1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00

[cmake] rename iOS and macOS variables

This commit is contained in:
Andrey Filipenkov
2025-08-30 21:50:00 +03:00
parent 710de2b638
commit 8add24a87d
12 changed files with 35 additions and 39 deletions

View File

@@ -17,12 +17,8 @@ project(VCMI)
# It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
# - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
if(APPLE)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(APPLE_MACOS 1)
else()
set(APPLE_IOS 1)
endif()
if(APPLE AND NOT IOS)
set(MACOS 1)
endif()
if(POLICY CMP0142)
@@ -77,12 +73,12 @@ else()
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
endif()
if(APPLE_IOS)
if(IOS)
set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
endif()
if(APPLE_IOS OR ANDROID)
if(IOS OR ANDROID)
set(ENABLE_MONOLITHIC_INSTALL OFF)
set(ENABLE_SINGLE_APP_BUILD ON)
set(ENABLE_EDITOR OFF)
@@ -155,7 +151,7 @@ if(ENABLE_CCACHE)
endif()
endif()
if(ENABLE_CCACHE AND (CMAKE_GENERATOR STREQUAL "Xcode"))
if(ENABLE_CCACHE AND XCODE)
# https://stackoverflow.com/a/36515503/2278742
# Set up wrapper scripts
configure_file(xcode/launch-c.in xcode/launch-c)
@@ -287,7 +283,7 @@ if(ENABLE_GOLDMASTER)
add_definitions(-DENABLE_GOLDMASTER)
endif()
if(APPLE_IOS)
if(IOS)
set(CMAKE_MACOSX_RPATH 1)
set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
@@ -303,7 +299,7 @@ if(APPLE_IOS)
set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
endif()
if(APPLE_MACOS)
if(MACOS)
# Not supported by standard library of our current minimal target - macOS 10.14 or newer required
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
endif()
@@ -441,7 +437,7 @@ if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
endif()
# Check if some platform-specific libraries are needed for linking
if(NOT WIN32 AND NOT APPLE_IOS)
if(NOT WIN32 AND NOT IOS)
include(CheckLibraryExists)
# Shared memory functions used by Boost.Interprocess
@@ -596,7 +592,7 @@ elseif(APPLE)
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
else()
if(APPLE_MACOS)
if(MACOS)
set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
@@ -657,7 +653,7 @@ else()
endif()
# iOS/Android have flat libs directory structure
if(APPLE_IOS OR ANDROID)
if(IOS OR ANDROID)
set(AI_LIB_DIR "${LIB_DIR}")
set(SCRIPTING_LIB_DIR "${LIB_DIR}")
else()
@@ -676,7 +672,7 @@ endif()
# Add subdirectories #
#######################################
if(APPLE_IOS)
if(IOS)
add_subdirectory(ios)
endif()
@@ -755,7 +751,7 @@ if(ENABLE_LUA)
endif()
# that script is useless for Windows / iOS / Android
if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
if(NOT WIN32 AND NOT IOS AND NOT ANDROID)
install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
OWNER_WRITE OWNER_READ OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
@@ -855,7 +851,7 @@ if(WIN32)
if(NOT (${CMAKE_CROSSCOMPILING}))
add_subdirectory(win)
endif()
elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
elseif(MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
@@ -899,7 +895,7 @@ elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
# Bundle fixing code must be in separate directory to be executed after all other install code
add_subdirectory(osx)
elseif(APPLE_IOS)
elseif(IOS)
set(CPACK_GENERATOR ZIP)
set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)

View File

@@ -437,7 +437,7 @@ set(vcmiclientcommon_HEADERS
UIHelper.h
)
if(APPLE_IOS)
if(IOS)
set(vcmiclientcommon_SRCS ${vcmiclientcommon_SRCS}
ios/utils.mm
)
@@ -460,7 +460,7 @@ if(NOT ENABLE_STATIC_LIBS)
add_dependencies(vcmiclientcommon Nullkiller)
endif()
endif()
if(APPLE_IOS)
if(IOS)
if(ENABLE_ERM)
add_dependencies(vcmiclientcommon vcmiERM)
endif()
@@ -480,7 +480,7 @@ if(WIN32)
target_link_libraries(vcmiclientcommon SDL2::SDL2main)
endif()
target_compile_definitions(vcmiclientcommon PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
elseif(APPLE_IOS)
elseif(IOS)
target_link_libraries(vcmiclientcommon PRIVATE
iOS_utils

View File

@@ -7,7 +7,7 @@ set(clientapp_HEADERS
StdInc.h
)
if(APPLE_IOS)
if(IOS)
set(clientapp_SRCS ${clientapp_SRCS}
CFocusableHelper.cpp
ios/GameChatKeyboardHandler.m
@@ -56,7 +56,7 @@ if(WIN32)
target_link_libraries(vcmiclient SDL2::SDL2main)
endif()
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
elseif(APPLE_IOS)
elseif(IOS)
set_target_properties(vcmiclient PROPERTIES
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
@@ -81,7 +81,7 @@ endif()
vcmi_set_output_dir(vcmiclient "")
enable_pch(vcmiclient)
if(APPLE_IOS)
if(IOS)
add_custom_command(TARGET vcmiclient POST_BUILD
COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"

View File

@@ -273,7 +273,7 @@ if(SDL2_LIBRARY)
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
if(APPLE_MACOS)
if(MACOS)
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} -framework Cocoa)
endif()
@@ -335,10 +335,10 @@ if(SDL2_FOUND)
if(APPLE)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# For more details, please see above.
if (APPLE_MACOS)
if (MACOS)
set_property(TARGET SDL2::SDL2 APPEND PROPERTY
INTERFACE_LINK_OPTIONS -framework Cocoa)
elseif (APPLE_IOS)
elseif (IOS)
target_link_libraries(SDL2::SDL2 INTERFACE
"-framework AudioToolbox"
"-framework AVFoundation"

View File

@@ -227,7 +227,7 @@ if(SDL2_IMAGE_FOUND)
IMPORTED_LOCATION "${SDL2_IMAGE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_IMAGE_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::SDL2)
if (APPLE_IOS)
if (IOS)
target_link_libraries(SDL2::Image INTERFACE
"-framework CoreGraphics"
"-framework Foundation"

View File

@@ -216,7 +216,7 @@ if(SDL2_MIXER_FOUND)
IMPORTED_LOCATION "${SDL2_MIXER_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_MIXER_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES SDL2::SDL2)
if (APPLE_IOS)
if (IOS)
target_link_libraries(SDL2::Mixer INTERFACE
"-framework AudioToolbox"
"-framework CoreServices"

View File

@@ -33,7 +33,7 @@ else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
if (NOT WIN32 AND NOT APPLE_IOS)
if (NOT WIN32 AND NOT IOS)
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(_MINIZIP minizip)

View File

@@ -27,7 +27,7 @@ set(launcher_SRCS
updatedialog_moc.cpp
prepare.cpp
)
if(APPLE_IOS)
if(IOS)
list(APPEND launcher_SRCS
ios/launchGame.m
ios/revealdirectoryinfiles.h
@@ -225,7 +225,7 @@ endif()
if(ANDROID)
target_link_libraries(vcmilauncher Qt${QT_VERSION_MAJOR}::AndroidExtras)
elseif(NOT APPLE_IOS)
elseif(NOT IOS)
target_link_libraries(vcmilauncher SDL2::SDL2)
endif()
@@ -245,7 +245,7 @@ if(ENABLE_INNOEXTRACT)
target_link_libraries(vcmilauncher innoextract)
endif()
if(APPLE_IOS)
if(IOS)
target_link_libraries(vcmilauncher
iOS_utils
"-framework UniformTypeIdentifiers"

View File

@@ -846,11 +846,11 @@ endif()
# no longer necessary, but might be useful to keep in future
# unfortunately at the moment tests do not support namespaced build, so enable only on some systems
if(APPLE_IOS OR ANDROID)
if(IOS OR ANDROID)
target_compile_definitions(vcmi PUBLIC VCMI_LIB_NAMESPACE=VCMI)
endif()
if(APPLE_IOS)
if(IOS)
target_link_libraries(vcmi PUBLIC iOS_utils)
endif()
@@ -901,7 +901,7 @@ if(NOT ENABLE_STATIC_LIBS)
install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})
endif()
if(APPLE_IOS AND NOT USING_CONAN)
if(IOS AND NOT USING_CONAN)
install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
get_target_property(LINKED_LIBS vcmi LINK_LIBRARIES)

View File

@@ -1,6 +1,6 @@
# We need to keep this code into separate directory so CMake will execute it after all other subdirectories install code
# Otherwise we can't fix Mac bundle dependencies since binaries wouldn't be there when this code executed
if(APPLE_MACOS)
if(MACOS)
set(bundleDir "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_DIR}")
set(bundleContentsDir "${bundleDir}/Contents")

View File

@@ -20,7 +20,7 @@ target_link_libraries(vcmiERM Boost::boost vcmi)
vcmi_set_output_dir(vcmiERM "scripting")
enable_pch(vcmiERM)
if(APPLE_IOS)
if(IOS)
install(TARGETS vcmiERM LIBRARY DESTINATION ${SCRIPTING_LIB_DIR})
else()
install(TARGETS vcmiERM DESTINATION ${SCRIPTING_LIB_DIR})

View File

@@ -88,7 +88,7 @@ target_link_libraries(vcmiLua Boost::boost luajit::luajit vcmi)
vcmi_set_output_dir(vcmiLua "scripting")
enable_pch(vcmiLua)
if(APPLE_IOS)
if(IOS)
install(TARGETS vcmiLua LIBRARY DESTINATION ${SCRIPTING_LIB_DIR})
else()
install(TARGETS vcmiLua DESTINATION ${SCRIPTING_LIB_DIR})