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Fix possible thread race on accessing GuiHandler from server handler
thread without acquiring lock
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@ -88,6 +88,8 @@ template<typename T> class CApplyOnLobby : public CBaseForLobbyApply
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public:
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bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
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{
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boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
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T * ptr = static_cast<T *>(pack);
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ApplyOnLobbyHandlerNetPackVisitor visitor(*handler);
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