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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-08 23:22:25 +02:00

Merge pull request #6184 from Laserlicht/mines

Mines configurable
This commit is contained in:
Ivan Savenko
2025-10-04 14:59:59 +03:00
committed by GitHub
18 changed files with 178 additions and 93 deletions

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@@ -820,6 +820,7 @@ OptionsTab::HandicapWindow::HandicapWindow()
INCOME = 1000,
GROWTH = 2000,
};
// TODO: configurable resources
auto columns = std::vector<int>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS, Columns::INCOME, Columns::GROWTH};
int i = 0;

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@@ -227,7 +227,7 @@ void CMinorResDataBar::showAll(Canvas & to)
{
CIntObject::showAll(to);
for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i) //todo: configurable resource support
for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
{
std::string text = std::to_string(GAME->interface()->cb->getResourceAmount(i));

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@@ -619,7 +619,7 @@ void CKingdomInterface::generateMinesList(const std::vector<const CGObjectInstan
totalIncome += GAME->interface()->cb->getPlayerState(GAME->interface()->playerID)->valOfBonuses(BonusType::RESOURCES_CONSTANT_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))) * playerSettings->handicap.percentIncome / 100;
totalIncome += GAME->interface()->cb->getPlayerState(GAME->interface()->playerID)->valOfBonuses(BonusType::RESOURCES_TOWN_MULTIPLYING_BOOST, BonusSubtypeID(GameResID(EGameResID::GOLD))) * towns.size() * playerSettings->handicap.percentIncome / 100;
for(int i=0; i<7; i++)
for(int i=0; i<GameConstants::RESOURCE_QUANTITY; i++) // TODO: configurable resources - show up more mines
{
std::string value = std::to_string(minesCount[i]);
auto data = std::make_shared<InfoBoxCustom>(value, "", AnimationPath::builtin("OVMINES"), i, LIBRARY->generaltexth->translate("core.minename", i));

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@@ -286,7 +286,9 @@
},
"sounds" : {
"ambient" : ["LOOPLUMB"]
}
},
"resource" : "wood",
"defaultQuantity": 2
},
"alchemistLab" : {
"index" : 1,
@@ -296,7 +298,9 @@
},
"sounds" : {
"ambient" : ["LOOPSTAR"]
}
},
"resource" : "mercury",
"defaultQuantity": 1
},
"orePit" : {
"index" : 2,
@@ -306,7 +310,9 @@
},
"sounds" : {
"ambient" : ["LOOPSULF"]
}
},
"resource" : "ore",
"defaultQuantity": 2
},
"sulfurDune" : {
"index" : 3,
@@ -316,7 +322,9 @@
},
"sounds" : {
"ambient" : ["LOOPSULF"]
}
},
"resource" : "sulfur",
"defaultQuantity": 1
},
"crystalCavern" : {
"index" : 4,
@@ -327,7 +335,9 @@
"sounds" : {
"ambient" : ["LOOPCRYS"]
},
"battleground": "subterranean"
"battleground": "subterranean",
"resource" : "crystal",
"defaultQuantity": 1
},
"gemPond" : {
"index" : 5,
@@ -337,7 +347,9 @@
},
"sounds" : {
"ambient" : ["LOOPGEMP"]
}
},
"resource" : "gems",
"defaultQuantity": 1
},
"goldMine" : {
"index" : 6,
@@ -348,7 +360,9 @@
"sounds" : {
"ambient" : ["LOOPMINE"]
},
"battleground": "subterranean"
"battleground": "subterranean",
"resource" : "gold",
"defaultQuantity": 1000
},
"abandoned" : {
"index" : 7,

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@@ -282,7 +282,31 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
ret->subId = vstd::find_or(MappedKeys::SPECIAL_BUILDINGS, source["type"].String(), BuildingSubID::NONE);
ret->resources.resolveFromJson(source["cost"]);
ret->produce.resolveFromJson(source["produce"]);
//MODS COMPATIBILITY FOR pre-1.6
bool produceEmpty = true;
for(auto & res : source["produce"].Struct())
if(res.second.Integer() != 0)
produceEmpty = false;
if(!produceEmpty)
ret->produce.resolveFromJson(source["produce"]); // non legacy
else if(ret->bid == BuildingID::RESOURCE_SILO)
{
logGlobal->warn("Resource silo in town '%s' does not produce any resources!", ret->town->faction->getJsonKey());
switch (ret->town->primaryRes.toEnum())
{
case EGameResID::GOLD:
ret->produce[ret->town->primaryRes] = 500;
break;
case EGameResID::WOOD_AND_ORE:
ret->produce[EGameResID::WOOD] = 1;
ret->produce[EGameResID::ORE] = 1;
break;
default:
ret->produce[ret->town->primaryRes] = 1;
break;
}
}
ret->manualHeroVisit = source["manualHeroVisit"].Bool();
ret->upgradeReplacesBonuses = source["upgradeReplacesBonuses"].Bool();
@@ -325,24 +349,6 @@ void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, cons
if(!source["configuration"].isNull())
ret->rewardableObjectInfo.init(source["configuration"], ret->getBaseTextID());
//MODS COMPATIBILITY FOR pre-1.6
if(ret->produce.empty() && ret->bid == BuildingID::RESOURCE_SILO)
{
logGlobal->warn("Resource silo in town '%s' does not produce any resources!", ret->town->faction->getJsonKey());
switch (ret->town->primaryRes.toEnum())
{
case EGameResID::GOLD:
ret->produce[ret->town->primaryRes] = 500;
break;
case EGameResID::WOOD_AND_ORE:
ret->produce[EGameResID::WOOD] = 1;
ret->produce[EGameResID::ORE] = 1;
break;
default:
ret->produce[ret->town->primaryRes] = 1;
break;
}
}
loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
if (!source["warMachine"].isNull())

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@@ -159,7 +159,7 @@ std::string StatisticDataSet::toCsv(std::string sep) const
{
std::stringstream ss;
auto resources = std::vector<EGameResID>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS}; //todo: configurable resource support
auto resources = LIBRARY->resourceTypeHandler->getAllObjects();
ss << "Map" << sep;
ss << "Timestamp" << sep;

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@@ -308,17 +308,9 @@ JsonRandom::JsonRandom(IGameInfoCallback * cb, IGameRandomizer & gameRandomizer)
TResources JsonRandom::loadResource(const JsonNode & value, const Variables & variables)
{
std::set<GameResID> defaultResources{
GameResID::WOOD,
GameResID::MERCURY,
GameResID::ORE,
GameResID::SULFUR,
GameResID::CRYSTAL,
GameResID::GEMS,
GameResID::GOLD
}; //todo: configurable resource support
auto defaultResources = LIBRARY->resourceTypeHandler->getAllObjects();
std::set<GameResID> potentialPicks = filterKeys(value, defaultResources, variables);
std::set<GameResID> potentialPicks = filterKeys(value, std::set<GameResID>(defaultResources.begin(), defaultResources.end()), variables);
GameResID resourceID = *RandomGeneratorUtil::nextItem(potentialPicks, rng);
si32 resourceAmount = loadValue(value, variables, 0);

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@@ -67,6 +67,7 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER_CLASS("shipyard", ShipyardInstanceConstructor);
SET_HANDLER_CLASS("monster", CreatureInstanceConstructor);
SET_HANDLER_CLASS("resource", ResourceInstanceConstructor);
SET_HANDLER_CLASS("mine", MineInstanceConstructor);
SET_HANDLER_CLASS("static", CObstacleConstructor);
SET_HANDLER_CLASS("", CObstacleConstructor);
@@ -88,7 +89,6 @@ CObjectClassesHandler::CObjectClassesHandler()
SET_HANDLER("heroPlaceholder", CGHeroPlaceholder);
SET_HANDLER("keymaster", CGKeymasterTent);
SET_HANDLER("magi", CGMagi);
SET_HANDLER("mine", CGMine);
SET_HANDLER("obelisk", CGObelisk);
SET_HANDLER("pandora", CGPandoraBox);
SET_HANDLER("prison", CGHeroInstance);

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@@ -25,6 +25,7 @@
#include "../mapping/TerrainTile.h"
#include "../modding/IdentifierStorage.h"
#include "../texts/TextIdentifier.h"
#include "../texts/CGeneralTextHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@@ -90,6 +91,44 @@ void ResourceInstanceConstructor::randomizeObject(CGResource * object, IGameRand
object->amount = 5 * getAmountMultiplier();
}
void MineInstanceConstructor::initTypeData(const JsonNode & input)
{
config = input;
resourceType = GameResID::NONE; //set up fallback
LIBRARY->identifiers()->requestIdentifierIfNotNull("resource", input["resource"], [&](si32 index)
{
resourceType = GameResID(index);
});
defaultQuantity = !config["defaultQuantity"].isNull() ? config["defaultQuantity"].Integer() : 1;
if (!config["name"].isNull())
LIBRARY->generaltexth->registerString(config.getModScope(), getNameTextID(), config["name"]);
if (!config["description"].isNull())
LIBRARY->generaltexth->registerString(config.getModScope(), getDescriptionTextID(), config["description"]);
}
GameResID MineInstanceConstructor::getResourceType() const
{
return resourceType;
}
ui32 MineInstanceConstructor::getDefaultQuantity() const
{
return defaultQuantity;
}
std::string MineInstanceConstructor::getDescriptionTextID() const
{
return TextIdentifier(getBaseTextID(), "description").get();
}
std::string MineInstanceConstructor::getDescriptionTranslated() const
{
return LIBRARY->generaltexth->translate(getDescriptionTextID());
}
void CTownInstanceConstructor::initTypeData(const JsonNode & input)
{
LIBRARY->identifiers()->requestIdentifier("faction", input["faction"], [&](si32 index)

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@@ -62,6 +62,20 @@ public:
void randomizeObject(CGResource * object, IGameRandomizer & gameRandomizer) const override;
};
class DLL_LINKAGE MineInstanceConstructor : public CDefaultObjectTypeHandler<CGMine>
{
JsonNode config;
GameResID resourceType;
ui32 defaultQuantity;
public:
void initTypeData(const JsonNode & input) override;
GameResID getResourceType() const;
ui32 getDefaultQuantity() const;
std::string getDescriptionTextID() const;
std::string getDescriptionTranslated() const;
};
class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
{
JsonNode filtersJson;

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@@ -61,7 +61,7 @@ void CGResource::pickRandomObject(IGameRandomizer & gameRandomizer)
if (ID == Obj::RANDOM_RESOURCE)
{
ID = Obj::RESOURCE;
subID = gameRandomizer.getDefault().nextInt(EGameResID::WOOD, EGameResID::GOLD); //todo: configurable resource support
subID = gameRandomizer.getDefault().nextInt(EGameResID::WOOD, LIBRARY->resourceTypeHandler->getAllObjects().size() - 1);
setType(ID, subID);
amount *= getAmountMultiplier();

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@@ -26,7 +26,6 @@ class DLL_LINKAGE CGResource : public CArmedInstance
static constexpr uint32_t RANDOM_AMOUNT = 0;
uint32_t amount = RANDOM_AMOUNT; //0 if random
std::shared_ptr<ResourceInstanceConstructor> getResourceHandler() const;
int getAmountMultiplier() const;
void collectRes(IGameEventCallback & gameEvents, const PlayerColor & player) const;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
@@ -34,6 +33,8 @@ class DLL_LINKAGE CGResource : public CArmedInstance
public:
using CArmedInstance::CArmedInstance;
std::shared_ptr<ResourceInstanceConstructor> getResourceHandler() const;
void onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const override;
void initObj(IGameRandomizer & gameRandomizer) override;
void pickRandomObject(IGameRandomizer & gameRandomizer) override;

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@@ -30,6 +30,7 @@
#include "../serializer/JsonSerializeFormat.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/CommonConstructors.h"
#include "../mapObjects/CGHeroInstance.h"
#include "../networkPacks/PacksForClient.h"
#include "../networkPacks/PacksForClientBattle.h"
@@ -74,6 +75,13 @@ bool CTeamVisited::wasVisited(const TeamID & team) const
}
//CGMine
std::shared_ptr<MineInstanceConstructor> CGMine::getResourceHandler() const
{
const auto & baseHandler = getObjectHandler();
const auto & ourHandler = std::dynamic_pointer_cast<MineInstanceConstructor>(baseHandler);
return ourHandler;
}
void CGMine::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroInstance * h) const
{
auto relations = cb->getPlayerRelations(h->tempOwner, tempOwner);
@@ -120,14 +128,17 @@ void CGMine::initObj(IGameRandomizer & gameRandomizer)
}
else
{
producedResource = GameResID(getObjTypeIndex().getNum());
if(getResourceHandler()->getResourceType() == GameResID::NONE) // fallback
producedResource = GameResID(getObjTypeIndex().getNum());
else
producedResource = getResourceHandler()->getResourceType();
}
producedQuantity = defaultResProduction();
}
bool CGMine::isAbandoned() const
{
return subID.getNum() >= 7;
return subID.getNum() >= 7 && getResourceHandler()->getResourceType() == GameResID::NONE;
}
const IOwnableObject * CGMine::asOwnable() const
@@ -157,7 +168,10 @@ ResourceSet CGMine::dailyIncome() const
std::string CGMine::getObjectName() const
{
return LIBRARY->generaltexth->translate("core.minename", getObjTypeIndex());
if(getResourceHandler()->getResourceType() == GameResID::NONE || getObjTypeIndex() < GameConstants::RESOURCE_QUANTITY)
return LIBRARY->generaltexth->translate("core.minename", getObjTypeIndex());
else
return getResourceHandler()->getNameTranslated();
}
std::string CGMine::getHoverText(PlayerColor player) const
@@ -184,7 +198,10 @@ void CGMine::flagMine(IGameEventCallback & gameEvents, const PlayerColor & playe
InfoWindow iw;
iw.type = EInfoWindowMode::AUTO;
iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
if(getResourceHandler()->getResourceType() == GameResID::NONE || getObjTypeIndex() < GameConstants::RESOURCE_QUANTITY)
iw.text.appendTextID(TextIdentifier("core.mineevnt", producedResource.getNum()).get()); //not use subID, abandoned mines uses default mine texts
else
iw.text.appendRawString(getResourceHandler()->getDescriptionTranslated());
iw.player = player;
iw.components.emplace_back(ComponentType::RESOURCE_PER_DAY, producedResource, getProducedQuantity());
gameEvents.showInfoDialog(&iw);
@@ -192,16 +209,20 @@ void CGMine::flagMine(IGameEventCallback & gameEvents, const PlayerColor & playe
ui32 CGMine::defaultResProduction() const
{
switch(producedResource.toEnum())
if(isAbandoned())
{
case EGameResID::WOOD:
case EGameResID::ORE:
return 2;
case EGameResID::GOLD:
return 1000;
default:
return 1;
switch(producedResource.toEnum())
{
case EGameResID::WOOD:
case EGameResID::ORE:
return 2;
case EGameResID::GOLD:
return 1000;
default:
return 1;
}
}
return getResourceHandler()->getDefaultQuantity();
}
ui32 CGMine::getProducedQuantity() const
@@ -234,35 +255,7 @@ void CGMine::serializeJsonOptions(JsonSerializeFormat & handler)
CArmedInstance::serializeJsonOptions(handler);
serializeJsonOwner(handler);
if(isAbandoned())
{
if(handler.saving)
{
JsonNode node;
for(const auto & resID : abandonedMineResources)
node.Vector().emplace_back(resID.toResource()->getJsonKey());
handler.serializeRaw("possibleResources", node, std::nullopt);
}
else
{
auto guard = handler.enterArray("possibleResources");
const JsonNode & node = handler.getCurrent();
auto names = node.convertTo<std::vector<std::string>>();
for(const std::string & s : names)
{
std::vector<std::string> resNames;
for(auto & res : LIBRARY->resourceTypeHandler->getAllObjects())
resNames.push_back(res.toResource()->getJsonKey());
int raw_res = vstd::find_pos(resNames, s);
if(raw_res < 0)
logGlobal->error("Invalid resource name: %s", s);
else
abandonedMineResources.emplace(raw_res);
}
}
}
handler.serializeIdArray<GameResID>("possibleResources", abandonedMineResources);
}
bool CGTeleport::isEntrance() const

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@@ -18,6 +18,7 @@ VCMI_LIB_NAMESPACE_BEGIN
class CMap;
class UpgradeInfo;
class MineInstanceConstructor;
// This one teleport-specific, but has to be available everywhere in callbacks and netpacks
// For now it's will be there till teleports code refactored and moved into own file
@@ -144,6 +145,8 @@ public:
ui32 producedQuantity;
std::set<GameResID> abandonedMineResources;
bool isAbandoned() const;
std::shared_ptr<MineInstanceConstructor> getResourceHandler() const;
private:
using CArmedInstance::CArmedInstance;

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@@ -12,6 +12,7 @@
#include "../RmgMap.h"
#include "../../mapObjectConstructors/AObjectTypeHandler.h"
#include "../../mapObjectConstructors/CObjectClassesHandler.h"
#include "../../mapObjectConstructors/CommonConstructors.h"
#include "../../mapObjects/CGResource.h"
#include "../../mapObjects/MiscObjects.h"
#include "../../mapping/CMapEditManager.h"
@@ -22,6 +23,7 @@
#include "RoadPlacer.h"
#include "WaterAdopter.h"
#include "../TileInfo.h"
#include "../../entities/ResourceTypeHandler.h"
#include <vstd/RNG.h>
@@ -58,7 +60,20 @@ bool MinePlacer::placeMines(ObjectManager & manager)
const auto res = GameResID(mineInfo.first);
for(int i = 0; i < mineInfo.second; ++i)
{
auto mineHandler = LIBRARY->objtypeh->getHandlerFor(Obj::MINE, res);
TObjectTypeHandler mineHandler;
for(auto & subObjID : LIBRARY->objtypeh->knownSubObjects(Obj::MINE))
{
auto handler = std::dynamic_pointer_cast<MineInstanceConstructor>(LIBRARY->objtypeh->getHandlerFor(Obj::MINE, subObjID));
if(handler->getResourceType() == res)
mineHandler = handler;
}
if(!mineHandler)
{
logGlobal->error("No mine for resource %s found!", res.toResource()->getJsonKey());
continue;
}
const auto & rmginfo = mineHandler->getRMGInfo();
auto mine = std::dynamic_pointer_cast<CGMine>(mineHandler->create(map.mapInstance->cb, nullptr));
mine->producedResource = res;

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@@ -346,13 +346,11 @@ public:
}
else
{
const JsonNode & node = getCurrent()[fieldName];
for (const auto & [keyStr, jsonVal] : node.Struct())
const auto & node = getCurrent()[fieldName].Struct();
for (const auto & n : node)
{
Key key = Key::decode(keyStr);
LIBRARY->identifiers()->requestIdentifier(node.getModScope(), Key::entityType(), keyStr, [&value, key](int32_t index) {
value[key] = T(index);
LIBRARY->identifiers()->requestIdentifier(n.second.getModScope(), Key::entityType(), n.first, [&value, n](int32_t index) {
value[Key(index)] = n.second.Integer(); // TODO: only int supported yet
});
}
}

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@@ -15,6 +15,7 @@
#include "../lib/CRandomGenerator.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../lib/mapObjectConstructors/CommonConstructors.h"
#include "../lib/mapObjects/ObjectTemplate.h"
#include "../lib/mapping/CMap.h"
#include "../lib/constants/StringConstants.h"
@@ -228,7 +229,10 @@ void Initializer::initialize(CGMine * o)
}
else
{
o->producedResource = GameResID(o->subID);
if(o->getResourceHandler()->getResourceType() == GameResID::NONE) // fallback
o->producedResource = GameResID(o->subID);
else
o->producedResource = o->getResourceHandler()->getResourceType();
o->producedQuantity = o->defaultResProduction();
}
}
@@ -398,7 +402,8 @@ void Inspector::updateProperties(CGMine * o)
if(!o) return;
addProperty(QObject::tr("Owner"), o->tempOwner, new OwnerDelegate(controller), false);
addProperty(QObject::tr("Resource"), o->producedResource);
if(o->producedResource != GameResID::NONE)
addProperty(QObject::tr("Resource"), o->producedResource);
addProperty(QObject::tr("Productivity"), o->producedQuantity);
}

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@@ -17,6 +17,7 @@
#include "../lib/entities/hero/CHeroHandler.h"
#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
#include "../lib/mapObjectConstructors/CommonConstructors.h"
#include "../lib/mapObjects/ObjectTemplate.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
@@ -208,7 +209,10 @@ void MapController::repairMap(CMap * map)
{
if(!mine->isAbandoned())
{
mine->producedResource = GameResID(mine->subID);
if(mine->getResourceHandler()->getResourceType() == GameResID::NONE) // fallback
mine->producedResource = GameResID(mine->subID);
else
mine->producedResource = mine->getResourceHandler()->getResourceType();
mine->producedQuantity = mine->defaultResProduction();
}
}