mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	* resolved #59
This commit is contained in:
		| @@ -72,8 +72,8 @@ public: | ||||
| 	virtual void battleEnd(CCreatureSet * army1, CCreatureSet * army2, CArmedInstance *hero1, CArmedInstance *hero2, std::vector<int> capturedArtifacts, int expForWinner, bool winner){}; | ||||
| 	virtual void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving)=0; | ||||
| 	virtual void battleStackAttacking(int ID, int dest)=0; | ||||
| 	virtual void battleStackIsAttacked(int ID, int dmg, int killed, int IDby)=0; | ||||
| 	virtual void battleStackKilled(int ID, int dmg, int killed, int IDby)=0; | ||||
| 	virtual void battleStackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting)=0; | ||||
| 	virtual void battleStackKilled(int ID, int dmg, int killed, int IDby, bool byShooting)=0; | ||||
| 	// | ||||
|  | ||||
| }; | ||||
| @@ -91,8 +91,8 @@ public: | ||||
| 	virtual void heroCreated(const CGHeroInstance*){}; | ||||
| 	virtual void battleStackMoved(int ID, int dest, bool startMoving, bool endMoving){}; | ||||
| 	virtual void battleStackAttacking(int ID, int dest){}; | ||||
| 	virtual void battleStackIsAttacked(int ID, int dmg, int killed, int IDby){}; | ||||
| 	virtual void battleStackKilled(int ID, int dmg, int killed, int IDby){}; | ||||
| 	virtual void battleStackIsAttacked(int ID, int dmg, int killed, int IDby, bool byShooting){}; | ||||
| 	virtual void battleStackKilled(int ID, int dmg, int killed, int IDby, bool byShooting){}; | ||||
| 	virtual BattleAction activeStack(int stackID) {BattleAction ba; ba.actionType = 3; ba.stackNumber = stackID; return ba;}; | ||||
| }; | ||||
| #endif //CGAMEINTERFACE_H | ||||
|   | ||||
		Reference in New Issue
	
	Block a user