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Slightly better randomization of map template

This commit is contained in:
Ivan Savenko
2024-05-08 17:11:14 +00:00
parent 718d42f0d6
commit 880f692762

View File

@@ -543,7 +543,7 @@ void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTrack
{
if (si->seedToBeUsed == 0)
{
si->seedToBeUsed = static_cast<ui32>(std::time(nullptr));
si->seedToBeUsed = CRandomGenerator::getDefault().nextInt();
}
CMapService mapService;
gs = new CGameState();