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Fix tiny space issue and remove reference of SDL.h

This commit is contained in:
toneyisnow 2020-01-26 00:05:38 -08:00
parent 468584d469
commit 8db638c054
2 changed files with 2 additions and 4 deletions

View File

@ -739,10 +739,9 @@ void CPlayerInterface::battleUnitsChanged(const std::vector<UnitChanges> & units
if(unit->alive() && animation->isDead())
animation->setType(CCreatureAnim::HOLDING);
if (unit->isClone())
{
if(unit->isClone())
animation->shiftColor(ColorShifterDeepBlue::create());
}
//TODO: handle more cases
}
break;

View File

@ -11,7 +11,6 @@
#include "CAnimation.h"
#include <SDL_image.h>
#include <SDL.h>
#include "../CBitmapHandler.h"
#include "../Graphics.h"