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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

SDL1 wipe, part 3. Untested.

This commit is contained in:
AlexVinS 2015-06-21 01:24:59 +03:00
parent b6a2323e01
commit 8c236e30bb
5 changed files with 0 additions and 22 deletions

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@ -47,9 +47,6 @@ public:
#include <SDL.h>
#include <SDL_video.h>
#if SDL_VERSION_ATLEAST(1,3,0) && !SDL_VERSION_ATLEAST(2,0,0)
#include <SDL_compat.h>
#endif
extern "C" {
#include <libavformat/avformat.h>

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@ -398,13 +398,10 @@ void CGuiHandler::renderFrame()
// draw the mouse cursor and update the screen
CCS->curh->render();
#ifndef VCMI_SDL1
if(0 != SDL_RenderCopy(mainRenderer, screenTexture, nullptr, nullptr))
logGlobal->errorStream() << __FUNCTION__ << " SDL_RenderCopy " << SDL_GetError();
SDL_RenderPresent(mainRenderer);
#endif
};
if(curInt)

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@ -13,7 +13,6 @@
#include <SDL_version.h>
#if (SDL_MAJOR_VERSION == 2)
#define VCMI_SDL2
#include <SDL_keycode.h>
typedef int SDLX_Coord;
@ -25,11 +24,6 @@ typedef SDL_Keycode SDLKey;
#define SDL_FULLSCREEN SDL_WINDOW_FULLSCREEN
#elif (SDL_MAJOR_VERSION == 1)
#define VCMI_SDL1
//SDL 1.x
typedef Sint16 SDLX_Coord;
typedef Uint16 SDLX_Size;
#else
#error "unknown or unsupported SDL version"
#endif

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@ -14,7 +14,6 @@ const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };
const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };
const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};
#if (SDL_MAJOR_VERSION == 2)
void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
{
Rect rect(x,y,w,h);
@ -27,7 +26,6 @@ void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h)
SDL_RenderPresent(mainRenderer);
}
#endif // VCMI_SDL1
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
{

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@ -27,13 +27,6 @@
#define STRONG_INLINE inline
#endif
#if SDL_VERSION_ATLEAST(1,3,0)
#define SDL_GetKeyState SDL_GetKeyboardState
#endif
//SDL2 support
#if (SDL_MAJOR_VERSION == 2)
extern SDL_Window * mainWindow;
extern SDL_Renderer * mainRenderer;
extern SDL_Texture * screenTexture;
@ -49,7 +42,6 @@ inline void SDL_WarpMouse(int x, int y)
}
void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h);
#endif
inline bool isCtrlKeyDown()
{