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Fixed #806.
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@ -311,7 +311,7 @@ void CSpellHandler::loadSpells()
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spells[spellID]->range.resize(4);
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int idx = 0;
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BOOST_FOREACH(const JsonNode &range, spell["ranges"].Vector())
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spells[spellID]->range[idx] = range.String();
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spells[spellID]->range[idx++] = range.String();
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}
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spells.push_back(spells[80]); //clone Acid Breath attributes for Acid Breath damage effect
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