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https://github.com/vcmi/vcmi.git
synced 2025-03-21 21:17:49 +02:00
Replaced isMouseButtonPressed with isMouseLeftButtonPressed
This commit is contained in:
parent
82288996a2
commit
8ad577255f
client
adventureMap
battle
gui
lobby
widgets
@ -164,7 +164,7 @@ void CMinimap::hover(bool on)
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void CMinimap::mouseMoved(const Point & cursorPosition)
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{
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if(isMouseButtonPressed(MouseButton::LEFT))
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if(isMouseLeftButtonPressed())
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moveAdvMapSelection(cursorPosition);
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}
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@ -692,7 +692,7 @@ std::optional<uint32_t> StackQueue::getHoveredUnitIdIfAny() const
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{
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for(const auto & stackBox : stackBoxes)
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{
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if(stackBox->isHovered() || stackBox->isMouseButtonPressed(MouseButton::RIGHT))
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if(stackBox->isHovered())
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{
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return stackBox->getBoundUnitID();
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}
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@ -175,15 +175,15 @@ void EventDispatcher::handleLeftButtonClick(bool isPressed)
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if(!vstd::contains(lclickable, i))
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continue;
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auto prev = i->isMouseButtonPressed(MouseButton::LEFT);
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auto prev = i->isMouseLeftButtonPressed();
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if(!isPressed)
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i->currentMouseState[MouseButton::LEFT] = isPressed;
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i->mouseClickedState = isPressed;
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if( i->receiveEvent(GH.getCursorPosition(), AEventsReceiver::LCLICK))
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{
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if(isPressed)
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i->currentMouseState[MouseButton::LEFT] = isPressed;
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i->mouseClickedState = isPressed;
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i->clickLeft(isPressed, prev);
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}
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else if(!isPressed)
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@ -18,6 +18,7 @@ AEventsReceiver::AEventsReceiver()
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: activeState(0)
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, hoveredState(false)
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, panningState(false)
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, mouseClickedState(false)
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{
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}
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@ -36,9 +37,9 @@ bool AEventsReceiver::isActive() const
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return activeState;
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}
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bool AEventsReceiver::isMouseButtonPressed(MouseButton btn) const
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bool AEventsReceiver::isMouseLeftButtonPressed() const
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{
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return currentMouseState.count(btn) ? currentMouseState.at(btn) : false;
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return mouseClickedState;
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}
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void AEventsReceiver::activateEvents(ui16 what)
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@ -14,7 +14,6 @@ class Point;
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VCMI_LIB_NAMESPACE_END
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class EventDispatcher;
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enum class MouseButton;
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enum class EShortcut;
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using boost::logic::tribool;
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@ -24,10 +23,10 @@ class AEventsReceiver
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{
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friend class EventDispatcher;
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std::map<MouseButton, bool> currentMouseState;
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ui16 activeState;
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bool hoveredState;
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bool panningState;
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bool mouseClickedState;
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protected:
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/// Activates particular events for this UI element. Uses unnamed enum from this class
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@ -82,6 +81,6 @@ public:
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/// Returns true if element is currently active and may receive events
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bool isActive() const;
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/// Returns true if particular mouse button was pressed when inside this element
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bool isMouseButtonPressed(MouseButton btn) const;
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/// Returns true if left mouse button was pressed when inside this element
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bool isMouseLeftButtonPressed() const;
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};
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@ -474,7 +474,7 @@ void TemplatesDropBox::clickLeft(tribool down, bool previousState)
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auto w = widget<CSlider>("slider");
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// pop the interface only if the mouse is not clicking on the slider
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if (!w || !w->isMouseButtonPressed(MouseButton::LEFT))
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if (!w || !w->isMouseLeftButtonPressed())
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{
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assert(GH.windows().isTopWindow(this));
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GH.windows().popWindows(1);
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@ -142,7 +142,7 @@ void CSlider::clickLeft(tribool down, bool previousState)
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return;
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// if (rw>1) return;
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// if (rw<0) return;
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slider->clickLeft(true, slider->isMouseButtonPressed(MouseButton::LEFT));
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slider->clickLeft(true, slider->isMouseLeftButtonPressed());
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scrollTo((int)(rw * positions + 0.5));
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return;
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}
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