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Object movement visualization works somehow
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parent
6290274371
commit
8a2864b788
@ -412,3 +412,37 @@ void MapHandler::drawObject(QPainter & painter, const TerrainTileObject & object
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}
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}
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}
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void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y)
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{
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if (!obj)
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{
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logGlobal->error("Stray map object that isn't fading");
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return;
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}
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uint8_t animationFrame = 0;
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auto objData = findObjectBitmap(obj, animationFrame);
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if (objData.objBitmap)
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{
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painter.drawImage(QPoint((x - obj->getWidth()) * 32, (y - obj->getHeight()) * 32), *objData.objBitmap);
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//drawObject(targetSurf, objData.objBitmap, &srcRect, objData.isMoving);
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if (objData.flagBitmap)
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{
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/*if (objData.isMoving)
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{
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srcRect.y += FRAMES_PER_MOVE_ANIM_GROUP * 2 - tileSize;
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Rect dstRect(realPos.x, realPos.y - tileSize / 2, tileSize, tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, &srcRect, &dstRect, true);
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}
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else if (obj->pos.x == pos.x && obj->pos.y == pos.y)
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{
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Rect dstRect(realPos.x - 2 * tileSize, realPos.y - tileSize, 3 * tileSize, 2 * tileSize);
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drawHeroFlag(targetSurf, objData.flagBitmap, nullptr, &dstRect, false);
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}*/
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}
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}
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}
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@ -94,6 +94,7 @@ public:
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/// draws all objects on current tile (higher-level logic, unlike other draw*** methods)
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void drawObjects(QPainter & painter, int x, int y, int z);
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void drawObject(QPainter & painter, const TerrainTileObject & object);
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void drawObjectAt(QPainter & painter, const CGObjectInstance * object, int x, int y);
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std::vector<TerrainTileObject> & getObjects(int x, int y, int z);
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//void drawObject(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, bool moving) const;
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//void drawHeroFlag(SDL_Surface * targetSurf, std::shared_ptr<IImage> source, SDL_Rect * sourceRect, SDL_Rect * destRect, bool moving) const;
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@ -53,6 +53,12 @@ void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
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}
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sc->selectionTerrainView.draw();
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break;
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case MapView::SelectionTool::None:
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auto sh = tile - tileStart;
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sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
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sc->selectionObjectsView.draw();
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break;
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}
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}
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@ -106,6 +112,18 @@ void MapView::mousePressEvent(QMouseEvent *event)
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void MapView::mouseReleaseEvent(QMouseEvent *event)
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{
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this->update();
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auto * sc = static_cast<MapScene*>(scene());
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if(!sc)
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return;
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switch(selectionTool)
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{
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case MapView::SelectionTool::None:
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sc->selectionObjectsView.shift = QPoint(0, 0);
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sc->selectionObjectsView.draw();
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break;
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}
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}
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MapScene::MapScene(MainWindow *parent, int l):
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@ -500,7 +518,16 @@ void SelectionObjectsView::draw()
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bbox.setBottomRight(bottomRight);
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}
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painter.setOpacity(1.0);
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painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32);
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//show translation
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if(shift.x() || shift.y())
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{
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painter.setOpacity(0.5);
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auto newPos = QPoint(obj->getPosition().x, obj->getPosition().y) + shift;
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main->getMapHandler()->drawObjectAt(painter, obj, newPos.x(), newPos.y());
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}
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}
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redraw();
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@ -565,4 +592,6 @@ std::set<CGObjectInstance *> SelectionObjectsView::selectObjects(int x1, int y1,
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void SelectionObjectsView::clear()
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{
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selectedObjects.clear();
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shift.setX(0);
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shift.setY(0);
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}
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@ -136,8 +136,11 @@ public:
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CGObjectInstance * selectObjectAt(int x, int y);
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std::set<CGObjectInstance *> selectObjects(int x1, int y1, int x2, int y2);
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void moveSelection(int x, int y);
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void clear();
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QPoint shift;
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private:
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std::set<CGObjectInstance *> selectedObjects;
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};
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