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Block surrender via escape tunnel. Fix issue 2389
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@ -425,8 +425,10 @@ ui8 CBattleInfoEssentials::battleGetSiegeLevel() const
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bool CBattleInfoEssentials::battleCanSurrender(PlayerColor player) const
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{
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RETURN_IF_NOT_BATTLE(false);
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//conditions like for fleeing + enemy must have a hero
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return battleCanFlee(player) && battleHasHero(!playerToSide(player));
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ui8 mySide = playerToSide(player);
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bool iAmSiegeDefender = ( mySide == BattleSide::DEFENDER && battleGetSiegeLevel() );
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//conditions like for fleeing (except escape tunnel presence) + enemy must have a hero
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return battleCanFlee(player) && !iAmSiegeDefender && battleHasHero(!mySide);
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}
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bool CBattleInfoEssentials::battleHasHero(ui8 side) const
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