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	client: remove SDL_BYTEORDER usage
Make use of CMake endian checking in this places too.
This commit is contained in:
		| @@ -839,7 +839,7 @@ static bool recreateWindow(int w, int h, int bpp, bool fullscreen, int displayIn | ||||
| 	} | ||||
|  | ||||
|  | ||||
| 	#if (SDL_BYTEORDER == SDL_BIG_ENDIAN) | ||||
| 	#ifdef VCMI_ENDIAN_BIG | ||||
| 		int bmask = 0xff000000; | ||||
| 		int gmask = 0x00ff0000; | ||||
| 		int rmask = 0x0000ff00; | ||||
|   | ||||
| @@ -81,7 +81,7 @@ SDL_Surface * BitmapHandler::loadH3PCX(ui8 * pcx, size_t size) | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) | ||||
| #ifdef VCMI_ENDIAN_BIG | ||||
| 		int bmask = 0xff0000; | ||||
| 		int gmask = 0x00ff00; | ||||
| 		int rmask = 0x0000ff; | ||||
|   | ||||
| @@ -68,7 +68,7 @@ namespace Channels | ||||
| 		static channel_empty a; | ||||
| 	}; | ||||
|  | ||||
| #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) | ||||
| #ifdef VCMI_ENDIAN_BIG | ||||
|  | ||||
| 	template<> | ||||
| 	struct px<4> | ||||
|   | ||||
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