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https://github.com/vcmi/vcmi.git
synced 2025-07-13 01:20:34 +02:00
* fixed bug 257
* minor changes
This commit is contained in:
@ -94,13 +94,19 @@ void CBattleAnimation::endAnim()
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bool CBattleAnimation::isEarliest(bool perStackConcurrency)
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{
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int lowestMoveID = owner->animIDhelper + 5;
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CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
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CSpellEffectAnim * thSen = dynamic_cast<CSpellEffectAnim *>(this);
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for(std::list<std::pair<CBattleAnimation *, bool> >::iterator it = owner->pendingAnims.begin(); it != owner->pendingAnims.end(); ++it)
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{
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CBattleStackAnimation * stAnim = dynamic_cast<CBattleStackAnimation *>(it->first);
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CBattleStackAnimation * thAnim = dynamic_cast<CBattleStackAnimation *>(this);
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CSpellEffectAnim * sen = dynamic_cast<CSpellEffectAnim *>(it->first);
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if(perStackConcurrency && stAnim && thAnim && stAnim->stack->ID != thAnim->stack->ID)
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continue;
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if(sen && thSen && perStackConcurrency)
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continue;
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CReverseAnim * revAnim = dynamic_cast<CReverseAnim *>(stAnim);
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if(revAnim && thAnim && stAnim && stAnim->stack->ID == thAnim->stack->ID && revAnim->priority)
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@ -109,7 +115,7 @@ bool CBattleAnimation::isEarliest(bool perStackConcurrency)
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if(it->first)
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amin(lowestMoveID, it->first->ID);
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}
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return ID == lowestMoveID;
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return ID == lowestMoveID || lowestMoveID == (owner->animIDhelper + 5);
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}
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CBattleAnimation::CBattleAnimation(CBattleInterface * _owner)
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@ -146,7 +152,7 @@ CDummyAnim::CDummyAnim(CBattleInterface * _owner, int howManyFrames) : CBattleAn
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//effect animation
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bool CSpellEffectAnim::init()
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{
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if(!isEarliest(false))
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if(!isEarliest(true))
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return false;
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if(effect == 12) //armageddon
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@ -1534,10 +1540,10 @@ void CBattleInterface::show(SDL_Surface * to)
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//preparing obstacles to be shown
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std::vector<CObstacleInstance> obstacles = curInt->cb->battleGetAllObstacles();
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std::multimap<int, int> hexToObstacle;
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std::multimap<THex, int> hexToObstacle;
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for(int b=0; b<obstacles.size(); ++b)
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{
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int position = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getMaxBlocked(obstacles[b].pos);
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THex position = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getMaxBlocked(obstacles[b].pos);
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hexToObstacle.insert(std::make_pair(position, b));
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}
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@ -1622,10 +1628,10 @@ void CBattleInterface::show(SDL_Surface * to)
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}
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//showing obstacles
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std::pair<std::multimap<int, int>::const_iterator, std::multimap<int, int>::const_iterator> obstRange =
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std::pair<std::multimap<THex, int>::const_iterator, std::multimap<THex, int>::const_iterator> obstRange =
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hexToObstacle.equal_range(b);
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for(std::multimap<int, int>::const_iterator it = obstRange.first; it != obstRange.second; ++it)
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for(std::multimap<THex, int>::const_iterator it = obstRange.first; it != obstRange.second; ++it)
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{
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CObstacleInstance & curOb = obstacles[it->second];
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std::pair<si16, si16> shift = CGI->heroh->obstacles.find(curOb.ID)->second.posShift;
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@ -2297,7 +2303,7 @@ void CBattleInterface::newRound(int number)
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}
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void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 additional)
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void CBattleInterface::giveCommand(ui8 action, THex tile, ui32 stack, si32 additional)
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{
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if(!curInt->cb->battleGetStackByID(stack) && action != 1 && action != 4 && action != 5)
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{
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@ -2325,7 +2331,7 @@ void CBattleInterface::giveCommand(ui8 action, ui16 tile, ui32 stack, si32 addit
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givenCommand->setn(ba);
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}
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bool CBattleInterface::isTileAttackable(const int & number) const
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bool CBattleInterface::isTileAttackable(const THex & number) const
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{
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for(size_t b=0; b<shadedHexes.size(); ++b)
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{
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@ -2335,20 +2341,20 @@ bool CBattleInterface::isTileAttackable(const int & number) const
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return false;
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}
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bool CBattleInterface::blockedByObstacle(int hex) const
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bool CBattleInterface::blockedByObstacle(THex hex) const
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{
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std::vector<CObstacleInstance> obstacles = curInt->cb->battleGetAllObstacles();
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std::set<int> coveredHexes;
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std::set<THex> coveredHexes;
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for(int b = 0; b < obstacles.size(); ++b)
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{
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std::vector<int> blocked = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getBlocked(obstacles[b].pos);
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std::vector<THex> blocked = CGI->heroh->obstacles.find(obstacles[b].ID)->second.getBlocked(obstacles[b].pos);
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for(int w = 0; w < blocked.size(); ++w)
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coveredHexes.insert(blocked[w]);
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}
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return vstd::contains(coveredHexes, hex);
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}
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bool CBattleInterface::isCatapultAttackable(int hex) const
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bool CBattleInterface::isCatapultAttackable(THex hex) const
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{
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if(!siegeH)
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return false;
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@ -3614,12 +3620,12 @@ void CBattleHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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if(hovered && strictHovered) //print attacked creature to console
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{
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if(myInterface->console->alterTxt.size() == 0 && myInterface->curInt->cb->battleGetStackByPos(myNumber) != NULL &&
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myInterface->curInt->cb->battleGetStackByPos(myNumber)->owner != myInterface->curInt->playerID &&
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myInterface->curInt->cb->battleGetStackByPos(myNumber)->alive())
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const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
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if(myInterface->console->alterTxt.size() == 0 &&attackedStack != NULL &&
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attackedStack->owner != myInterface->curInt->playerID &&
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attackedStack->alive())
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{
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char tabh[160];
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const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
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const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
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sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
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myInterface->console->alterTxt = std::string(tabh);
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