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Issue2888 (#421)
Fixed issue 2888 * Merged AFTER_ATTACK & BEFORE_ATTACK cast modes. * Introduced new caster class for creature ability usage * Added few tests
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@@ -18,6 +18,8 @@
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#include "../lib/CArtHandler.h"
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#include "../lib/CBuildingHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/spells/AbilityCaster.h"
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#include "../lib/spells/BonusCaster.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/spells/ISpellMechanics.h"
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#include "../lib/spells/Problem.h"
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@@ -141,11 +143,6 @@ public:
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logGlobal->error("Unexpected call to ObstacleCasterProxy::getCasterName");
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}
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void getCastDescription(const Spell * spell, MetaString & text) const override
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{
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logGlobal->error("Unexpected call to ObstacleCasterProxy::getCastDescription");
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}
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void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override
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{
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logGlobal->error("Unexpected call to ObstacleCasterProxy::getCastDescription");
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@@ -163,95 +160,6 @@ private:
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const SpellCreatedObstacle * obs;
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};
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class BonusCasterProxy : public Caster
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{
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public:
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BonusCasterProxy(const CGHeroInstance * hero_, std::shared_ptr<const Bonus> bonus_)
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: hero(hero_),
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bonus(bonus_)
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{
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}
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~BonusCasterProxy() = default;
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ui8 getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool = nullptr) const override
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{
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return hero->getSpellSchoolLevel(spell, outSelectedSchool);
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}
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int getEffectLevel(const Spell * spell) const override
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{
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return hero->getEffectLevel(spell);
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}
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int64_t getSpellBonus(const Spell * spell, int64_t base, const battle::Unit * affectedStack) const override
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{
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return hero->getSpellBonus(spell, base, affectedStack);
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}
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int64_t getSpecificSpellBonus(const Spell * spell, int64_t base) const override
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{
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return hero->getSpecificSpellBonus(spell, base);
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}
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int getEffectPower(const Spell * spell) const override
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{
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return hero->getEffectPower(spell);
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}
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int getEnchantPower(const Spell * spell) const override
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{
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return hero->getEnchantPower(spell);
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}
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int64_t getEffectValue(const Spell * spell) const override
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{
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return hero->getEffectValue(spell);
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}
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const PlayerColor getOwner() const override
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{
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return hero->getOwner();
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}
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void getCasterName(MetaString & text) const override
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{
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if(!bonus->description.empty())
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text.addReplacement(bonus->description);
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else
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hero->getCasterName(text);
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}
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void getCastDescription(const Spell * spell, MetaString & text) const override
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{
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text.addTxt(MetaString::GENERAL_TXT, 196);
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getCasterName(text);
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text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
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}
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void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override
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{
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const bool singleTarget = attacked.size() == 1;
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const int textIndex = singleTarget ? 195 : 196;
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text.addTxt(MetaString::GENERAL_TXT, textIndex);
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getCasterName(text);
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text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
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if(singleTarget)
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attacked.at(0)->addNameReplacement(text, true);
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}
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void spendMana(const PacketSender * server, const int spellCost) const override
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{
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logGlobal->error("Unexpected call to BonusCasterProxy::spendMana");
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}
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private:
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const CGHeroInstance * hero;
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std::shared_ptr<const Bonus> bonus;
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};
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}//
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CondSh<bool> battleMadeAction(false);
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@@ -5530,10 +5438,8 @@ bool CGameHandler::dig(const CGHeroInstance *h)
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return true;
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}
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void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const CStack * attacker, const CStack * defender)
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void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const battle::Unit * attacker, const battle::Unit * defender)
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{
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spells::Mode mode = (attackMode == Bonus::SPELL_AFTER_ATTACK) ? spells::Mode::AFTER_ATTACK : spells::Mode::BEFORE_ATTACK;
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if(attacker->hasBonusOfType(attackMode))
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{
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std::set<SpellID> spellsToCast;
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@@ -5563,7 +5469,9 @@ void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const
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vstd::amin(chance, 100);
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const CSpell * spell = SpellID(spellID).toSpell();
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if(!spell->canBeCastAt(gs->curB, mode, attacker, defender->getPosition()))
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spells::AbilityCaster caster(attacker, spellLevel);
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if(!spell->canBeCastAt(gs->curB, spells::Mode::PASSIVE, &caster, defender->getPosition()))
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continue;
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//check if spell should be cast (probability handling)
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@@ -5573,8 +5481,7 @@ void CGameHandler::attackCasting(bool ranged, Bonus::BonusType attackMode, const
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//casting
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if(castMe)
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{
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spells::BattleCast parameters(gs->curB, attacker, mode, spell);
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parameters.setSpellLevel(spellLevel);
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spells::BattleCast parameters(gs->curB, &caster, spells::Mode::PASSIVE, spell);
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parameters.aimToUnit(defender);
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parameters.cast(spellEnv);
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}
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@@ -5623,8 +5530,9 @@ void CGameHandler::handleAfterAttackCasting(bool ranged, const CStack * attacker
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//TODO: death stare was not originally available for multiple-hex attacks, but...
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const CSpell * spell = SpellID(SpellID::DEATH_STARE).toSpell();
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spells::BattleCast parameters(gs->curB, attacker, spells::Mode::AFTER_ATTACK, spell);
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parameters.setSpellLevel(0);
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spells::AbilityCaster caster(attacker, 0);
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spells::BattleCast parameters(gs->curB, &caster, spells::Mode::PASSIVE, spell);
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parameters.aimToUnit(defender);
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parameters.setEffectValue(staredCreatures);
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parameters.cast(spellEnv);
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@@ -5646,8 +5554,9 @@ void CGameHandler::handleAfterAttackCasting(bool ranged, const CStack * attacker
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{
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const CSpell * spell = SpellID(SpellID::ACID_BREATH_DAMAGE).toSpell();
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spells::BattleCast parameters(gs->curB, attacker, spells::Mode::AFTER_ATTACK, spell);
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parameters.setSpellLevel(0);
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spells::AbilityCaster caster(attacker, 0);
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spells::BattleCast parameters(gs->curB, &caster, spells::Mode::PASSIVE, spell);
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parameters.aimToUnit(defender);
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parameters.setEffectValue(acidDamage * attacker->getCount());
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parameters.cast(spellEnv);
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@@ -6066,7 +5975,7 @@ void CGameHandler::runBattle()
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for (auto b : *bl)
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{
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spells::BonusCasterProxy caster(h, b);
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spells::BonusCaster caster(h, b);
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const CSpell * spell = SpellID(b->subtype).toSpell();
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