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	Tribool - part II.
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		| @@ -181,7 +181,7 @@ public: | ||||
| 	const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or NULL else | ||||
| 	//button updates | ||||
| 	void updateSleepWake(const CGHeroInstance *h);  | ||||
| 	void updateMoveHero(const CGHeroInstance *h, tribool hasPath = tribool::indeterminate_value); | ||||
| 	void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate); | ||||
| 	void updateNextHero(const CGHeroInstance *h); | ||||
| }; | ||||
|  | ||||
|   | ||||
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