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Merge pull request #1429 from dydzio0614/creature-numeric-quantities
Implement numeric creature descriptions with config toggle on/off
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commit
8c52cbcd00
@ -29,6 +29,7 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/CGameState.h"
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#include "../../lib/CConfigHandler.h"
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void CHoverableArea::hover (bool on)
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{
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@ -256,7 +257,16 @@ void CArmyTooltip::init(const InfoAboutArmy &army)
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{
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//if =0 - we have no information about stack size at all
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if(slot.second.count)
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subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
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{
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if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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{
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subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
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}
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else
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{
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subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
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}
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}
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}
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subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
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@ -23,6 +23,19 @@
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VCMI_LIB_NAMESPACE_BEGIN
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const std::map<CCreature::CreatureQuantityId, std::string> CCreature::creatureQuantityRanges =
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{
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{CCreature::CreatureQuantityId::FEW, "1-4"},
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{CCreature::CreatureQuantityId::SEVERAL, "5-9"},
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{CCreature::CreatureQuantityId::PACK, "10-19"},
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{CCreature::CreatureQuantityId::LOTS, "20-49"},
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{CCreature::CreatureQuantityId::HORDE, "50-99"},
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{CCreature::CreatureQuantityId::THRONG, "100-249"},
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{CCreature::CreatureQuantityId::SWARM, "250-499"},
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{CCreature::CreatureQuantityId::ZOUNDS, "500-999"},
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{CCreature::CreatureQuantityId::LEGION, "1000+"}
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};
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int32_t CCreature::getIndex() const
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{
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return idNumber.toEnum();
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@ -185,25 +198,36 @@ std::string CCreature::getNameSingularTextID() const
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return TextIdentifier("creatures", modScope, identifier, "name", "singular" ).get();
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}
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int CCreature::getQuantityID(const int & quantity)
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CCreature::CreatureQuantityId CCreature::getQuantityID(const int & quantity)
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{
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if (quantity<5)
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return 1;
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return CCreature::CreatureQuantityId::FEW;
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if (quantity<10)
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return 2;
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return CCreature::CreatureQuantityId::SEVERAL;
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if (quantity<20)
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return 3;
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return CCreature::CreatureQuantityId::PACK;
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if (quantity<50)
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return 4;
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return CCreature::CreatureQuantityId::LOTS;
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if (quantity<100)
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return 5;
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return CCreature::CreatureQuantityId::HORDE;
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if (quantity<250)
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return 6;
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return CCreature::CreatureQuantityId::THRONG;
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if (quantity<500)
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return 7;
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return CCreature::CreatureQuantityId::SWARM;
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if (quantity<1000)
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return 8;
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return 9;
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return CCreature::CreatureQuantityId::ZOUNDS;
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return CCreature::CreatureQuantityId::LEGION;
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}
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std::string CCreature::getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId)
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{
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if(creatureQuantityRanges.find(quantityId) != creatureQuantityRanges.end())
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return creatureQuantityRanges.at(quantityId);
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logGlobal->error("Wrong quantityId: %d", (int)quantityId);
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assert(0);
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return "[ERROR]";
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}
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int CCreature::estimateCreatureCount(ui32 countID)
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@ -61,6 +61,19 @@ public:
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std::string smallIconName;
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std::string largeIconName;
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enum class CreatureQuantityId
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{
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FEW = 1,
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SEVERAL,
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PACK,
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LOTS,
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HORDE,
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THRONG,
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SWARM,
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ZOUNDS,
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LEGION
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};
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struct CreatureAnimation
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{
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struct RayColor {
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@ -185,7 +198,8 @@ public:
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bool isGood () const;
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bool isEvil () const;
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si32 maxAmount(const std::vector<si32> &res) const; //how many creatures can be bought
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static int getQuantityID(const int & quantity); //1 - a few, 2 - several, 3 - pack, 4 - lots, 5 - horde, 6 - throng, 7 - swarm, 8 - zounds, 9 - legion
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static CCreature::CreatureQuantityId getQuantityID(const int & quantity);
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static std::string getQuantityRangeStringForId(const CCreature::CreatureQuantityId & quantityId);
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static int estimateCreatureCount(ui32 countID); //reverse version of above function, returns middle of range
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bool isMyUpgrade(const CCreature *anotherCre) const;
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@ -240,6 +254,7 @@ public:
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private:
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void fillWarMachine();
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static const std::map<CreatureQuantityId, std::string> creatureQuantityRanges;
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};
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class DLL_LINKAGE CCreatureHandler : public CHandlerBase<CreatureID, Creature, CCreature, CreatureService>
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@ -10,6 +10,7 @@
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#include "StdInc.h"
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#include "CCreatureSet.h"
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#include "CConfigHandler.h"
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#include "CCreatureHandler.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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@ -372,9 +373,15 @@ std::string CCreatureSet::getRoughAmount(SlotID slot, int mode) const
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{
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/// Mode represent return string format
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/// "Pack" - 0, "A pack of" - 1, "a pack of" - 2
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int quantity = CCreature::getQuantityID(getStackCount(slot));
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if(quantity)
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return VLC->generaltexth->arraytxt[(174 + mode) + 3*CCreature::getQuantityID(getStackCount(slot))];
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CCreature::CreatureQuantityId quantity = CCreature::getQuantityID(getStackCount(slot));
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if((int)quantity)
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{
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if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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return CCreature::getQuantityRangeStringForId(quantity);
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return VLC->generaltexth->arraytxt[(174 + mode) + 3*(int)quantity];
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}
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return "";
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}
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@ -700,7 +707,7 @@ void CStackInstance::init()
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setNodeType(STACK_INSTANCE);
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}
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int CStackInstance::getQuantityID() const
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CCreature::CreatureQuantityId CStackInstance::getQuantityID() const
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{
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return CCreature::getQuantityID(count);
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}
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@ -814,10 +821,15 @@ void CStackInstance::setArmyObj(const CArmedInstance * ArmyObj)
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std::string CStackInstance::getQuantityTXT(bool capitalized) const
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{
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int quantity = getQuantityID();
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CCreature::CreatureQuantityId quantity = getQuantityID();
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if (quantity)
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return VLC->generaltexth->arraytxt[174 + quantity*3 - 1 - capitalized];
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if ((int)quantity)
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{
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if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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return CCreature::getQuantityRangeStringForId(quantity);
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return VLC->generaltexth->arraytxt[174 + (int)quantity*3 - 1 - capitalized];
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}
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else
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return "";
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}
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@ -27,7 +27,7 @@ class DLL_LINKAGE CStackBasicDescriptor
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{
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public:
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const CCreature *type;
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TQuantity count;
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TQuantity count; //exact quantity or quantity ID from CCreature::getQuantityID when getting info about enemy army
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CStackBasicDescriptor();
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CStackBasicDescriptor(CreatureID id, TQuantity Count);
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@ -93,7 +93,7 @@ public:
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std::string bonusToGraphics(const std::shared_ptr<Bonus>& bonus) const; //file name of graphics from StackSkills , in future possibly others
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virtual ui64 getPower() const;
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int getQuantityID() const;
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CCreature::CreatureQuantityId getQuantityID() const;
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std::string getQuantityTXT(bool capitalized = true) const;
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virtual int getExpRank() const;
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virtual int getLevel() const; //different for regular stack and commander
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@ -3105,7 +3105,7 @@ ArmyDescriptor::ArmyDescriptor(const CArmedInstance *army, bool detailed)
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if(detailed)
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(*this)[elem.first] = *elem.second;
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else
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(*this)[elem.first] = CStackBasicDescriptor(elem.second->type, elem.second->getQuantityID());
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(*this)[elem.first] = CStackBasicDescriptor(elem.second->type, (int)elem.second->getQuantityID());
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}
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}
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@ -14,6 +14,7 @@
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#include "../spells/CSpellHandler.h"
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#include "../NetPacks.h"
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#include "../CConfigHandler.h"
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#include "../CGeneralTextHandler.h"
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#include "../CModHandler.h"
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#include "../IGameCallback.h"
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@ -190,7 +191,10 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
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bd.player = h->tempOwner;
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bd.text.addTxt(MetaString::GENERAL_TXT, 421); //Much to your dismay, the %s is guarded by %s %s. Do you wish to fight the guards?
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bd.text.addReplacement(ID == Obj::CREATURE_GENERATOR1 ? MetaString::CREGENS : MetaString::CREGENS4, subID);
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bd.text.addReplacement(MetaString::ARRAY_TXT, 173 + Slots().begin()->second->getQuantityID()*3);
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if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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bd.text.addReplacement(CCreature::getQuantityRangeStringForId(Slots().begin()->second->getQuantityID()));
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else
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bd.text.addReplacement(MetaString::ARRAY_TXT, 173 + (int)Slots().begin()->second->getQuantityID()*3);
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bd.text.addReplacement(*Slots().begin()->second);
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cb->showBlockingDialog(&bd);
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return;
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@ -15,6 +15,7 @@
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CSoundBase.h"
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#include "../CConfigHandler.h"
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#include "../CModHandler.h"
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#include "../CHeroHandler.h"
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#include "../CSkillHandler.h"
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@ -101,9 +102,12 @@ std::string CGCreature::getHoverText(PlayerColor player) const
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std::string hoverName;
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MetaString ms;
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int pom = stacks.begin()->second->getQuantityID();
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pom = 172 + 3*pom;
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ms.addTxt(MetaString::ARRAY_TXT,pom);
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CCreature::CreatureQuantityId monsterQuantityId = stacks.begin()->second->getQuantityID();
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int quantityTextIndex = 172 + 3 * (int)monsterQuantityId;
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if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
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ms << CCreature::getQuantityRangeStringForId(monsterQuantityId);
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else
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ms.addTxt(MetaString::ARRAY_TXT, quantityTextIndex);
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ms << " " ;
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ms.addTxt(MetaString::CRE_PL_NAMES,subID);
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ms.toString(hoverName);
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