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* new interface coloring (many thanks to GrayFace ;])
* fixed bug in object flag's coloring * a bit of water animation (next thanks to GrayFace, even if it does not work good ATM)
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@@ -163,9 +163,9 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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flag = CGI->spriteh->giveDef("CREST58.DEF");
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townlist = new CTownList<CCastleInterface>(3,&genRect(128,48,744,414),744,414,744,526);
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exit = new AdventureMapButton<CCastleInterface>
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(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false);
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(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false,NULL,false);
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split = new AdventureMapButton<CCastleInterface>
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(CGI->townh->tcommands[3],"",&CCastleInterface::splitF,744,382,"TSBTNS.DEF",this,false);
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(CGI->townh->tcommands[3],"",&CCastleInterface::splitF,744,382,"TSBTNS.DEF",this,false,NULL,false);
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statusbar = new CStatusBar(8,555,"TSTATBAR.bmp",732);
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townlist->owner = this;
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