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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
* fixed displaying animation of creature starting moving
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9f21e4b46f
commit
8a4187df16
@ -311,6 +311,7 @@ public:
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enum EAnimType // list of creature animations, numbers were taken from def files
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{
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WHOLE_ANIM=-1, //just for convenience
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MOVING=0, //will automatically add MOVE_START and MOVE_END to queue
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MOUSEON=1,
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HOLDING=2,
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@ -377,7 +377,7 @@ bool CReverseAnim::init()
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if(!priority && !isEarliest(false))
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return false;
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owner->creAnims[stack->ID]->setType(8);
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owner->creAnims[stack->ID]->setType(CCreatureAnim::TURN_R);
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return true;
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}
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@ -421,7 +421,7 @@ void CReverseAnim::nextFrame()
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}
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}
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owner->creAnims[stack->ID]->setType(7);
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owner->creAnims[stack->ID]->setType(CCreatureAnim::TURN_L);
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secondPartSetup = true;
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}
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@ -436,7 +436,7 @@ void CReverseAnim::endAnim()
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{
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CBattleAnimation::endAnim();
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if( stack->alive() )//don't do that if stack is dead
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owner->creAnims[stack->ID]->setType(2);
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owner->creAnims[stack->ID]->setType(CCreatureAnim::HOLDING);
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delete this;
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}
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@ -515,13 +515,13 @@ bool CDefenceAnim::init()
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if(killed)
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{
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CCS->soundh->playSound(battle_sound(stack->getCreature(), killed));
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owner->creAnims[stack->ID]->setType(5); //death
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owner->creAnims[stack->ID]->setType(CCreatureAnim::DEATH); //death
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}
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else
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{
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// TODO: this block doesn't seems correct if the unit is defending.
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CCS->soundh->playSound(battle_sound(stack->getCreature(), wince));
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owner->creAnims[stack->ID]->setType(3); //getting hit
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owner->creAnims[stack->ID]->setType(CCreatureAnim::HITTED); //getting hit
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}
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return true; //initialized successfuly
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@ -529,14 +529,14 @@ bool CDefenceAnim::init()
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void CDefenceAnim::nextFrame()
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{
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if(!killed && owner->creAnims[stack->ID]->getType() != 3)
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if(!killed && owner->creAnims[stack->ID]->getType() != CCreatureAnim::HITTED)
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{
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owner->creAnims[stack->ID]->setType(3);
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owner->creAnims[stack->ID]->setType(CCreatureAnim::HITTED);
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}
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if(!owner->creAnims[stack->ID]->onLastFrameInGroup())
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{
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if( owner->creAnims[stack->ID]->getType() == 5 && (owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0
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if( owner->creAnims[stack->ID]->getType() == CCreatureAnim::DEATH && (owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0
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&& !owner->creAnims[stack->ID]->onLastFrameInGroup() )
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{
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owner->creAnims[stack->ID]->incrementFrame();
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@ -553,8 +553,8 @@ void CDefenceAnim::endAnim()
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{
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//restoring animType
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if(owner->creAnims[stack->ID]->getType() == 3)
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owner->creAnims[stack->ID]->setType(2);
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if(owner->creAnims[stack->ID]->getType() == CCreatureAnim::HITTED)
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owner->creAnims[stack->ID]->setType(CCreatureAnim::HOLDING);
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//printing info to console
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@ -584,7 +584,7 @@ bool CBattleStackMoved::init()
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return false;
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//a few useful variables
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steps = owner->creAnims[stack->ID]->framesInGroup(0)*owner->getAnimSpeedMultiplier()-1;
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steps = owner->creAnims[stack->ID]->framesInGroup(CCreatureAnim::MOVING)*owner->getAnimSpeedMultiplier()-1;
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if(steps == 0) //this creature seems to have no move animation so we can end it immediately
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{
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endAnim();
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@ -617,9 +617,9 @@ bool CBattleStackMoved::init()
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return false;
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}
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if(owner->creAnims[stack->ID]->getType() != 0)
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if(owner->creAnims[stack->ID]->getType() != CCreatureAnim::MOVING)
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{
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owner->creAnims[stack->ID]->setType(0);
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owner->creAnims[stack->ID]->setType(CCreatureAnim::MOVING);
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}
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//unit reversed
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@ -740,6 +740,7 @@ bool CBattleMoveStart::init()
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}
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CCS->soundh->playSound(battle_sound(stack->getCreature(), startMoving));
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owner->creAnims[stack->ID]->setType(CCreatureAnim::MOVE_START);
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return true;
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}
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@ -752,8 +753,8 @@ void CBattleMoveStart::nextFrame()
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}
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else
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{
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if((owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0)
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owner->creAnims[stack->ID]->incrementFrame();
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if((owner->animCount+1)%(4/owner->curInt->sysOpts.animSpeed)==0)
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owner->creAnims[stack->ID]->incrementFrame();
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}
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}
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@ -776,7 +777,8 @@ bool CBattleMoveEnd::init()
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if( !isEarliest(true) )
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return false;
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if(!stack || owner->creAnims[stack->ID]->framesInGroup(21) == 0 || owner->creAnims[stack->ID]->getType() == 5)
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if(!stack || owner->creAnims[stack->ID]->framesInGroup(CCreatureAnim::MOVE_END) == 0 ||
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owner->creAnims[stack->ID]->getType() == CCreatureAnim::DEATH)
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{
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endAnim();
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@ -785,7 +787,7 @@ bool CBattleMoveEnd::init()
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CCS->soundh->playSound(battle_sound(stack->getCreature(), endMoving));
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owner->creAnims[stack->ID]->setType(21);
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owner->creAnims[stack->ID]->setType(CCreatureAnim::MOVE_END);
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return true;
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}
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@ -802,8 +804,8 @@ void CBattleMoveEnd::endAnim()
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{
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CBattleAnimation::endAnim();
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if(owner->creAnims[stack->ID]->getType() != 5)
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owner->creAnims[stack->ID]->setType(2); //resetting to default
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if(owner->creAnims[stack->ID]->getType() != CCreatureAnim::DEATH)
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owner->creAnims[stack->ID]->setType(CCreatureAnim::HOLDING); //resetting to default
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CCS->curh->show();
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delete this;
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@ -830,7 +832,7 @@ void CBattleAttack::nextFrame()
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}
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else if(owner->creAnims[stack->ID]->onLastFrameInGroup())
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{
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owner->creAnims[stack->ID]->setType(2);
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owner->creAnims[stack->ID]->setType(CCreatureAnim::HOLDING);
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endAnim();
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return; //execution of endAnim deletes this !!!
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}
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@ -888,7 +890,8 @@ bool CMeleeAttack::init()
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shooting = false;
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static const int mutPosToGroup[] = {11, 11, 12, 13, 13, 12};
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static const CCreatureAnim::EAnimType mutPosToGroup[] = {CCreatureAnim::ATTACK_UP, CCreatureAnim::ATTACK_UP,
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CCreatureAnim::ATTACK_FRONT, CCreatureAnim::ATTACK_DOWN, CCreatureAnim::ATTACK_DOWN, CCreatureAnim::ATTACK_FRONT};
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int revShiftattacker = (attackingStack->attackerOwned ? -1 : 1);
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@ -914,7 +917,7 @@ bool CMeleeAttack::init()
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break;
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default:
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tlog1<<"Critical Error! Wrong dest in stackAttacking! dest: "<<dest<<" attacking stack pos: "<<attackingStackPosBeforeReturn<<" mutual pos: "<<mutPos<<std::endl;
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group = 11;
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group = CCreatureAnim::ATTACK_FRONT;
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break;
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}
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@ -1034,11 +1037,11 @@ bool CShootingAnim::init()
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shooting = true;
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if(projectileAngle > straightAngle) //upper shot
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group = 14;
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group = CCreatureAnim::SHOOT_UP;
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else if(projectileAngle < -straightAngle) //lower shot
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group = 16;
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group = CCreatureAnim::SHOOT_DOWN;
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else //straight shot
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group = 15;
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group = CCreatureAnim::SHOOT_FRONT;
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return true;
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}
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@ -1772,9 +1775,9 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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console->alterTxt = buf;
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console->whoSetAlter = 0;
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mouseHoveredStack = shere->ID;
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if(creAnims[shere->ID]->getType() == 2 && creAnims[shere->ID]->framesInGroup(1) > 0)
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if(creAnims[shere->ID]->getType() == CCreatureAnim::HOLDING && creAnims[shere->ID]->framesInGroup(CCreatureAnim::MOUSEON) > 0)
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{
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creAnims[shere->ID]->playOnce(1);
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creAnims[shere->ID]->playOnce(CCreatureAnim::MOUSEON);
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}
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}
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@ -2210,7 +2213,7 @@ void CBattleInterface::newStack(const CStack * stack)
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{
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creAnims[stack->ID] = new CCreatureAnimation(stack->getCreature()->animDefName);
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}
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creAnims[stack->ID]->setType(2);
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creAnims[stack->ID]->setType(CCreatureAnim::HOLDING);
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creAnims[stack->ID]->pos = Rect(coords.x, coords.y, creAnims[stack->ID]->fullWidth, creAnims[stack->ID]->fullHeight);
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creDir[stack->ID] = stack->attackerOwned;
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}
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@ -2995,7 +2998,7 @@ void CBattleInterface::showAliveStack(const CStack *stack, SDL_Surface * to)
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if(incrementFrame)
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{
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++standingFrame[ID];
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if(standingFrame[ID] == creAnims[ID]->framesInGroup(2))
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if(standingFrame[ID] == creAnims[ID]->framesInGroup(CCreatureAnim::HOLDING))
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{
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standingFrame.erase(standingFrame.find(ID));
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}
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@ -3309,7 +3312,7 @@ void CBattleInterface::startAction(const BattleAction* action)
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|| (action->actionType == BattleAction::WALK_AND_ATTACK && action->destinationTile != stack->position))
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{
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moveStarted = true;
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if(creAnims[action->stackNumber]->framesInGroup(20))
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if(creAnims[action->stackNumber]->framesInGroup(CCreatureAnim::MOVE_START))
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{
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const CStack * stack = curInt->cb->battleGetStackByID(action->stackNumber);
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pendingAnims.push_back(std::make_pair(new CBattleMoveStart(this, stack), false));
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@ -5,6 +5,7 @@
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#include <list>
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#include "GUIBase.h"
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#include "../lib/CCreatureSet.h"
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#include "CAnimation.h"
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/*
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* CBattleInterface.h, part of VCMI engine
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@ -191,7 +192,7 @@ class CBattleAttack : public CBattleStackAnimation
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protected:
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THex dest; //atacked hex
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bool shooting;
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int group; //if shooting is true, print this animation group
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CCreatureAnim::EAnimType group; //if shooting is true, print this animation group
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const CStack * attackedStack;
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const CStack * attackingStack;
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int attackingStackPosBeforeReturn; //for stacks with return_after_strike feature
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@ -14,12 +14,12 @@
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*
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*/
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int CCreatureAnimation::getType() const
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CCreatureAnim::EAnimType CCreatureAnimation::getType() const
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{
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return type;
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}
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void CCreatureAnimation::setType(int type)
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void CCreatureAnimation::setType(CCreatureAnim::EAnimType type)
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{
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assert(framesInGroup(type) > 0 && "Bad type for void CCreatureAnimation::setType(int type)!");
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this->type = type;
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@ -90,7 +90,7 @@ CCreatureAnimation::CCreatureAnimation(std::string name) : internalFrame(0), onc
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//init vars
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curFrame = 0;
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type = -1;
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type = CCreatureAnim::WHOLE_ANIM;
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frames = totalEntries;
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}
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@ -109,7 +109,7 @@ void CCreatureAnimation::incrementFrame()
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internalFrame = 0;
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if(once) //playing animation once - return to standing animation
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{
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type = 2;
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type = CCreatureAnim::HOLDING;
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once = false;
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curFrame = frameGroups[2][0];
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}
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@ -145,7 +145,7 @@ bool CCreatureAnimation::onLastFrameInGroup()
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return false;
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}
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void CCreatureAnimation::playOnce(int type)
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void CCreatureAnimation::playOnce( CCreatureAnim::EAnimType type )
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{
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setType(type);
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once = true;
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@ -285,7 +285,7 @@ int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker
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}
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}
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int CCreatureAnimation::framesInGroup(int group) const
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int CCreatureAnimation::framesInGroup(CCreatureAnim::EAnimType group) const
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{
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if(frameGroups.find(group) == frameGroups.end())
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return 0;
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@ -6,6 +6,7 @@
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#include "CDefHandler.h"
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#include "GUIBase.h"
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#include "../client/CBitmapHandler.h"
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#include "CAnimation.h"
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/*
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* CCreatureAnimation.h, part of VCMI engine
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@ -63,15 +64,15 @@ private:
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unsigned char * FDef; //animation raw data
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int curFrame, internalFrame; //number of currently displayed frame
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unsigned int frames; //number of frames
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CCreatureAnim::EAnimType type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
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public:
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std::map<int, std::vector<int> > frameGroups; //groups of frames; [groupID] -> vector of frame IDs in group
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int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
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int fullWidth, fullHeight; //read-only, please!
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CCreatureAnimation(std::string name); //c-tor
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~CCreatureAnimation(); //d-tor
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void setType(int type); //sets type of animation and cleares framecount
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int getType() const; //returns type of animation
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void setType(CCreatureAnim::EAnimType type); //sets type of animation and cleares framecount
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CCreatureAnim::EAnimType getType() const; //returns type of animation
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template<int bpp>
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@ -84,9 +85,9 @@ public:
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bool onLastFrameInGroup();
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bool once;
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void playOnce(int type); //plays once given stage of animation, then resets to 2
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void playOnce(CCreatureAnim::EAnimType type); //plays once given stage of animation, then resets to 2
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int framesInGroup(int group) const; //retirns number of fromes in given group
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int framesInGroup(CCreatureAnim::EAnimType group) const; //retirns number of fromes in given group
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};
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#endif // __CCREATUREANIMATION_H__
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@ -579,10 +579,10 @@ void CPlayerInterface::battleStacksHealedRes(const std::vector<std::pair<ui32, u
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for(int b=0; b<healedStacks.size(); ++b)
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{
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const CStack * healed = cb->battleGetStackByID(healedStacks[b].first);
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if(battleInt->creAnims[healed->ID]->getType() == 5)
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if(battleInt->creAnims[healed->ID]->getType() == CCreatureAnim::DEATH)
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{
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//stack has been resurrected
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battleInt->creAnims[healed->ID]->setType(2);
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battleInt->creAnims[healed->ID]->setType(CCreatureAnim::HOLDING);
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}
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}
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