mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
This commit is contained in:
parent
8ea175ce95
commit
8c24ea0bfb
@ -21,9 +21,6 @@
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#include "../../lib/NetPacks.h"
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#include "../../lib/CondSh.h"
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static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
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int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
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struct QuestInfo;
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/*
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@ -450,6 +450,17 @@ namespace EWallState
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};
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}
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namespace ETileType
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{
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enum ETileType
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{
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FREE,
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POSSIBLE,
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BLOCKED,
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USED
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};
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}
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class Obj
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{
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public:
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@ -152,4 +152,7 @@ struct ShashInt3
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vstd::hash_combine(ret, pos.z);
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return ret;
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}
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};
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};
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static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
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int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
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@ -16,12 +16,12 @@
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void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo)
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{
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//for(const int3 &dir : dirs)
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//{
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// const int3 n = pos + dir;
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// if(map->isInTheMap(n))
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// foo(pos+dir);
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//}
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for(const int3 &dir : dirs)
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{
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const int3 n = pos + dir;
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if(map->isInTheMap(n))
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foo(pos+dir);
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}
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}
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@ -31,9 +31,40 @@ CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int rando
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rand.setSeed(randomSeed);
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}
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void CMapGenerator::initTiles()
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{
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map->initTerrain();
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int width = map->width;
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int height = map->height;
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int level = map->twoLevel ? 2 : 1;
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tiles = new CTileInfo**[width];
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for (int i = 0; i < width; ++i)
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{
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tiles[i] = new CTileInfo*[height];
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for (int j = 0; j < height; ++j)
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{
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tiles[i][j] = new CTileInfo[level];
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}
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}
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}
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CMapGenerator::~CMapGenerator()
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{
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//FIXME: what if map is not present anymore?
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if (tiles && map)
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{
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for (int i=0; i < map->width; i++)
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{
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for(int j=0; j < map->height; j++)
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{
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delete [] tiles[i][j];
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}
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delete [] tiles[i];
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}
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delete [] tiles;
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}
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}
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std::unique_ptr<CMap> CMapGenerator::generate()
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@ -46,6 +77,7 @@ std::unique_ptr<CMap> CMapGenerator::generate()
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{
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editManager->getUndoManager().setUndoRedoLimit(0);
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addHeaderInfo();
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initTiles();
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genZones();
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map->calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
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@ -146,7 +178,6 @@ void CMapGenerator::addPlayerInfo()
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void CMapGenerator::genZones()
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{
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map->initTerrain();
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editManager->clearTerrain(&rand);
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editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions->getWidth(), mapGenOptions->getHeight()));
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editManager->drawTerrain(ETerrainType::GRASS, &rand);
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@ -217,3 +248,39 @@ std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const
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{
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return zones;
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}
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bool CMapGenerator::isBlocked(int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].isBlocked();
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}
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bool CMapGenerator::shouldBeBlocked(int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].shouldBeBlocked();
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}
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bool CMapGenerator::isPossible(int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].isPossible();
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}
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bool CMapGenerator::isFree(int3 &tile) const
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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return tiles[tile.x][tile.y][tile.z].isFree();
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}
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void CMapGenerator::setOccupied(int3 &tile, ETileType::ETileType state)
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{
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if (!map->isInTheMap(tile))
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throw rmgException(boost::to_string(boost::format("Tile %s is outside the map") % tile));
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tiles[tile.x][tile.y][tile.z].setOccupied(state);
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}
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@ -14,6 +14,7 @@
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#include "../GameConstants.h"
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#include "../CRandomGenerator.h"
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#include "CMapGenOptions.h"
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#include "CRmgTemplateZone.h"
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#include "../CObjectHandler.h"
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#include "../int3.h"
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@ -24,14 +25,11 @@ class CMapGenOptions;
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class CTerrainViewPatternConfig;
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class CMapEditManager;
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class JsonNode;
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class CMapGenerator;
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class CTileInfo;
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typedef std::vector<JsonNode> JsonVector;
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class CMapGenerator;
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//static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
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// int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
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class rmgException : std::exception
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{
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std::string msg;
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@ -68,19 +66,23 @@ public:
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
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void foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo);
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bool isBlocked(int3 &tile) const;
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bool shouldBeBlocked(int3 &tile) const;
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bool isPossible(int3 &tile) const;
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bool isFree(int3 &tile) const;
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void setOccupied(int3 &tile, ETileType::ETileType state);
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private:
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std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
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CTileInfo*** tiles;
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/// Generation methods
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std::string getMapDescription() const;
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void addPlayerInfo();
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void addHeaderInfo();
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void initTiles();
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void genZones();
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void fillZones();
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};
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/* ---------------------------------------------------------------------------- */
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/* Implementation/Detail classes, Private API */
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/* ---------------------------------------------------------------------------- */
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};
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@ -73,47 +73,47 @@ void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
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castleDensity = value;
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}
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CRmgTemplateZone::CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), obstacle(false), occupied(false), terrain(ETerrainType::WRONG)
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CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG)
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{
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occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
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}
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int CRmgTemplateZone::CTileInfo::getNearestObjectDistance() const
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int CTileInfo::getNearestObjectDistance() const
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{
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return nearestObjectDistance;
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}
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void CRmgTemplateZone::CTileInfo::setNearestObjectDistance(int value)
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void CTileInfo::setNearestObjectDistance(int value)
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{
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nearestObjectDistance = std::max(0, value); //never negative (or unitialized)
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}
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bool CRmgTemplateZone::CTileInfo::isObstacle() const
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bool CTileInfo::shouldBeBlocked() const
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{
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return obstacle;
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return occupied == ETileType::BLOCKED;
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}
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void CRmgTemplateZone::CTileInfo::setObstacle(bool value)
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bool CTileInfo::isBlocked() const
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{
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obstacle = value;
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return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
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}
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bool CRmgTemplateZone::CTileInfo::isOccupied() const
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bool CTileInfo::isPossible() const
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{
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return occupied;
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return occupied == ETileType::POSSIBLE;
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}
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void CRmgTemplateZone::CTileInfo::setOccupied(bool value)
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bool CTileInfo::isFree() const
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{
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return occupied == ETileType::FREE;
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}
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void CTileInfo::setOccupied(ETileType::ETileType value)
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{
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occupied = value;
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}
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ETerrainType CRmgTemplateZone::CTileInfo::getTerrainType() const
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ETerrainType CTileInfo::getTerrainType() const
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{
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return terrain;
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}
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void CRmgTemplateZone::CTileInfo::setTerrainType(ETerrainType value)
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void CTileInfo::setTerrainType(ETerrainType value)
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{
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terrain = value;
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}
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@ -285,7 +285,7 @@ float3 CRmgTemplateZone::getCenter() const
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{
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return center;
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}
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void CRmgTemplateZone::setCenter(float3 f)
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void CRmgTemplateZone::setCenter(const float3 &f)
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{
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//limit boundaries to (0,1) square
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center = float3 (std::min(std::max(f.x, 0.f), 1.f), std::min(std::max(f.y, 0.f), 1.f), f.z);
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@ -302,7 +302,7 @@ void CRmgTemplateZone::setShape(std::vector<int3> shape)
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this->shape = shape;
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}
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int3 CRmgTemplateZone::getPos()
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int3 CRmgTemplateZone::getPos() const
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{
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return pos;
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}
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@ -441,7 +441,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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sel.clearSelection();
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for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
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{
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if (it->second.isObstacle())
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if (it->second.shouldBeBlocked()) //fill tiles that should be blocked with obstacles
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{
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auto obj = new CGObjectInstance();
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obj->ID = static_cast<Obj>(130);
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@ -473,7 +473,7 @@ bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance*
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//avoid borders
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if ((p.x < 3) || (w - p.x < 3) || (p.y < 3) || (h - p.y < 3))
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continue;
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if (!ti.isOccupied() && !ti.isObstacle() && (dist >= min_dist) && (dist > best_distance))
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if (!ti.isBlocked() && (dist >= min_dist) && (dist > best_distance))
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{
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best_distance = dist;
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pos = p;
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@ -521,7 +521,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
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{
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if (tileinfo.find(pos + p) != tileinfo.end())
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{
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tileinfo[pos + p].setOccupied(true);
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tileinfo[pos + p].setOccupied(ETileType::USED);
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}
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}
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for(auto it = tileinfo.begin(); it != tileinfo.end(); ++it)
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@ -547,10 +547,10 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
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if (it->first != visitable)
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{
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logGlobal->traceStream() << boost::format("Block at %d %d") % it->first.x % it->first.y;
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if (!it->second.isOccupied() && !it->second.isObstacle())
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if (it->second.isPossible())
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{
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tiles.push_back(it->first);
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it->second.setObstacle(true);
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it->second.setOccupied(ETileType::BLOCKED);
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}
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}
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}
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@ -562,7 +562,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
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return false;
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}
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auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand);
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tileinfo[guard_tile].setObstacle(false);
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tileinfo[guard_tile].setOccupied(ETileType::USED);
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auto guard = new CGCreature();
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guard->ID = Obj::RANDOM_MONSTER;
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guard->subID = 0;
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@ -14,19 +14,44 @@
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#include "../GameConstants.h"
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#include "CMapGenerator.h"
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#include "float3.h"
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#include "../int3.h"
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class CMapgenerator;
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class CMapGenerator;
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class CTileInfo;
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class int3;
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class CGObjectInstance;
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namespace ETemplateZoneType
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{
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enum ETemplateZoneType
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{
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PLAYER_START,
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CPU_START,
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TREASURE,
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JUNCTION
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};
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enum ETemplateZoneType
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{
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PLAYER_START,
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CPU_START,
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TREASURE,
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JUNCTION
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};
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}
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class DLL_LINKAGE CTileInfo
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{
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public:
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CTileInfo();
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int getNearestObjectDistance() const;
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void setNearestObjectDistance(int value);
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bool isBlocked() const;
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bool shouldBeBlocked() const;
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bool isPossible() const;
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bool isFree() const;
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void setOccupied(ETileType::ETileType value);
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ETerrainType getTerrainType() const;
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void setTerrainType(ETerrainType value);
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private:
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int nearestObjectDistance;
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ETileType::ETileType occupied;
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ETerrainType terrain;
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};
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/// The CRmgTemplateZone describes a zone in a template.
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class DLL_LINKAGE CRmgTemplateZone
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@ -49,27 +74,6 @@ public:
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private:
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int townCount, castleCount, townDensity, castleDensity;
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};
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class DLL_LINKAGE CTileInfo
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{
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public:
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CTileInfo();
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int getNearestObjectDistance() const;
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void setNearestObjectDistance(int value);
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bool isObstacle() const;
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void setObstacle(bool value);
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bool isOccupied() const;
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void setOccupied(bool value);
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ETerrainType getTerrainType() const;
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void setTerrainType(ETerrainType value);
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private:
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int nearestObjectDistance;
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bool obstacle;
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bool occupied;
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ETerrainType terrain;
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};
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CRmgTemplateZone();
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@ -101,8 +105,8 @@ public:
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void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
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float3 getCenter() const;
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void setCenter(float3 f);
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int3 getPos();
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void setCenter(const float3 &f);
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int3 getPos() const;
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void setPos(const int3 &pos);
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void addTile (const int3 &pos);
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