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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Basic support for configurable flaggable objects

Converted CGLighthouse class into FlaggableMapObject

Bonus provided by Lighthouse/Flaggable is now defined in config and is
accessible to mods.
This commit is contained in:
Ivan Savenko
2024-10-25 16:48:10 +00:00
parent 1826b5bbdf
commit 8a5ac73438
17 changed files with 296 additions and 128 deletions

View File

@ -23,17 +23,21 @@
#include "../mapObjectConstructors/CRewardableConstructor.h"
#include "../mapObjectConstructors/CommonConstructors.h"
#include "../mapObjectConstructors/DwellingInstanceConstructor.h"
#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
#include "../mapObjectConstructors/HillFortInstanceConstructor.h"
#include "../mapObjectConstructors/ShipyardInstanceConstructor.h"
#include "../mapObjects/CGCreature.h"
#include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/CQuest.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/CGMarket.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../mapObjects/CGMarket.h"
#include "../mapObjects/CGPandoraBox.h"
#include "../mapObjects/CGTownInstance.h"
#include "../mapObjects/CQuest.h"
#include "../mapObjects/FlaggableMapObject.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../mapObjects/ObstacleSetHandler.h"
#include "../modding/IdentifierStorage.h"
#include "../modding/CModHandler.h"
#include "../modding/ModScope.h"
@ -57,6 +61,7 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER_CLASS("town", CTownInstanceConstructor);
SET_HANDLER_CLASS("bank", CBankInstanceConstructor);
SET_HANDLER_CLASS("boat", BoatInstanceConstructor);
SET_HANDLER_CLASS("flaggable", FlaggableInstanceConstructor);
SET_HANDLER_CLASS("market", MarketInstanceConstructor);
SET_HANDLER_CLASS("hillFort", HillFortInstanceConstructor);
SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
@ -82,7 +87,6 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER("garrison", CGGarrison);
SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
SET_HANDLER("keymaster", CGKeymasterTent);
SET_HANDLER("lighthouse", CGLighthouse);
SET_HANDLER("magi", CGMagi);
SET_HANDLER("mine", CGMine);
SET_HANDLER("obelisk", CGObelisk);