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	Slightly better randomization of map template
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		| @@ -543,7 +543,7 @@ void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTrack | ||||
| { | ||||
| 	if (si->seedToBeUsed == 0) | ||||
| 	{ | ||||
| 		si->seedToBeUsed = static_cast<ui32>(std::time(nullptr)); | ||||
| 		si->seedToBeUsed = CRandomGenerator::getDefault().nextInt(); | ||||
| 	} | ||||
| 	CMapService mapService; | ||||
| 	gs = new CGameState(); | ||||
|   | ||||
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