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Tribool - part II.

This commit is contained in:
Michał W. Urbańczyk 2013-04-21 12:28:26 +00:00
parent 6e1464b568
commit 8a4f81b981

View File

@ -181,7 +181,7 @@ public:
const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or NULL else const IShipyard * ourInaccessibleShipyard(const CGObjectInstance *obj) const; //checks if obj is our ashipyard and cursor is 0,0 -> returns shipyard or NULL else
//button updates //button updates
void updateSleepWake(const CGHeroInstance *h); void updateSleepWake(const CGHeroInstance *h);
void updateMoveHero(const CGHeroInstance *h, tribool hasPath = tribool::indeterminate_value); void updateMoveHero(const CGHeroInstance *h, tribool hasPath = boost::logic::indeterminate);
void updateNextHero(const CGHeroInstance *h); void updateNextHero(const CGHeroInstance *h);
}; };