mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
Internal classes of mapHandler are now in global namespace
This commit is contained in:
parent
cc0c3e5bc9
commit
89c29206f1
@ -360,7 +360,7 @@ void CMapHandler::init()
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logGlobal->info("\tMaking object rects: %d ms", th.getDiff());
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}
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CMapHandler::CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * info) const
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CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * info) const
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{
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if (info->scaled)
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return worldViewBlitter;
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@ -370,12 +370,12 @@ CMapHandler::CMapBlitter *CMapHandler::resolveBlitter(const MapDrawingInfo * inf
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return normalBlitter;
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}
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void CMapHandler::CMapNormalBlitter::drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const
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void CMapNormalBlitter::drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const
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{
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source->draw(targetSurf, destRect, sourceRect);
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}
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void CMapHandler::CMapNormalBlitter::init(const MapDrawingInfo * drawingInfo)
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void CMapNormalBlitter::init(const MapDrawingInfo * drawingInfo)
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{
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info = drawingInfo;
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// Width and height of the portion of the map to process. Units in tiles.
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@ -426,7 +426,7 @@ void CMapHandler::CMapNormalBlitter::init(const MapDrawingInfo * drawingInfo)
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tileCount.y = parent->sizes.y + parent->frameH - topTile.y;
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}
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Rect CMapHandler::CMapNormalBlitter::clip(SDL_Surface * targetSurf) const
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Rect CMapNormalBlitter::clip(SDL_Surface * targetSurf) const
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{
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Rect prevClip;
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CSDL_Ext::getClipRect(targetSurf, prevClip);
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@ -434,7 +434,7 @@ Rect CMapHandler::CMapNormalBlitter::clip(SDL_Surface * targetSurf) const
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return prevClip;
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}
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CMapHandler::CMapNormalBlitter::CMapNormalBlitter(CMapHandler * parent)
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CMapNormalBlitter::CMapNormalBlitter(CMapHandler * parent)
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: CMapBlitter(parent)
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{
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tileSize = 32;
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@ -442,7 +442,7 @@ CMapHandler::CMapNormalBlitter::CMapNormalBlitter(CMapHandler * parent)
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defaultTileRect = Rect(0, 0, tileSize, tileSize);
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}
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std::shared_ptr<IImage> CMapHandler::CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId, PlayerColor owner) const
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std::shared_ptr<IImage> CMapWorldViewBlitter::objectToIcon(Obj id, si32 subId, PlayerColor owner) const
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{
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int ownerIndex = 0;
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if(owner < PlayerColor::PLAYER_LIMIT)
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@ -476,7 +476,7 @@ std::shared_ptr<IImage> CMapHandler::CMapWorldViewBlitter::objectToIcon(Obj id,
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return std::shared_ptr<IImage>();
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}
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void CMapHandler::CMapWorldViewBlitter::calculateWorldViewCameraPos()
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void CMapWorldViewBlitter::calculateWorldViewCameraPos()
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{
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bool outsideLeft = topTile.x < 0;
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bool outsideTop = topTile.y < 0;
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@ -508,7 +508,7 @@ void CMapHandler::CMapWorldViewBlitter::calculateWorldViewCameraPos()
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topTile.y = parent->sizes.y - tileCount.y;
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}
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void CMapHandler::CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const
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void CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const
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{
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auto scaled = parent->cache.requestWorldViewCacheOrCreate(cacheType, source);
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@ -516,7 +516,7 @@ void CMapHandler::CMapWorldViewBlitter::drawElement(EMapCacheType cacheType, std
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scaled->draw(targetSurf, destRect, sourceRect);
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}
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void CMapHandler::CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
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void CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
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{
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auto drawIcon = [this,targetSurf](Obj id, si32 subId, PlayerColor owner)
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{
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@ -548,7 +548,7 @@ void CMapHandler::CMapWorldViewBlitter::drawTileOverlay(SDL_Surface * targetSurf
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}
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}
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void CMapHandler::CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
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void CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
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{
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if(nullptr == info->additionalIcons)
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return;
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@ -580,7 +580,7 @@ void CMapHandler::CMapWorldViewBlitter::drawOverlayEx(SDL_Surface * targetSurf)
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}
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}
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void CMapHandler::CMapWorldViewBlitter::drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const
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void CMapWorldViewBlitter::drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const
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{
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if (moving)
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return;
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@ -588,7 +588,7 @@ void CMapHandler::CMapWorldViewBlitter::drawHeroFlag(SDL_Surface * targetSurf, s
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CMapBlitter::drawHeroFlag(targetSurf, source, sourceRect, destRect, false);
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}
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void CMapHandler::CMapWorldViewBlitter::drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const
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void CMapWorldViewBlitter::drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const
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{
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if (moving)
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return;
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@ -597,7 +597,7 @@ void CMapHandler::CMapWorldViewBlitter::drawObject(SDL_Surface * targetSurf, std
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CMapBlitter::drawObject(targetSurf, source, &scaledSourceRect, false);
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}
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void CMapHandler::CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const
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void CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const
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{
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Rect destRect(realTileRect);
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@ -612,7 +612,7 @@ void CMapHandler::CMapBlitter::drawTileTerrain(SDL_Surface * targetSurf, const T
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drawElement(EMapCacheType::TERRAIN, parent->terrainImages[terrainName][tinfo.terView][rotation], nullptr, targetSurf, &destRect);
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}
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void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
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void CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
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{
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info = drawingInfo;
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parent->cache.updateWorldViewScale(info->scale);
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@ -633,7 +633,7 @@ void CMapHandler::CMapWorldViewBlitter::init(const MapDrawingInfo * drawingInfo)
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calculateWorldViewCameraPos();
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}
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Rect CMapHandler::CMapWorldViewBlitter::clip(SDL_Surface * targetSurf) const
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Rect CMapWorldViewBlitter::clip(SDL_Surface * targetSurf) const
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{
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Rect prevClip;
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@ -649,12 +649,12 @@ Rect CMapHandler::CMapWorldViewBlitter::clip(SDL_Surface * targetSurf) const
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return prevClip;
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}
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CMapHandler::CMapWorldViewBlitter::CMapWorldViewBlitter(CMapHandler * parent)
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CMapWorldViewBlitter::CMapWorldViewBlitter(CMapHandler * parent)
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: CMapBlitter(parent)
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{
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}
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void CMapHandler::CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
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void CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
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{
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CMapBlitter::drawObjects(targetSurf, tile);
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@ -666,12 +666,12 @@ void CMapHandler::CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, c
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}
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}
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void CMapHandler::CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const
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void CMapPuzzleViewBlitter::postProcessing(SDL_Surface * targetSurf) const
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{
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CSDL_Ext::applyEffect(targetSurf, info->drawBounds, static_cast<int>(!ADVOPT.puzzleSepia));
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}
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bool CMapHandler::CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const
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bool CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance * obj) const
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{
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if (!CMapBlitter::canDrawObject(obj))
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return false;
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@ -686,43 +686,43 @@ bool CMapHandler::CMapPuzzleViewBlitter::canDrawObject(const CGObjectInstance *
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return true;
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}
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CMapHandler::CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent)
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CMapPuzzleViewBlitter::CMapPuzzleViewBlitter(CMapHandler * parent)
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: CMapNormalBlitter(parent)
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{
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unblittableObjects.push_back(Obj::HOLE);
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}
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CMapHandler::CMapBlitter::CMapBlitter(CMapHandler * p)
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CMapBlitter::CMapBlitter(CMapHandler * p)
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:parent(p), tileSize(0), halfTileSizeCeil(0), info(nullptr)
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{
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}
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CMapHandler::CMapBlitter::~CMapBlitter() = default;
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CMapBlitter::~CMapBlitter() = default;
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void CMapHandler::CMapBlitter::drawFrame(SDL_Surface * targetSurf) const
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void CMapBlitter::drawFrame(SDL_Surface * targetSurf) const
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{
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Rect destRect(realTileRect);
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drawElement(EMapCacheType::FRAME, parent->egdeImages[parent->edgeFrames[pos.x][pos.y][topTile.z]], nullptr, targetSurf, &destRect);
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}
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void CMapHandler::CMapBlitter::drawOverlayEx(SDL_Surface * targetSurf)
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void CMapBlitter::drawOverlayEx(SDL_Surface * targetSurf)
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{
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//nothing to do here
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}
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void CMapHandler::CMapBlitter::drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const
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void CMapBlitter::drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const
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{
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drawElement(EMapCacheType::HERO_FLAGS, source, sourceRect, targetSurf, destRect);
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}
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void CMapHandler::CMapBlitter::drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const
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void CMapBlitter::drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const
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{
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Rect dstRect(realTileRect);
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drawElement(EMapCacheType::OBJECTS, source, sourceRect, targetSurf, &dstRect);
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}
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void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
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void CMapBlitter::drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const
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{
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auto & objects = tile.objects;
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for(auto & object : objects)
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@ -782,7 +782,7 @@ void CMapHandler::CMapBlitter::drawObjects(SDL_Surface * targetSurf, const Terra
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}
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}
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void CMapHandler::CMapBlitter::drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const
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void CMapBlitter::drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const
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{
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if (tinfoUpper && tinfoUpper->roadType->getId() != Road::NO_ROAD)
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{
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@ -803,14 +803,14 @@ void CMapHandler::CMapBlitter::drawRoad(SDL_Surface * targetSurf, const TerrainT
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}
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}
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void CMapHandler::CMapBlitter::drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const
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void CMapBlitter::drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const
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{
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Rect destRect(realTileRect);
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ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
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drawElement(EMapCacheType::RIVERS, parent->riverImages[tinfo.riverType->getJsonKey()][tinfo.riverDir][rotation], nullptr, targetSurf, &destRect);
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}
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void CMapHandler::CMapBlitter::drawFow(SDL_Surface * targetSurf) const
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void CMapBlitter::drawFow(SDL_Surface * targetSurf) const
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{
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const NeighborTilesInfo neighborInfo(pos, parent->sizes, info->visibilityMap);
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@ -829,7 +829,7 @@ void CMapHandler::CMapBlitter::drawFow(SDL_Surface * targetSurf) const
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drawElement(EMapCacheType::FOW, image, nullptr, targetSurf, &destRect);
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}
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void CMapHandler::CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingInfo * info)
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void CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingInfo * info)
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{
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init(info);
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auto prevClip = clip(targetSurf);
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@ -950,14 +950,14 @@ void CMapHandler::CMapBlitter::blit(SDL_Surface * targetSurf, const MapDrawingIn
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CSDL_Ext::setClipRect(targetSurf, prevClip);
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}
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CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findHeroBitmap(const CGHeroInstance * hero, int anim) const
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AnimBitmapHolder CMapBlitter::findHeroBitmap(const CGHeroInstance * hero, int anim) const
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{
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if(hero && hero->moveDir && hero->type) //it's hero or boat
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{
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if(hero->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
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{
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logGlobal->error("A neutral hero (%s) at %s. Should not happen!", hero->getNameTranslated(), hero->pos.toString());
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return CMapHandler::AnimBitmapHolder();
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return AnimBitmapHolder();
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}
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//pick graphics of hero (or boat if hero is sailing)
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@ -978,23 +978,23 @@ CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findHeroBitmap(const CGH
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//get flag overlay only if we have main image
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auto flagImage = findFlagBitmap(hero, anim, &hero->tempOwner, group);
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return CMapHandler::AnimBitmapHolder(heroImage, flagImage, moving);
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return AnimBitmapHolder(heroImage, flagImage, moving);
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}
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}
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return CMapHandler::AnimBitmapHolder();
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return AnimBitmapHolder();
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}
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CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findBoatBitmap(const CGBoat * boat, int anim) const
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AnimBitmapHolder CMapBlitter::findBoatBitmap(const CGBoat * boat, int anim) const
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{
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auto animation = graphics->boatAnimations.at(boat->subID);
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int group = getHeroFrameGroup(boat->direction, false);
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if(animation->size(group) > 0)
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return CMapHandler::AnimBitmapHolder(animation->getImage(anim % animation->size(group), group));
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return AnimBitmapHolder(animation->getImage(anim % animation->size(group), group));
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else
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return CMapHandler::AnimBitmapHolder();
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return AnimBitmapHolder();
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}
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std::shared_ptr<IImage> CMapHandler::CMapBlitter::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
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std::shared_ptr<IImage> CMapBlitter::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
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{
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if(!hero)
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return std::shared_ptr<IImage>();
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@ -1004,12 +1004,12 @@ std::shared_ptr<IImage> CMapHandler::CMapBlitter::findFlagBitmap(const CGHeroIns
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return findHeroFlagBitmap(hero, anim, color, group);
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}
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std::shared_ptr<IImage> CMapHandler::CMapBlitter::findHeroFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
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std::shared_ptr<IImage> CMapBlitter::findHeroFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor * color, int group) const
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{
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return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color->getNum()), anim, group, hero->moveDir, !hero->isStanding);
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}
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std::shared_ptr<IImage> CMapHandler::CMapBlitter::findBoatFlagBitmap(const CGBoat * boat, int anim, const PlayerColor * color, int group, ui8 dir) const
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std::shared_ptr<IImage> CMapBlitter::findBoatFlagBitmap(const CGBoat * boat, int anim, const PlayerColor * color, int group, ui8 dir) const
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{
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int boatType = boat->subID;
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if(boatType < 0 || boatType >= graphics->boatFlagAnimations.size())
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@ -1031,7 +1031,7 @@ std::shared_ptr<IImage> CMapHandler::CMapBlitter::findBoatFlagBitmap(const CGBoa
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return findFlagBitmapInternal(subtypeFlags.at(colorIndex), anim, group, dir, false);
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}
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std::shared_ptr<IImage> CMapHandler::CMapBlitter::findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const
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std::shared_ptr<IImage> CMapBlitter::findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const
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{
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size_t groupSize = animation->size(group);
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if(groupSize == 0)
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@ -1043,10 +1043,10 @@ std::shared_ptr<IImage> CMapHandler::CMapBlitter::findFlagBitmapInternal(std::sh
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return animation->getImage((anim / 4) % groupSize, group);
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}
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CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findObjectBitmap(const CGObjectInstance * obj, int anim) const
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AnimBitmapHolder CMapBlitter::findObjectBitmap(const CGObjectInstance * obj, int anim) const
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{
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if (!obj)
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return CMapHandler::AnimBitmapHolder();
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return AnimBitmapHolder();
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if (obj->ID == Obj::HERO)
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return findHeroBitmap(static_cast<const CGHeroInstance*>(obj), anim);
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if (obj->ID == Obj::BOAT)
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@ -1056,18 +1056,18 @@ CMapHandler::AnimBitmapHolder CMapHandler::CMapBlitter::findObjectBitmap(const C
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std::shared_ptr<CAnimation> animation = graphics->getAnimation(obj);
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size_t groupSize = animation->size();
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if(groupSize == 0)
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return CMapHandler::AnimBitmapHolder();
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return AnimBitmapHolder();
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auto bitmap = animation->getImage((anim + getPhaseShift(obj)) % groupSize);
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if(!bitmap)
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return CMapHandler::AnimBitmapHolder();
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return AnimBitmapHolder();
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bitmap->setFlagColor(obj->tempOwner);
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return CMapHandler::AnimBitmapHolder(bitmap);
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return AnimBitmapHolder(bitmap);
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}
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ui8 CMapHandler::CMapBlitter::getPhaseShift(const CGObjectInstance *object) const
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ui8 CMapBlitter::getPhaseShift(const CGObjectInstance *object) const
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{
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auto i = parent->animationPhase.find(object);
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if(i == parent->animationPhase.end())
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@ -1080,13 +1080,13 @@ ui8 CMapHandler::CMapBlitter::getPhaseShift(const CGObjectInstance *object) cons
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return i->second;
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}
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bool CMapHandler::CMapBlitter::canDrawObject(const CGObjectInstance * obj) const
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bool CMapBlitter::canDrawObject(const CGObjectInstance * obj) const
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{
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//checking if object has non-empty graphic on this tile
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return obj->ID == Obj::HERO || obj->coveringAt(pos.x, pos.y);
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}
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bool CMapHandler::CMapBlitter::canDrawCurrentTile() const
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bool CMapBlitter::canDrawCurrentTile() const
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||||
{
|
||||
if(settings["session"]["spectate"].Bool())
|
||||
return true;
|
||||
@ -1095,7 +1095,7 @@ bool CMapHandler::CMapBlitter::canDrawCurrentTile() const
|
||||
return !neighbors.areAllHidden();
|
||||
}
|
||||
|
||||
ui8 CMapHandler::CMapBlitter::getHeroFrameGroup(ui8 dir, bool isMoving) const
|
||||
ui8 CMapBlitter::getHeroFrameGroup(ui8 dir, bool isMoving) const
|
||||
{
|
||||
if(isMoving)
|
||||
{
|
||||
@ -1403,26 +1403,26 @@ void CMapHandler::discardWorldViewCache()
|
||||
cache.discardWorldViewCache();
|
||||
}
|
||||
|
||||
CMapHandler::CMapCache::CMapCache()
|
||||
CMapCache::CMapCache()
|
||||
{
|
||||
worldViewCachedScale = 0;
|
||||
}
|
||||
|
||||
void CMapHandler::CMapCache::discardWorldViewCache()
|
||||
void CMapCache::discardWorldViewCache()
|
||||
{
|
||||
for(auto & cache : data)
|
||||
cache.clear();
|
||||
logAnim->debug("Discarded world view cache");
|
||||
}
|
||||
|
||||
void CMapHandler::CMapCache::updateWorldViewScale(float scale)
|
||||
void CMapCache::updateWorldViewScale(float scale)
|
||||
{
|
||||
if (fabs(scale - worldViewCachedScale) > 0.001f)
|
||||
discardWorldViewCache();
|
||||
worldViewCachedScale = scale;
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> CMapHandler::CMapCache::requestWorldViewCacheOrCreate(CMapHandler::EMapCacheType type, std::shared_ptr<IImage> fullSurface)
|
||||
std::shared_ptr<IImage> CMapCache::requestWorldViewCacheOrCreate(EMapCacheType type, std::shared_ptr<IImage> fullSurface)
|
||||
{
|
||||
intptr_t key = (intptr_t) (fullSurface.get());
|
||||
auto & cache = data[(ui8)type];
|
||||
|
@ -37,6 +37,7 @@ struct SDL_Surface;
|
||||
class CAnimation;
|
||||
class IImage;
|
||||
class CFadeAnimation;
|
||||
class CMapHandler;
|
||||
|
||||
enum class EWorldViewIcon
|
||||
{
|
||||
@ -161,163 +162,168 @@ private:
|
||||
int offset;
|
||||
std::vector<T> inver;
|
||||
};
|
||||
|
||||
enum class EMapCacheType : ui8
|
||||
{
|
||||
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
|
||||
};
|
||||
|
||||
/// temporarily caches rescaled frames for map world view redrawing
|
||||
class CMapCache
|
||||
{
|
||||
std::array< std::map<intptr_t, std::shared_ptr<IImage>>, (ui8)EMapCacheType::AFTER_LAST> data;
|
||||
float worldViewCachedScale;
|
||||
public:
|
||||
CMapCache();
|
||||
/// destroys all cached data (frees surfaces)
|
||||
void discardWorldViewCache();
|
||||
/// updates scale and determines if currently cached data is still valid
|
||||
void updateWorldViewScale(float scale);
|
||||
/// asks for cached data; @returns cached data if found, new scaled surface otherwise, may return nullptr in case of scaling error
|
||||
std::shared_ptr<IImage> requestWorldViewCacheOrCreate(EMapCacheType type, std::shared_ptr<IImage> fullSurface);
|
||||
};
|
||||
|
||||
/// helper struct to pass around resolved bitmaps of an object; images can be nullptr if object doesn't have bitmap of that type
|
||||
struct AnimBitmapHolder
|
||||
{
|
||||
std::shared_ptr<IImage> objBitmap; // main object bitmap
|
||||
std::shared_ptr<IImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
|
||||
bool isMoving; // indicates if the object is moving (again, heroes/boats only)
|
||||
|
||||
AnimBitmapHolder(std::shared_ptr<IImage> objBitmap_ = nullptr, std::shared_ptr<IImage> flagBitmap_ = nullptr, bool moving = false)
|
||||
: objBitmap(objBitmap_),
|
||||
flagBitmap(flagBitmap_),
|
||||
isMoving(moving)
|
||||
{}
|
||||
};
|
||||
|
||||
class CMapBlitter
|
||||
{
|
||||
protected:
|
||||
const int FRAMES_PER_MOVE_ANIM_GROUP = 8;
|
||||
CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here
|
||||
int tileSize; // size of a tile drawn on map [in pixels]
|
||||
int halfTileSizeCeil; // half of the tile size, rounded up
|
||||
int3 tileCount; // number of tiles in current viewport
|
||||
int3 topTile; // top-left tile of the viewport
|
||||
int3 initPos; // starting drawing position [in pixels]
|
||||
int3 pos; // current position [in tiles]
|
||||
int3 realPos; // current position [in pixels]
|
||||
Rect realTileRect; // default rect based on current pos: [realPos.x, realPos.y, tileSize, tileSize]
|
||||
Rect defaultTileRect; // default rect based on 0: [0, 0, tileSize, tileSize]
|
||||
const MapDrawingInfo * info; // data for drawing passed from outside
|
||||
|
||||
/// general drawing method, called internally by more specialized ones
|
||||
virtual void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const = 0;
|
||||
|
||||
// first drawing pass
|
||||
|
||||
/// draws terrain bitmap (or custom bitmap if applicable) on current tile
|
||||
virtual void drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const;
|
||||
/// draws a river segment on current tile
|
||||
virtual void drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const;
|
||||
/// draws a road segment on current tile
|
||||
virtual void drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
|
||||
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
|
||||
virtual void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const;
|
||||
virtual void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const;
|
||||
virtual void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const;
|
||||
|
||||
// second drawing pass
|
||||
|
||||
/// current tile: draws overlay over the map, used to draw world view icons
|
||||
virtual void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const = 0;
|
||||
/// draws fog of war on current tile
|
||||
virtual void drawFow(SDL_Surface * targetSurf) const;
|
||||
/// draws map border frame on current position
|
||||
virtual void drawFrame(SDL_Surface * targetSurf) const;
|
||||
/// draws additional icons (for VIEW_AIR, VIEW_EARTH spells atm)
|
||||
virtual void drawOverlayEx(SDL_Surface * targetSurf);
|
||||
|
||||
// third drawing pass
|
||||
|
||||
/// custom post-processing, if needed (used by puzzle view)
|
||||
virtual void postProcessing(SDL_Surface * targetSurf) const {}
|
||||
|
||||
// misc methods
|
||||
|
||||
/// initializes frame-drawing (called at the start of every redraw)
|
||||
virtual void init(const MapDrawingInfo * drawingInfo) = 0;
|
||||
/// calculates clip region for map viewport
|
||||
virtual Rect clip(SDL_Surface * targetSurf) const = 0;
|
||||
|
||||
virtual ui8 getHeroFrameGroup(ui8 dir, bool isMoving) const;
|
||||
virtual ui8 getPhaseShift(const CGObjectInstance *object) const;
|
||||
|
||||
virtual bool canDrawObject(const CGObjectInstance * obj) const;
|
||||
virtual bool canDrawCurrentTile() const;
|
||||
|
||||
// internal helper methods to choose correct bitmap(s) for object; called internally by findObjectBitmap
|
||||
AnimBitmapHolder findHeroBitmap(const CGHeroInstance * hero, int anim) const;
|
||||
AnimBitmapHolder findBoatBitmap(const CGBoat * hero, int anim) const;
|
||||
std::shared_ptr<IImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
|
||||
std::shared_ptr<IImage> findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
|
||||
std::shared_ptr<IImage> findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int group, ui8 dir) const;
|
||||
std::shared_ptr<IImage> findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const;
|
||||
|
||||
public:
|
||||
CMapBlitter(CMapHandler * p);
|
||||
virtual ~CMapBlitter();
|
||||
void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
|
||||
/// helper method that chooses correct bitmap(s) for given object
|
||||
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim) const;
|
||||
};
|
||||
|
||||
class CMapNormalBlitter : public CMapBlitter
|
||||
{
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const override;
|
||||
void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
Rect clip(SDL_Surface * targetSurf) const override;
|
||||
public:
|
||||
CMapNormalBlitter(CMapHandler * parent);
|
||||
virtual ~CMapNormalBlitter(){}
|
||||
};
|
||||
|
||||
class CMapWorldViewBlitter : public CMapBlitter
|
||||
{
|
||||
private:
|
||||
std::shared_ptr<IImage> objectToIcon(Obj id, si32 subId, PlayerColor owner) const;
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const override;
|
||||
void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const override;
|
||||
void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const override;
|
||||
void drawFrame(SDL_Surface * targetSurf) const override {}
|
||||
void drawOverlayEx(SDL_Surface * targetSurf) override;
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
Rect clip(SDL_Surface * targetSurf) const override;
|
||||
ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
|
||||
void calculateWorldViewCameraPos();
|
||||
public:
|
||||
CMapWorldViewBlitter(CMapHandler * parent);
|
||||
virtual ~CMapWorldViewBlitter(){}
|
||||
};
|
||||
|
||||
class CMapPuzzleViewBlitter : public CMapNormalBlitter
|
||||
{
|
||||
std::vector<int> unblittableObjects;
|
||||
|
||||
void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawFow(SDL_Surface * targetSurf) const override {} // skipping FoW in puzzle view
|
||||
void postProcessing(SDL_Surface * targetSurf) const override;
|
||||
bool canDrawObject(const CGObjectInstance * obj) const override;
|
||||
bool canDrawCurrentTile() const override { return true; }
|
||||
public:
|
||||
CMapPuzzleViewBlitter(CMapHandler * parent);
|
||||
};
|
||||
|
||||
class CMapHandler
|
||||
{
|
||||
enum class EMapCacheType : ui8
|
||||
{
|
||||
TERRAIN, OBJECTS, ROADS, RIVERS, FOW, HEROES, HERO_FLAGS, FRAME, AFTER_LAST
|
||||
};
|
||||
|
||||
/// temporarily caches rescaled frames for map world view redrawing
|
||||
class CMapCache
|
||||
{
|
||||
std::array< std::map<intptr_t, std::shared_ptr<IImage>>, (ui8)EMapCacheType::AFTER_LAST> data;
|
||||
float worldViewCachedScale;
|
||||
public:
|
||||
CMapCache();
|
||||
/// destroys all cached data (frees surfaces)
|
||||
void discardWorldViewCache();
|
||||
/// updates scale and determines if currently cached data is still valid
|
||||
void updateWorldViewScale(float scale);
|
||||
/// asks for cached data; @returns cached data if found, new scaled surface otherwise, may return nullptr in case of scaling error
|
||||
std::shared_ptr<IImage> requestWorldViewCacheOrCreate(EMapCacheType type, std::shared_ptr<IImage> fullSurface);
|
||||
};
|
||||
|
||||
/// helper struct to pass around resolved bitmaps of an object; images can be nullptr if object doesn't have bitmap of that type
|
||||
struct AnimBitmapHolder
|
||||
{
|
||||
std::shared_ptr<IImage> objBitmap; // main object bitmap
|
||||
std::shared_ptr<IImage> flagBitmap; // flag bitmap for the object (probably only for heroes and boats with heroes)
|
||||
bool isMoving; // indicates if the object is moving (again, heroes/boats only)
|
||||
|
||||
AnimBitmapHolder(std::shared_ptr<IImage> objBitmap_ = nullptr, std::shared_ptr<IImage> flagBitmap_ = nullptr, bool moving = false)
|
||||
: objBitmap(objBitmap_),
|
||||
flagBitmap(flagBitmap_),
|
||||
isMoving(moving)
|
||||
{}
|
||||
};
|
||||
|
||||
class CMapBlitter
|
||||
{
|
||||
protected:
|
||||
const int FRAMES_PER_MOVE_ANIM_GROUP = 8;
|
||||
CMapHandler * parent; // ptr to enclosing map handler; generally for legacy reasons, probably could/should be refactored out of here
|
||||
int tileSize; // size of a tile drawn on map [in pixels]
|
||||
int halfTileSizeCeil; // half of the tile size, rounded up
|
||||
int3 tileCount; // number of tiles in current viewport
|
||||
int3 topTile; // top-left tile of the viewport
|
||||
int3 initPos; // starting drawing position [in pixels]
|
||||
int3 pos; // current position [in tiles]
|
||||
int3 realPos; // current position [in pixels]
|
||||
Rect realTileRect; // default rect based on current pos: [realPos.x, realPos.y, tileSize, tileSize]
|
||||
Rect defaultTileRect; // default rect based on 0: [0, 0, tileSize, tileSize]
|
||||
const MapDrawingInfo * info; // data for drawing passed from outside
|
||||
|
||||
/// general drawing method, called internally by more specialized ones
|
||||
virtual void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const = 0;
|
||||
|
||||
// first drawing pass
|
||||
|
||||
/// draws terrain bitmap (or custom bitmap if applicable) on current tile
|
||||
virtual void drawTileTerrain(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile2 & tile) const;
|
||||
/// draws a river segment on current tile
|
||||
virtual void drawRiver(SDL_Surface * targetSurf, const TerrainTile & tinfo) const;
|
||||
/// draws a road segment on current tile
|
||||
virtual void drawRoad(SDL_Surface * targetSurf, const TerrainTile & tinfo, const TerrainTile * tinfoUpper) const;
|
||||
/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
|
||||
virtual void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const;
|
||||
virtual void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const;
|
||||
virtual void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const;
|
||||
|
||||
// second drawing pass
|
||||
|
||||
/// current tile: draws overlay over the map, used to draw world view icons
|
||||
virtual void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const = 0;
|
||||
/// draws fog of war on current tile
|
||||
virtual void drawFow(SDL_Surface * targetSurf) const;
|
||||
/// draws map border frame on current position
|
||||
virtual void drawFrame(SDL_Surface * targetSurf) const;
|
||||
/// draws additional icons (for VIEW_AIR, VIEW_EARTH spells atm)
|
||||
virtual void drawOverlayEx(SDL_Surface * targetSurf);
|
||||
|
||||
// third drawing pass
|
||||
|
||||
/// custom post-processing, if needed (used by puzzle view)
|
||||
virtual void postProcessing(SDL_Surface * targetSurf) const {}
|
||||
|
||||
// misc methods
|
||||
|
||||
/// initializes frame-drawing (called at the start of every redraw)
|
||||
virtual void init(const MapDrawingInfo * drawingInfo) = 0;
|
||||
/// calculates clip region for map viewport
|
||||
virtual Rect clip(SDL_Surface * targetSurf) const = 0;
|
||||
|
||||
virtual ui8 getHeroFrameGroup(ui8 dir, bool isMoving) const;
|
||||
virtual ui8 getPhaseShift(const CGObjectInstance *object) const;
|
||||
|
||||
virtual bool canDrawObject(const CGObjectInstance * obj) const;
|
||||
virtual bool canDrawCurrentTile() const;
|
||||
|
||||
// internal helper methods to choose correct bitmap(s) for object; called internally by findObjectBitmap
|
||||
AnimBitmapHolder findHeroBitmap(const CGHeroInstance * hero, int anim) const;
|
||||
AnimBitmapHolder findBoatBitmap(const CGBoat * hero, int anim) const;
|
||||
std::shared_ptr<IImage> findFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
|
||||
std::shared_ptr<IImage> findHeroFlagBitmap(const CGHeroInstance * obj, int anim, const PlayerColor * color, int group) const;
|
||||
std::shared_ptr<IImage> findBoatFlagBitmap(const CGBoat * obj, int anim, const PlayerColor * color, int group, ui8 dir) const;
|
||||
std::shared_ptr<IImage> findFlagBitmapInternal(std::shared_ptr<CAnimation> animation, int anim, int group, ui8 dir, bool moving) const;
|
||||
|
||||
public:
|
||||
CMapBlitter(CMapHandler * p);
|
||||
virtual ~CMapBlitter();
|
||||
void blit(SDL_Surface * targetSurf, const MapDrawingInfo * info);
|
||||
/// helper method that chooses correct bitmap(s) for given object
|
||||
AnimBitmapHolder findObjectBitmap(const CGObjectInstance * obj, int anim) const;
|
||||
};
|
||||
|
||||
class CMapNormalBlitter : public CMapBlitter
|
||||
{
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const override;
|
||||
void drawTileOverlay(SDL_Surface * targetSurf,const TerrainTile2 & tile) const override {}
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
Rect clip(SDL_Surface * targetSurf) const override;
|
||||
public:
|
||||
CMapNormalBlitter(CMapHandler * parent);
|
||||
virtual ~CMapNormalBlitter(){}
|
||||
};
|
||||
|
||||
class CMapWorldViewBlitter : public CMapBlitter
|
||||
{
|
||||
private:
|
||||
std::shared_ptr<IImage> objectToIcon(Obj id, si32 subId, PlayerColor owner) const;
|
||||
protected:
|
||||
void drawElement(EMapCacheType cacheType, std::shared_ptr<IImage> source, Rect * sourceRect, SDL_Surface * targetSurf, Rect * destRect) const override;
|
||||
void drawTileOverlay(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, Rect * destRect, bool moving) const override;
|
||||
void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, Rect * sourceRect, bool moving) const override;
|
||||
void drawFrame(SDL_Surface * targetSurf) const override {}
|
||||
void drawOverlayEx(SDL_Surface * targetSurf) override;
|
||||
void init(const MapDrawingInfo * info) override;
|
||||
Rect clip(SDL_Surface * targetSurf) const override;
|
||||
ui8 getPhaseShift(const CGObjectInstance *object) const override { return 0u; }
|
||||
void calculateWorldViewCameraPos();
|
||||
public:
|
||||
CMapWorldViewBlitter(CMapHandler * parent);
|
||||
virtual ~CMapWorldViewBlitter(){}
|
||||
};
|
||||
|
||||
class CMapPuzzleViewBlitter : public CMapNormalBlitter
|
||||
{
|
||||
std::vector<int> unblittableObjects;
|
||||
|
||||
void drawObjects(SDL_Surface * targetSurf, const TerrainTile2 & tile) const override;
|
||||
void drawFow(SDL_Surface * targetSurf) const override {} // skipping FoW in puzzle view
|
||||
void postProcessing(SDL_Surface * targetSurf) const override;
|
||||
bool canDrawObject(const CGObjectInstance * obj) const override;
|
||||
bool canDrawCurrentTile() const override { return true; }
|
||||
public:
|
||||
CMapPuzzleViewBlitter(CMapHandler * parent);
|
||||
};
|
||||
friend class CMapBlitter;
|
||||
friend class CMapNormalBlitter;
|
||||
friend class CMapWorldViewBlitter;
|
||||
|
||||
CMapCache cache;
|
||||
CMapBlitter * normalBlitter;
|
||||
@ -335,7 +341,8 @@ class CMapHandler
|
||||
void initBorderGraphics();
|
||||
void initTerrainGraphics();
|
||||
void prepareFOWDefs();
|
||||
public:
|
||||
|
||||
public: //TODO: make private
|
||||
boost::multi_array<TerrainTile2, 3> ttiles; //informations about map tiles [z][x][y]
|
||||
int3 sizes; //map size (x = width, y = height, z = number of levels)
|
||||
const CMap * map;
|
||||
@ -356,7 +363,7 @@ public:
|
||||
int offsetY;
|
||||
|
||||
//terrain graphics
|
||||
|
||||
private:
|
||||
//FIXME: unique_ptr should be enough, but fails to compile in MSVS 2013
|
||||
typedef std::map<std::string, std::array<std::shared_ptr<CAnimation>, 4>> TFlippedAnimations; //[type, rotation]
|
||||
typedef std::map<std::string, std::vector<std::array<std::shared_ptr<IImage>, 4>>> TFlippedCache;//[type, view type, rotation]
|
||||
@ -383,6 +390,7 @@ public:
|
||||
|
||||
mutable std::map<const CGObjectInstance*, ui8> animationPhase;
|
||||
|
||||
public:
|
||||
CMapHandler();
|
||||
~CMapHandler();
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user