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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

* fixed displaying animation of creature starting moving

This commit is contained in:
mateuszb 2011-02-09 13:56:30 +00:00
parent 9f21e4b46f
commit 8a4187df16
6 changed files with 50 additions and 44 deletions

View File

@ -311,6 +311,7 @@ public:
enum EAnimType // list of creature animations, numbers were taken from def files
{
WHOLE_ANIM=-1, //just for convenience
MOVING=0, //will automatically add MOVE_START and MOVE_END to queue
MOUSEON=1,
HOLDING=2,

View File

@ -377,7 +377,7 @@ bool CReverseAnim::init()
if(!priority && !isEarliest(false))
return false;
owner->creAnims[stack->ID]->setType(8);
owner->creAnims[stack->ID]->setType(CCreatureAnim::TURN_R);
return true;
}
@ -421,7 +421,7 @@ void CReverseAnim::nextFrame()
}
}
owner->creAnims[stack->ID]->setType(7);
owner->creAnims[stack->ID]->setType(CCreatureAnim::TURN_L);
secondPartSetup = true;
}
@ -436,7 +436,7 @@ void CReverseAnim::endAnim()
{
CBattleAnimation::endAnim();
if( stack->alive() )//don't do that if stack is dead
owner->creAnims[stack->ID]->setType(2);
owner->creAnims[stack->ID]->setType(CCreatureAnim::HOLDING);
delete this;
}
@ -515,13 +515,13 @@ bool CDefenceAnim::init()
if(killed)
{
CCS->soundh->playSound(battle_sound(stack->getCreature(), killed));
owner->creAnims[stack->ID]->setType(5); //death
owner->creAnims[stack->ID]->setType(CCreatureAnim::DEATH); //death
}
else
{
// TODO: this block doesn't seems correct if the unit is defending.
CCS->soundh->playSound(battle_sound(stack->getCreature(), wince));
owner->creAnims[stack->ID]->setType(3); //getting hit
owner->creAnims[stack->ID]->setType(CCreatureAnim::HITTED); //getting hit
}
return true; //initialized successfuly
@ -529,14 +529,14 @@ bool CDefenceAnim::init()
void CDefenceAnim::nextFrame()
{
if(!killed && owner->creAnims[stack->ID]->getType() != 3)
if(!killed && owner->creAnims[stack->ID]->getType() != CCreatureAnim::HITTED)
{
owner->creAnims[stack->ID]->setType(3);
owner->creAnims[stack->ID]->setType(CCreatureAnim::HITTED);
}
if(!owner->creAnims[stack->ID]->onLastFrameInGroup())
{
if( owner->creAnims[stack->ID]->getType() == 5 && (owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0
if( owner->creAnims[stack->ID]->getType() == CCreatureAnim::DEATH && (owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0
&& !owner->creAnims[stack->ID]->onLastFrameInGroup() )
{
owner->creAnims[stack->ID]->incrementFrame();
@ -553,8 +553,8 @@ void CDefenceAnim::endAnim()
{
//restoring animType
if(owner->creAnims[stack->ID]->getType() == 3)
owner->creAnims[stack->ID]->setType(2);
if(owner->creAnims[stack->ID]->getType() == CCreatureAnim::HITTED)
owner->creAnims[stack->ID]->setType(CCreatureAnim::HOLDING);
//printing info to console
@ -584,7 +584,7 @@ bool CBattleStackMoved::init()
return false;
//a few useful variables
steps = owner->creAnims[stack->ID]->framesInGroup(0)*owner->getAnimSpeedMultiplier()-1;
steps = owner->creAnims[stack->ID]->framesInGroup(CCreatureAnim::MOVING)*owner->getAnimSpeedMultiplier()-1;
if(steps == 0) //this creature seems to have no move animation so we can end it immediately
{
endAnim();
@ -617,9 +617,9 @@ bool CBattleStackMoved::init()
return false;
}
if(owner->creAnims[stack->ID]->getType() != 0)
if(owner->creAnims[stack->ID]->getType() != CCreatureAnim::MOVING)
{
owner->creAnims[stack->ID]->setType(0);
owner->creAnims[stack->ID]->setType(CCreatureAnim::MOVING);
}
//unit reversed
@ -740,6 +740,7 @@ bool CBattleMoveStart::init()
}
CCS->soundh->playSound(battle_sound(stack->getCreature(), startMoving));
owner->creAnims[stack->ID]->setType(CCreatureAnim::MOVE_START);
return true;
}
@ -752,8 +753,8 @@ void CBattleMoveStart::nextFrame()
}
else
{
if((owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0)
owner->creAnims[stack->ID]->incrementFrame();
if((owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0)
owner->creAnims[stack->ID]->incrementFrame();
}
}
@ -776,7 +777,8 @@ bool CBattleMoveEnd::init()
if( !isEarliest(true) )
return false;
if(!stack || owner->creAnims[stack->ID]->framesInGroup(21) == 0 || owner->creAnims[stack->ID]->getType() == 5)
if(!stack || owner->creAnims[stack->ID]->framesInGroup(CCreatureAnim::MOVE_END) == 0 ||
owner->creAnims[stack->ID]->getType() == CCreatureAnim::DEATH)
{
endAnim();
@ -785,7 +787,7 @@ bool CBattleMoveEnd::init()
CCS->soundh->playSound(battle_sound(stack->getCreature(), endMoving));
owner->creAnims[stack->ID]->setType(21);
owner->creAnims[stack->ID]->setType(CCreatureAnim::MOVE_END);
return true;
}
@ -802,8 +804,8 @@ void CBattleMoveEnd::endAnim()
{
CBattleAnimation::endAnim();
if(owner->creAnims[stack->ID]->getType() != 5)
owner->creAnims[stack->ID]->setType(2); //resetting to default
if(owner->creAnims[stack->ID]->getType() != CCreatureAnim::DEATH)
owner->creAnims[stack->ID]->setType(CCreatureAnim::HOLDING); //resetting to default
CCS->curh->show();
delete this;
@ -830,7 +832,7 @@ void CBattleAttack::nextFrame()
}
else if(owner->creAnims[stack->ID]->onLastFrameInGroup())
{
owner->creAnims[stack->ID]->setType(2);
owner->creAnims[stack->ID]->setType(CCreatureAnim::HOLDING);
endAnim();
return; //execution of endAnim deletes this !!!
}
@ -888,7 +890,8 @@ bool CMeleeAttack::init()
shooting = false;
static const int mutPosToGroup[] = {11, 11, 12, 13, 13, 12};
static const CCreatureAnim::EAnimType mutPosToGroup[] = {CCreatureAnim::ATTACK_UP, CCreatureAnim::ATTACK_UP,
CCreatureAnim::ATTACK_FRONT, CCreatureAnim::ATTACK_DOWN, CCreatureAnim::ATTACK_DOWN, CCreatureAnim::ATTACK_FRONT};
int revShiftattacker = (attackingStack->attackerOwned ? -1 : 1);
@ -914,7 +917,7 @@ bool CMeleeAttack::init()
break;
default:
tlog1<<"Critical Error! Wrong dest in stackAttacking! dest: "<<dest<<" attacking stack pos: "<<attackingStackPosBeforeReturn<<" mutual pos: "<<mutPos<<std::endl;
group = 11;
group = CCreatureAnim::ATTACK_FRONT;
break;
}
@ -1034,11 +1037,11 @@ bool CShootingAnim::init()
shooting = true;
if(projectileAngle > straightAngle) //upper shot
group = 14;
group = CCreatureAnim::SHOOT_UP;
else if(projectileAngle < -straightAngle) //lower shot
group = 16;
group = CCreatureAnim::SHOOT_DOWN;
else //straight shot
group = 15;
group = CCreatureAnim::SHOOT_FRONT;
return true;
}
@ -1772,9 +1775,9 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
console->alterTxt = buf;
console->whoSetAlter = 0;
mouseHoveredStack = shere->ID;
if(creAnims[shere->ID]->getType() == 2 && creAnims[shere->ID]->framesInGroup(1) > 0)
if(creAnims[shere->ID]->getType() == CCreatureAnim::HOLDING && creAnims[shere->ID]->framesInGroup(CCreatureAnim::MOUSEON) > 0)
{
creAnims[shere->ID]->playOnce(1);
creAnims[shere->ID]->playOnce(CCreatureAnim::MOUSEON);
}
}
@ -2210,7 +2213,7 @@ void CBattleInterface::newStack(const CStack * stack)
{
creAnims[stack->ID] = new CCreatureAnimation(stack->getCreature()->animDefName);
}
creAnims[stack->ID]->setType(2);
creAnims[stack->ID]->setType(CCreatureAnim::HOLDING);
creAnims[stack->ID]->pos = Rect(coords.x, coords.y, creAnims[stack->ID]->fullWidth, creAnims[stack->ID]->fullHeight);
creDir[stack->ID] = stack->attackerOwned;
}
@ -2995,7 +2998,7 @@ void CBattleInterface::showAliveStack(const CStack *stack, SDL_Surface * to)
if(incrementFrame)
{
++standingFrame[ID];
if(standingFrame[ID] == creAnims[ID]->framesInGroup(2))
if(standingFrame[ID] == creAnims[ID]->framesInGroup(CCreatureAnim::HOLDING))
{
standingFrame.erase(standingFrame.find(ID));
}
@ -3309,7 +3312,7 @@ void CBattleInterface::startAction(const BattleAction* action)
|| (action->actionType == BattleAction::WALK_AND_ATTACK && action->destinationTile != stack->position))
{
moveStarted = true;
if(creAnims[action->stackNumber]->framesInGroup(20))
if(creAnims[action->stackNumber]->framesInGroup(CCreatureAnim::MOVE_START))
{
const CStack * stack = curInt->cb->battleGetStackByID(action->stackNumber);
pendingAnims.push_back(std::make_pair(new CBattleMoveStart(this, stack), false));

View File

@ -5,6 +5,7 @@
#include <list>
#include "GUIBase.h"
#include "../lib/CCreatureSet.h"
#include "CAnimation.h"
/*
* CBattleInterface.h, part of VCMI engine
@ -191,7 +192,7 @@ class CBattleAttack : public CBattleStackAnimation
protected:
THex dest; //atacked hex
bool shooting;
int group; //if shooting is true, print this animation group
CCreatureAnim::EAnimType group; //if shooting is true, print this animation group
const CStack * attackedStack;
const CStack * attackingStack;
int attackingStackPosBeforeReturn; //for stacks with return_after_strike feature

View File

@ -14,12 +14,12 @@
*
*/
int CCreatureAnimation::getType() const
CCreatureAnim::EAnimType CCreatureAnimation::getType() const
{
return type;
}
void CCreatureAnimation::setType(int type)
void CCreatureAnimation::setType(CCreatureAnim::EAnimType type)
{
assert(framesInGroup(type) > 0 && "Bad type for void CCreatureAnimation::setType(int type)!");
this->type = type;
@ -90,7 +90,7 @@ CCreatureAnimation::CCreatureAnimation(std::string name) : internalFrame(0), onc
//init vars
curFrame = 0;
type = -1;
type = CCreatureAnim::WHOLE_ANIM;
frames = totalEntries;
}
@ -109,7 +109,7 @@ void CCreatureAnimation::incrementFrame()
internalFrame = 0;
if(once) //playing animation once - return to standing animation
{
type = 2;
type = CCreatureAnim::HOLDING;
once = false;
curFrame = frameGroups[2][0];
}
@ -145,7 +145,7 @@ bool CCreatureAnimation::onLastFrameInGroup()
return false;
}
void CCreatureAnimation::playOnce(int type)
void CCreatureAnimation::playOnce( CCreatureAnim::EAnimType type )
{
setType(type);
once = true;
@ -285,7 +285,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker
}
}
int CCreatureAnimation::framesInGroup(int group) const
int CCreatureAnimation::framesInGroup(CCreatureAnim::EAnimType group) const
{
if(frameGroups.find(group) == frameGroups.end())
return 0;

View File

@ -6,6 +6,7 @@
#include "CDefHandler.h"
#include "GUIBase.h"
#include "../client/CBitmapHandler.h"
#include "CAnimation.h"
/*
* CCreatureAnimation.h, part of VCMI engine
@ -63,15 +64,15 @@ private:
unsigned char * FDef; //animation raw data
int curFrame, internalFrame; //number of currently displayed frame
unsigned int frames; //number of frames
CCreatureAnim::EAnimType type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
public:
std::map<int, std::vector<int> > frameGroups; //groups of frames; [groupID] -> vector of frame IDs in group
int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
int fullWidth, fullHeight; //read-only, please!
CCreatureAnimation(std::string name); //c-tor
~CCreatureAnimation(); //d-tor
void setType(int type); //sets type of animation and cleares framecount
int getType() const; //returns type of animation
void setType(CCreatureAnim::EAnimType type); //sets type of animation and cleares framecount
CCreatureAnim::EAnimType getType() const; //returns type of animation
template<int bpp>
@ -84,9 +85,9 @@ public:
bool onLastFrameInGroup();
bool once;
void playOnce(int type); //plays once given stage of animation, then resets to 2
void playOnce(CCreatureAnim::EAnimType type); //plays once given stage of animation, then resets to 2
int framesInGroup(int group) const; //retirns number of fromes in given group
int framesInGroup(CCreatureAnim::EAnimType group) const; //retirns number of fromes in given group
};
#endif // __CCREATUREANIMATION_H__

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@ -579,10 +579,10 @@ void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, u
for(int b=0; b<healedStacks.size(); ++b)
{
const CStack * healed = cb->battleGetStackByID(healedStacks[b].first);
if(battleInt->creAnims[healed->ID]->getType() == 5)
if(battleInt->creAnims[healed->ID]->getType() == CCreatureAnim::DEATH)
{
//stack has been resurrected
battleInt->creAnims[healed->ID]->setType(2);
battleInt->creAnims[healed->ID]->setType(CCreatureAnim::HOLDING);
}
}