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* new interface coloring (many thanks to GrayFace ;])

* fixed bug in object flag's coloring
* a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
This commit is contained in:
mateuszb
2008-02-22 17:47:14 +00:00
parent 83b5c78d5a
commit 8b5a50f619
9 changed files with 72 additions and 86 deletions

View File

@@ -163,9 +163,9 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
flag = CGI->spriteh->giveDef("CREST58.DEF");
townlist = new CTownList<CCastleInterface>(3,&genRect(128,48,744,414),744,414,744,526);
exit = new AdventureMapButton<CCastleInterface>
(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false);
(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false,NULL,false);
split = new AdventureMapButton<CCastleInterface>
(CGI->townh->tcommands[3],"",&CCastleInterface::splitF,744,382,"TSBTNS.DEF",this,false);
(CGI->townh->tcommands[3],"",&CCastleInterface::splitF,744,382,"TSBTNS.DEF",this,false,NULL,false);
statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732);
townlist->owner = this;