuft ein weiterer vcmiserver-Prozess, bitte beendet diesen zuerst",
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"vcmi.server.errors.modsIncompatibility" : "Erforderliche Mods um das Spiel zu laden:",
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@ -400,7 +400,7 @@ CMultiMode::CMultiMode(ESelectionScreen ScreenType)
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statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
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playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
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playerName->setText(settings["general"]["playerName"].String());
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playerName->setText(getDefaultPlayerName());
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playerName->cb += std::bind(&CMultiMode::onNameChange, this, _1);
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buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
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@ -413,14 +413,22 @@ void CMultiMode::hostTCP()
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{
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auto savedScreenType = screenType;
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close();
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GH.windows().createAndPushWindow<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, true, ELoadMode::MULTI);
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GH.windows().createAndPushWindow<CMultiPlayers>(getDefaultPlayerName(), savedScreenType, true, ELoadMode::MULTI);
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}
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void CMultiMode::joinTCP()
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{
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auto savedScreenType = screenType;
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close();
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GH.windows().createAndPushWindow<CMultiPlayers>(settings["general"]["playerName"].String(), savedScreenType, false, ELoadMode::MULTI);
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GH.windows().createAndPushWindow<CMultiPlayers>(getDefaultPlayerName(), savedScreenType, false, ELoadMode::MULTI);
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}
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std::string CMultiMode::getDefaultPlayerName()
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{
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std::string name = settings["general"]["playerName"].String();
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if(name == "Player")
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name = CGI->generaltexth->translate("vcmi.mainMenu.playerName");
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return name;
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}
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void CMultiMode::onNameChange(std::string newText)
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@ -91,6 +91,7 @@ public:
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CMultiMode(ESelectionScreen ScreenType);
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void hostTCP();
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void joinTCP();
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getDefaultPlayerName()
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void onNameChange(std::string newText);
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};
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