mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Make stables message appear if hero has cavaliers but visited stables before
This commit is contained in:
parent
c30a6f2ff3
commit
88bc21952b
@ -23,13 +23,13 @@
|
||||
|
||||
bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
{
|
||||
if (dayOfWeek != 0)
|
||||
if(dayOfWeek != 0)
|
||||
{
|
||||
if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto & reqStack : creatures)
|
||||
for(auto & reqStack : creatures)
|
||||
{
|
||||
size_t count = 0;
|
||||
for (auto slot : hero->Slots())
|
||||
@ -42,25 +42,25 @@ bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
|
||||
if(!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
|
||||
return false;
|
||||
|
||||
if (minLevel > hero->level)
|
||||
if(minLevel > hero->level)
|
||||
return false;
|
||||
|
||||
for (size_t i=0; i<primary.size(); i++)
|
||||
for(size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto & skill : secondary)
|
||||
for(auto & skill : secondary)
|
||||
{
|
||||
if (skill.second > hero->getSecSkillLevel(skill.first))
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto & art : artifacts)
|
||||
for(auto & art : artifacts)
|
||||
{
|
||||
if (!hero->hasArt(art))
|
||||
return false;
|
||||
@ -73,11 +73,11 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
|
||||
{
|
||||
std::vector<ui32> ret;
|
||||
|
||||
for (size_t i=0; i<info.size(); i++)
|
||||
for(size_t i=0; i<info.size(); i++)
|
||||
{
|
||||
const CVisitInfo & visit = info[i];
|
||||
|
||||
if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
|
||||
if((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
|
||||
&& visit.limiter.heroAllowed(hero))
|
||||
{
|
||||
logGlobal->debugStream() << "Reward " << i << " is allowed";
|
||||
@ -122,7 +122,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
cb->showBlockingDialog(&sd);
|
||||
};
|
||||
|
||||
if (!wasVisited(h))
|
||||
if(!wasVisited(h))
|
||||
{
|
||||
auto rewards = getAvailableRewards(h);
|
||||
logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
|
||||
@ -186,10 +186,10 @@ void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
|
||||
|
||||
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if (answer == 0)
|
||||
if(answer == 0)
|
||||
return; // player refused
|
||||
|
||||
if (answer > 0 && answer-1 < info.size())
|
||||
if(answer > 0 && answer-1 < info.size())
|
||||
{
|
||||
auto list = getAvailableRewards(hero);
|
||||
grantReward(list[answer - 1], hero);
|
||||
@ -224,7 +224,7 @@ void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const
|
||||
|
||||
cb->giveResources(hero->tempOwner, info.reward.resources);
|
||||
|
||||
for (auto & entry : info.reward.secondary)
|
||||
for(auto & entry : info.reward.secondary)
|
||||
{
|
||||
int current = hero->getSecSkillLevel(entry.first);
|
||||
if( (current != 0 && current < entry.second) ||
|
||||
@ -241,11 +241,11 @@ void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const
|
||||
si64 expToGive = 0;
|
||||
expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
|
||||
expToGive += hero->calculateXp(info.reward.gainedExp);
|
||||
if (expToGive)
|
||||
if(expToGive)
|
||||
cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
|
||||
|
||||
// hero is not blocked by levelup dialog - grant remainer immediately
|
||||
if (!cb->isVisitCoveredByAnotherQuery(this, hero))
|
||||
if(!cb->isVisitCoveredByAnotherQuery(this, hero))
|
||||
{
|
||||
grantRewardAfterLevelup(info, hero);
|
||||
}
|
||||
@ -253,7 +253,7 @@ void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const
|
||||
|
||||
void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
|
||||
{
|
||||
if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
|
||||
if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
|
||||
{
|
||||
si32 mana = hero->mana;
|
||||
if (info.reward.manaPercentage >= 0)
|
||||
@ -275,7 +275,7 @@ void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const C
|
||||
cb->setMovePoints(&smp);
|
||||
}
|
||||
|
||||
for (const Bonus & bonus : info.reward.bonuses)
|
||||
for(const Bonus & bonus : info.reward.bonuses)
|
||||
{
|
||||
assert(bonus.source == Bonus::OBJECT);
|
||||
assert(bonus.sid == ID);
|
||||
@ -286,16 +286,16 @@ void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const C
|
||||
cb->giveHeroBonus(&gb);
|
||||
}
|
||||
|
||||
for (ArtifactID art : info.reward.artifacts)
|
||||
for(ArtifactID art : info.reward.artifacts)
|
||||
cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
|
||||
|
||||
if (!info.reward.spells.empty())
|
||||
if(!info.reward.spells.empty())
|
||||
{
|
||||
std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
|
||||
cb->changeSpells(hero, true, spellsToGive);
|
||||
}
|
||||
|
||||
if (!info.reward.creatures.empty())
|
||||
if(!info.reward.creatures.empty())
|
||||
{
|
||||
CCreatureSet creatures;
|
||||
for (auto & crea : info.reward.creatures)
|
||||
@ -306,11 +306,11 @@ void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const C
|
||||
|
||||
onRewardGiven(hero);
|
||||
|
||||
if (info.reward.removeObject)
|
||||
if(info.reward.removeObject)
|
||||
cb->removeObject(this);
|
||||
}
|
||||
|
||||
bool CRewardableObject::wasVisited (PlayerColor player) const
|
||||
bool CRewardableObject::wasVisited(PlayerColor player) const
|
||||
{
|
||||
switch (visitMode)
|
||||
{
|
||||
@ -332,7 +332,7 @@ bool CRewardableObject::wasVisited (PlayerColor player) const
|
||||
}
|
||||
}
|
||||
|
||||
bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
|
||||
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
|
||||
{
|
||||
switch (visitMode)
|
||||
{
|
||||
@ -783,6 +783,32 @@ void CGBonusingObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
}
|
||||
}
|
||||
|
||||
bool CGBonusingObject::wasVisited(const CGHeroInstance * h) const
|
||||
{
|
||||
if(ID == Obj::STABLES)
|
||||
{
|
||||
for(auto& slot : h->Slots())
|
||||
{
|
||||
if(slot.second->type->idNumber == CreatureID::CAVALIER)
|
||||
{
|
||||
// always display the reward message if the hero got cavaliers
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return CRewardableObject::wasVisited(h);
|
||||
}
|
||||
|
||||
void CGBonusingObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
|
||||
{
|
||||
if(ID == Obj::STABLES && CRewardableObject::wasVisited(hero))
|
||||
{
|
||||
// reward message has been displayed - do not give the actual bonus
|
||||
return;
|
||||
}
|
||||
CRewardableObject::grantReward(rewardID, hero);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
CGOnceVisitable::CGOnceVisitable()
|
||||
|
@ -159,8 +159,6 @@ public:
|
||||
/// Inherits from CArmedInstance for proper trasfer of armies
|
||||
class DLL_LINKAGE CRewardableObject : public CArmedInstance
|
||||
{
|
||||
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
|
||||
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
void grantRewardAfterLevelup(const CVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
@ -188,6 +186,8 @@ protected:
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero) const;
|
||||
|
||||
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero) const;
|
||||
|
||||
virtual CVisitInfo getVisitInfo(int index, const CGHeroInstance *h) const;
|
||||
|
||||
/// Rewards that can be granted by an object
|
||||
@ -219,8 +219,8 @@ public:
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
|
||||
bool wasVisited (PlayerColor player) const override;
|
||||
bool wasVisited (const CGHeroInstance * h) const override;
|
||||
bool wasVisited(PlayerColor player) const override;
|
||||
bool wasVisited(const CGHeroInstance * h) const override;
|
||||
|
||||
/// gives reward to player or ask for choice in case of multiple rewards
|
||||
void onHeroVisit(const CGHeroInstance *h) const override;
|
||||
@ -269,6 +269,8 @@ class DLL_LINKAGE CGBonusingObject : public CRewardableObject //objects giving b
|
||||
protected:
|
||||
CVisitInfo getVisitInfo(int index, const CGHeroInstance *h) const override;
|
||||
|
||||
void grantReward(ui32 rewardID, const CGHeroInstance * hero) const override;
|
||||
|
||||
public:
|
||||
void initObj() override;
|
||||
|
||||
@ -276,6 +278,8 @@ public:
|
||||
|
||||
void onHeroVisit(const CGHeroInstance *h) const override;
|
||||
|
||||
bool wasVisited(const CGHeroInstance * h) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CRewardableObject&>(*this);
|
||||
|
Loading…
Reference in New Issue
Block a user