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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-31 00:07:39 +02:00

client: remove SDL_BYTEORDER usage

Make use of CMake endian checking in this places too.
This commit is contained in:
Konstantin
2023-02-03 00:32:44 +03:00
parent cffdabf48e
commit 88ef83db53
3 changed files with 3 additions and 3 deletions

View File

@@ -839,7 +839,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn
}
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
#ifdef VCMI_ENDIAN_BIG
int bmask = 0xff000000;
int gmask = 0x00ff0000;
int rmask = 0x0000ff00;

View File

@@ -81,7 +81,7 @@ SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size)
}
else
{
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
#ifdef VCMI_ENDIAN_BIG
int bmask = 0xff0000;
int gmask = 0x00ff00;
int rmask = 0x0000ff;

View File

@@ -68,7 +68,7 @@ namespace Channels
static channel_empty a;
};
#if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
#ifdef VCMI_ENDIAN_BIG
template<>
struct px<4>