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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-13 01:20:34 +02:00

* fixed bug 257

* minor changes
This commit is contained in:
mateuszb
2011-02-09 15:19:53 +00:00
parent 454beba90c
commit 8b8d06ac64
6 changed files with 40 additions and 38 deletions

View File

@ -94,13 +94,19 @@ void CBattleAnimation::endAnim()
bool CBattleAnimation::isEarliest(bool perStackConcurrency)
{
int lowestMoveID = owner->animIDhelper + 5;
CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
CSpellEffectAnim * thSen = dynamic_cast<CSpellEffectAnim *>(this);
for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
{
CBattleStackAnimation * stAnim = dynamic_cast<CBattleStackAnimation *>(it->first);
CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
CSpellEffectAnim * sen = dynamic_cast<CSpellEffectAnim *>(it->first);
if(perStackConcurrency && stAnim && thAnim && stAnim->stack->ID != thAnim->stack->ID)
continue;
if(sen && thSen && perStackConcurrency)
continue;
CReverseAnim * revAnim = dynamic_cast<CReverseAnim *>(stAnim);
if(revAnim && thAnim && stAnim && stAnim->stack->ID == thAnim->stack->ID && revAnim->priority)
@ -109,7 +115,7 @@ bool CBattleAnimation::isEarliest(bool perStackConcurrency)
if(it->first)
amin(lowestMoveID, it->first->ID);
}
return ID == lowestMoveID;
return ID == lowestMoveID || lowestMoveID == (owner->animIDhelper + 5);
}
CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
@ -146,7 +152,7 @@ CDummyAnim::CDummyAnim(CBattleInterface * _owner, int howManyFrames) : CBattleAn
//effect animation
bool CSpellEffectAnim::init()
{
if(!isEarliest(false))
if(!isEarliest(true))
return false;
if(effect == 12) //armageddon
@ -1534,10 +1540,10 @@ void CBattleInterface::show(SDL_Surface * to)
//preparing obstacles to be shown
std::vector<CObstacleInstance> obstacles = curInt->cb->battleGetAllObstacles();
std::multimap<int, int> hexToObstacle;
std::multimap<THex, int> hexToObstacle;
for(int b=0; b<obstacles.size(); ++b)
{
int position = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getMaxBlocked(obstacles[b].pos);
THex position = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getMaxBlocked(obstacles[b].pos);
hexToObstacle.insert(std::make_pair(position, b));
}
@ -1622,10 +1628,10 @@ void CBattleInterface::show(SDL_Surface * to)
}
//showing obstacles
std::pair<std::multimap<int, int>::const_iterator, std::multimap<int, int>::const_iterator> obstRange =
std::pair<std::multimap<THex, int>::const_iterator, std::multimap<THex, int>::const_iterator> obstRange =
hexToObstacle.equal_range(b);
for(std::multimap<int, int>::const_iterator it = obstRange.first; it != obstRange.second; ++it)
for(std::multimap<THex, int>::const_iterator it = obstRange.first; it != obstRange.second; ++it)
{
CObstacleInstance & curOb = obstacles[it->second];
std::pair<si16, si16> shift = CGI->heroh->obstacles.find(curOb.ID)->second.posShift;
@ -2297,7 +2303,7 @@ void CBattleInterface::newRound(int number)
}
void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
void CBattleInterface::giveCommand(ui8 action, THex tile, ui32 stack, si32 additional)
{
if(!curInt->cb->battleGetStackByID(stack) && action != 1 && action != 4 && action != 5)
{
@ -2325,7 +2331,7 @@ void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 addit
givenCommand->setn(ba);
}
bool CBattleInterface::isTileAttackable(const int & number) const
bool CBattleInterface::isTileAttackable(const THex & number) const
{
for(size_t b=0; b<shadedHexes.size(); ++b)
{
@ -2335,20 +2341,20 @@ bool CBattleInterface::isTileAttackable(const int & number) const
return false;
}
bool CBattleInterface::blockedByObstacle(int hex) const
bool CBattleInterface::blockedByObstacle(THex hex) const
{
std::vector<CObstacleInstance> obstacles = curInt->cb->battleGetAllObstacles();
std::set<int> coveredHexes;
std::set<THex> coveredHexes;
for(int b = 0; b < obstacles.size(); ++b)
{
std::vector<int> blocked = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getBlocked(obstacles[b].pos);
std::vector<THex> blocked = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getBlocked(obstacles[b].pos);
for(int w = 0; w < blocked.size(); ++w)
coveredHexes.insert(blocked[w]);
}
return vstd::contains(coveredHexes, hex);
}
bool CBattleInterface::isCatapultAttackable(int hex) const
bool CBattleInterface::isCatapultAttackable(THex hex) const
{
if(!siegeH)
return false;
@ -3614,12 +3620,12 @@ void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
if(hovered && strictHovered) //print attacked creature to console
{
if(myInterface->console->alterTxt.size() == 0 && myInterface->curInt->cb->battleGetStackByPos(myNumber) != NULL &&
myInterface->curInt->cb->battleGetStackByPos(myNumber)->owner != myInterface->curInt->playerID &&
myInterface->curInt->cb->battleGetStackByPos(myNumber)->alive())
const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
if(myInterface->console->alterTxt.size() == 0 &&attackedStack != NULL &&
attackedStack->owner != myInterface->curInt->playerID &&
attackedStack->alive())
{
char tabh[160];
const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
myInterface->console->alterTxt = std::string(tabh);