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Fix for previous commit.

This commit is contained in:
DjWarmonger
2014-07-08 13:17:47 +02:00
parent b9a01fbffe
commit 8a8cda950d

View File

@@ -820,7 +820,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
//register MAIN town of zone
gen->registerZone(town->subID);
//first town in zone goes in the middle
placeObject(gen, town, getPos() + town->getVisitableOffset());
placeAndGuardObject(gen, town, getPos() + town->getVisitableOffset(), 0);
}
else
addRequiredObject (town);
@@ -850,8 +850,8 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
town->tempOwner = player;
town->builtBuildings.insert(BuildingID::FORT);
town->builtBuildings.insert(BuildingID::DEFAULT);
placeObject(gen, town, getPos() + town->getVisitableOffset()); //towns are big objects and should be centered around visitable position
guardObject(gen, town, 0); //generate no guards, but free path to entrance
//towns are big objects and should be centered around visitable position
placeAndGuardObject(gen, town, getPos() + town->getVisitableOffset(), 0); //generate no guards, but free path to entrance
totalTowns++;
//register MAIN town of zone only