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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Fix RMG to place special dwellings like elemental conflux

This commit is contained in:
Andrii Danylchenko 2022-04-05 20:41:56 +03:00 committed by Andrii Danylchenko
parent 73906d5a97
commit 8b11b42aaf
2 changed files with 43 additions and 32 deletions

View File

@ -1,7 +1,7 @@
#!/bin/sh
brew update
brew pin python@3.9
#brew pin python@3.9
brew install smpeg2 libpng freetype qt5 ffmpeg@4 ninja boost tbb luajit
brew install sdl2 sdl2_ttf sdl2_image sdl2_mixer

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@ -1401,8 +1401,11 @@ bool CRmgTemplateZone::createRequiredObjects()
auto tilesBlockedByObject = obj.first->getBlockedOffsets();
bool finished = false;
while (!finished)
bool attempt = true;
while (!finished && attempt)
{
attempt = false;
std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end());
//new tiles vector after each object has been placed, OR misplaced area has been sealed off
@ -1433,12 +1436,13 @@ bool CRmgTemplateZone::createRequiredObjects()
for (auto tile : tiles)
{
//code partially adapted from findPlaceForObject()
if (areAllTilesAvailable(obj.first, tile, tilesBlockedByObject))
if(areAllTilesAvailable(obj.first, tile, tilesBlockedByObject))
gen->setOccupied(pos, ETileType::BLOCKED); //why?
else
continue;
attempt = true;
EObjectPlacingResult::EObjectPlacingResult result = tryToPlaceObjectAndConnectToPath(obj.first, tile);
if (result == EObjectPlacingResult::SUCCESS)
{
@ -2243,41 +2247,48 @@ void CRmgTemplateZone::addAllPossibleObjects()
oi.maxPerZone = std::numeric_limits<ui32>().max();
//dwellings
auto dwellingTypes = {Obj::CREATURE_GENERATOR1, Obj::CREATURE_GENERATOR4};
auto subObjects = VLC->objtypeh->knownSubObjects(Obj::CREATURE_GENERATOR1);
//don't spawn original "neutral" dwellings that got replaced by Conflux dwellings in AB
static int elementalConfluxROE[] = { 7, 13, 16, 47 };
for (int i = 0; i < 4; i++)
vstd::erase_if_present(subObjects, elementalConfluxROE[i]);
for (auto secondaryID : subObjects)
for(auto dwellingType : dwellingTypes)
{
auto dwellingHandler = dynamic_cast<const CDwellingInstanceConstructor*>(VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, secondaryID).get());
auto creatures = dwellingHandler->getProducedCreatures();
if (creatures.empty())
continue;
auto subObjects = VLC->objtypeh->knownSubObjects(dwellingType);
auto cre = creatures.front();
if (cre->faction == townType)
if(dwellingType == Obj::CREATURE_GENERATOR1)
{
float nativeZonesCount = static_cast<float>(gen->getZoneCount(cre->faction));
oi.value = static_cast<ui32>(cre->AIValue * cre->growth * (1 + (nativeZonesCount / gen->getTotalZoneCount()) + (nativeZonesCount / 2)));
oi.probability = 40;
//don't spawn original "neutral" dwellings that got replaced by Conflux dwellings in AB
static int elementalConfluxROE[] = {7, 13, 16, 47};
for(int i = 0; i < 4; i++)
vstd::erase_if_present(subObjects, elementalConfluxROE[i]);
}
for (auto temp : dwellingHandler->getTemplates())
for(auto secondaryID : subObjects)
{
auto dwellingHandler = dynamic_cast<const CDwellingInstanceConstructor *>(VLC->objtypeh->getHandlerFor(dwellingType, secondaryID).get());
auto creatures = dwellingHandler->getProducedCreatures();
if(creatures.empty())
continue;
auto cre = creatures.front();
if(cre->faction == townType)
{
if (temp.canBePlacedAt(terrainType))
{
oi.generateObject = [temp, secondaryID]() -> CGObjectInstance *
{
auto obj = VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, secondaryID)->create(temp);
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
float nativeZonesCount = static_cast<float>(gen->getZoneCount(cre->faction));
oi.value = static_cast<ui32>(cre->AIValue * cre->growth * (1 + (nativeZonesCount / gen->getTotalZoneCount()) + (nativeZonesCount / 2)));
oi.probability = 40;
oi.templ = temp;
possibleObjects.push_back(oi);
for(auto tmplate : dwellingHandler->getTemplates())
{
if(tmplate.canBePlacedAt(terrainType))
{
oi.generateObject = [tmplate, secondaryID, dwellingType]() -> CGObjectInstance *
{
auto obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(tmplate);
obj->tempOwner = PlayerColor::NEUTRAL;
return obj;
};
oi.templ = tmplate;
possibleObjects.push_back(oi);
}
}
}
}