mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Basic support for configurable flaggable objects
Converted CGLighthouse class into FlaggableMapObject Bonus provided by Lighthouse/Flaggable is now defined in config and is accessible to mods.
This commit is contained in:
105
lib/mapObjects/FlaggableMapObject.cpp
Normal file
105
lib/mapObjects/FlaggableMapObject.cpp
Normal file
@@ -0,0 +1,105 @@
|
||||
/*
|
||||
* FlaggableMapObject.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "FlaggableMapObject.h"
|
||||
|
||||
#include "../IGameCallback.h"
|
||||
#include "CGHeroInstance.h"
|
||||
#include "../networkPacks/PacksForClient.h"
|
||||
#include "../mapObjectConstructors/FlaggableInstanceConstructor.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
const IOwnableObject * FlaggableMapObject::asOwnable() const
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
ResourceSet FlaggableMapObject::dailyIncome() const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<CreatureID> FlaggableMapObject::providedCreatures() const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void FlaggableMapObject::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
if (cb->getPlayerRelations(h->getOwner(), getOwner()) != PlayerRelations::ENEMIES)
|
||||
return; // H3 behavior - revisiting owned Lighthouse is a no-op
|
||||
|
||||
if (getOwner().isValidPlayer())
|
||||
takeBonusFrom(getOwner());
|
||||
|
||||
cb->setOwner(this, h->getOwner()); //not ours? flag it!
|
||||
|
||||
InfoWindow iw;
|
||||
iw.player = h->getOwner();
|
||||
iw.text.appendTextID(getFlaggableHandler()->getVisitMessageTextID());
|
||||
cb->showInfoDialog(&iw);
|
||||
|
||||
giveBonusTo(h->getOwner());
|
||||
}
|
||||
|
||||
void FlaggableMapObject::initObj(vstd::RNG & rand)
|
||||
{
|
||||
if(getOwner().isValidPlayer())
|
||||
{
|
||||
// FIXME: This is dirty hack
|
||||
giveBonusTo(getOwner(), true);
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<FlaggableInstanceConstructor> FlaggableMapObject::getFlaggableHandler() const
|
||||
{
|
||||
return std::dynamic_pointer_cast<FlaggableInstanceConstructor>(getObjectHandler());
|
||||
}
|
||||
|
||||
void FlaggableMapObject::giveBonusTo(const PlayerColor & player, bool onInit) const
|
||||
{
|
||||
for (auto const & bonus : getFlaggableHandler()->getProvidedBonuses())
|
||||
{
|
||||
GiveBonus gb(GiveBonus::ETarget::PLAYER);
|
||||
gb.id = player;
|
||||
gb.bonus = *bonus;
|
||||
|
||||
// FIXME: better place for this code?
|
||||
gb.bonus.duration = BonusDuration::PERMANENT;
|
||||
gb.bonus.source = BonusSource::OBJECT_INSTANCE;
|
||||
gb.bonus.sid = BonusSourceID(id);
|
||||
|
||||
// FIXME: This is really dirty hack
|
||||
// Proper fix would be to make FlaggableMapObject into bonus system node
|
||||
// Unfortunately this will cause saves breakage
|
||||
if(onInit)
|
||||
gb.applyGs(cb->gameState());
|
||||
else
|
||||
cb->sendAndApply(gb);
|
||||
}
|
||||
}
|
||||
|
||||
void FlaggableMapObject::takeBonusFrom(const PlayerColor & player) const
|
||||
{
|
||||
RemoveBonus rb(GiveBonus::ETarget::PLAYER);
|
||||
rb.whoID = player;
|
||||
rb.source = BonusSource::OBJECT_INSTANCE;
|
||||
rb.id = BonusSourceID(id);
|
||||
cb->sendAndApply(rb);
|
||||
}
|
||||
|
||||
void FlaggableMapObject::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||
{
|
||||
serializeJsonOwner(handler);
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
Reference in New Issue
Block a user