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* Zaczątek GUI - robienie okienek.
Na razie wczesne, ale pracuję nad tym, będzie więcej. Demo: kliknij PPM na przycisku Quit w menu głównym. Resztę informacji dostaniesz na GG/mail. * uaktualniony exek
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122
CMessage.cpp
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122
CMessage.cpp
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#include "stdafx.h"
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#include "CMessage.h"
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#include "SDL_TTF.h"
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#include "CSemiDefHandler.h"
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extern TTF_Font * TNRB;
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extern SDL_Surface * ekran;
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SDL_Rect genRect(int hh, int ww, int xx, int yy);
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CMessage::CMessage()
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{
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piecesOfBox = new CSemiDefHandler();
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piecesOfBox->openDef("DIALGBOX.DEF","H3sprite.lod");
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background = SDL_LoadBMP("H3bitmap.lod\\DIBOXBCK.BMP");
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SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
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tytulowy.r=229;tytulowy.g=215;tytulowy.b=123;tytulowy.unused=0;
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zwykly.r=255;zwykly.g=255;zwykly.b=255;zwykly.unused=0; //gbr
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tlo.r=66;tlo.g=44;tlo.b=24;tlo.unused=0;
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}
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SDL_Surface * CMessage::drawBox1(int w, int h)
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{
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//prepare surface
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SDL_Surface * ret = SDL_CreateRGBSurface(ekran->flags, w, h, ekran->format->BitsPerPixel, ekran->format->Rmask, ekran->format->Gmask, ekran->format->Bmask, ekran->format->Amask);
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for (int i=0; i<h; i+=background->h)//background
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{
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for (int j=0; j<w; j+=background->w-1)
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SDL_BlitSurface(background,&genRect(background->h,background->w-1,1,0),ret,&genRect(h,w,j,i));
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}SDL_Flip(ekran);
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//obwodka I-szego rzedu pozioma
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for (int i=0; i<w; i+=piecesOfBox->ourImages[6].bitmap->w)
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{
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SDL_BlitSurface
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(piecesOfBox->ourImages[6].bitmap,NULL,
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ret,&genRect(piecesOfBox->ourImages[6].bitmap->h,piecesOfBox->ourImages[6].bitmap->w,i,0));
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SDL_BlitSurface
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(piecesOfBox->ourImages[7].bitmap,NULL,
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ret,&genRect(piecesOfBox->ourImages[7].bitmap->h,piecesOfBox->ourImages[7].bitmap->w,i,h-piecesOfBox->ourImages[7].bitmap->h));
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}
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//obwodka I-szego rzedu pionowa
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for (int i=0; i<h; i+=piecesOfBox->ourImages[4].bitmap->h)
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{
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SDL_BlitSurface
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(piecesOfBox->ourImages[4].bitmap,NULL,
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ret,&genRect(piecesOfBox->ourImages[4].bitmap->h,piecesOfBox->ourImages[4].bitmap->w,0,i));
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SDL_BlitSurface
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(piecesOfBox->ourImages[5].bitmap,NULL,
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ret,&genRect(piecesOfBox->ourImages[5].bitmap->h,piecesOfBox->ourImages[5].bitmap->w,w-piecesOfBox->ourImages[5].bitmap->w,i));
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}
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//corners
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SDL_BlitSurface
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(piecesOfBox->ourImages[0].bitmap,NULL,
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ret,&genRect(piecesOfBox->ourImages[0].bitmap->h,piecesOfBox->ourImages[0].bitmap->w,0,0));
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SDL_BlitSurface
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(piecesOfBox->ourImages[1].bitmap,NULL,
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ret,&genRect(piecesOfBox->ourImages[1].bitmap->h,piecesOfBox->ourImages[1].bitmap->w,w-piecesOfBox->ourImages[1].bitmap->w,0));
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SDL_BlitSurface
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(piecesOfBox->ourImages[2].bitmap,NULL,
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ret,&genRect(piecesOfBox->ourImages[2].bitmap->h,piecesOfBox->ourImages[2].bitmap->w,0,h-piecesOfBox->ourImages[2].bitmap->h));
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SDL_BlitSurface
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(piecesOfBox->ourImages[3].bitmap,NULL,
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ret,&genRect(piecesOfBox->ourImages[3].bitmap->h,piecesOfBox->ourImages[3].bitmap->w,w-piecesOfBox->ourImages[3].bitmap->w,h-piecesOfBox->ourImages[3].bitmap->h));
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//box gotowy!
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return ret;
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}
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std::vector<std::string> * CMessage::breakText(std::string text)
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{
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std::vector<std::string> * ret = new std::vector<std::string>();
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while (text.length()>30)
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{
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int whereCut = -1;
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for (int i=30; i>0; i--)
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{
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if (text[i]==' ')
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{
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whereCut = i;
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break;
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}
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}
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ret->push_back(text.substr(0,whereCut));
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text.erase(0,whereCut);
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}
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if (text.length() > 0)
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ret->push_back(text);
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return ret;
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}
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SDL_Surface * CMessage::genMessage(std::string title, std::string text, EWindowType type)
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{
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//max x 320 okolo 30 znakow
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std::vector<std::string> * tekst;
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if (text.length() < 30) //nie trzeba polamac
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{
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tekst = new std::vector<std::string>();
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tekst->push_back(text);
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}
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else tekst = breakText(text);
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int ww, hh; //wymiary boksa
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if (319>60*13*text.length())
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ww = 60*13*text.length();
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else ww = 319;
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if (title.length())
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hh=130+(21*tekst->size());
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else hh=80+(21*tekst->size());
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SDL_Surface * ret = drawBox1(ww,hh);
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//prepare title text
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SDL_Surface * titleText = TTF_RenderText_Shaded(TNRB,title.c_str(),tytulowy,tlo);
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//draw title
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SDL_Rect tytul = genRect(titleText->h,titleText->w,((ret->w/2)-(titleText->w/2)),37);
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SDL_BlitSurface(titleText,NULL,ret,&tytul);
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SDL_FreeSurface(titleText);
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//draw text
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for (int i=0; i<tekst->size(); i++)
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{
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SDL_Surface * tresc = TTF_RenderText_Shaded(TNRB,(*tekst)[i].c_str(),zwykly,tlo);
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SDL_Rect trescRect = genRect(tresc->h,tresc->w,((ret->w/2)-(tresc->w/2)),77+i*21);
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SDL_BlitSurface(tresc,NULL,ret,&trescRect);
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SDL_FreeSurface(tresc);
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}
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delete tekst;
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return ret;
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}
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