mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Split audioh into soundh and musich. Derive both from a new CAudioBase class. Fixed crash when there is no sound card present.
This commit is contained in:
parent
1d5565b3a3
commit
8e2a6466e2
@ -1097,12 +1097,12 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int d
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if(startMoving) //animation of starting move; some units don't have this animation (ie. halberdier)
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{
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if (movedStack->creature->sounds.startMoving)
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CGI->audioh->playSound(movedStack->creature->sounds.startMoving);
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CGI->soundh->playSound(movedStack->creature->sounds.startMoving);
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handleStartMoving(number);
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}
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if(moveStarted)
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{
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moveSh = CGI->audioh->playSound(movedStack->creature->sounds.move, -1);
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moveSh = CGI->soundh->playSound(movedStack->creature->sounds.move, -1);
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CGI->curh->hide();
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creAnims[number]->setType(0);
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moveStarted = false;
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@ -1198,7 +1198,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int d
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if(creAnims[number]->framesInGroup(21)!=0) // some units don't have this animation (ie. halberdier)
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{
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if (movedStack->creature->sounds.endMoving) {
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CGI->audioh->playSound(movedStack->creature->sounds.endMoving);
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CGI->soundh->playSound(movedStack->creature->sounds.endMoving);
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}
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creAnims[number]->setType(21);
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@ -1213,7 +1213,7 @@ void CBattleInterface::stackMoved(int number, int destHex, bool endMoving, int d
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}
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creAnims[number]->setType(2); //resetting to default
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CGI->curh->show();
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CGI->audioh->stopSound(moveSh);
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CGI->soundh->stopSound(moveSh);
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}
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CStack curs = *LOCPLINT->cb->battleGetStackByID(number);
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@ -1287,13 +1287,13 @@ void CBattleInterface::stacksAreAttacked(std::vector<CBattleInterface::SStackAtt
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if(attackedInfos[g].killed)
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{
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CGI->audioh->playSound(attacked.creature->sounds.killed);
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CGI->soundh->playSound(attacked.creature->sounds.killed);
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creAnims[attackedInfos[g].ID]->setType(5); //death
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}
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else
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{
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// TODO: this block doesn't seems correct if the unit is defending.
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CGI->audioh->playSound(attacked.creature->sounds.wince);
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CGI->soundh->playSound(attacked.creature->sounds.wince);
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creAnims[attackedInfos[g].ID]->setType(3); //getting hit
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}
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}
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@ -1786,7 +1786,7 @@ void CBattleInterface::battleFinished(const BattleResult& br)
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CGI->curh->changeGraphic(0,0);
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SDL_Rect temp_rect = genRect(561, 470, (screen->w - 800)/2 + 165, (screen->h - 600)/2 + 19);
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CGI->audioh->stopMusic();
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CGI->musich->stopMusic();
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resWindow = new CBattleReslutWindow(br, temp_rect, this);
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LOCPLINT->pushInt(resWindow);
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}
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@ -1801,7 +1801,7 @@ void CBattleInterface::spellCast(SpellCast * sc)
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std::vector< std::string > anims; //for magic arrow and ice bolt
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if (spell.soundID != soundBase::invalid)
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CGI->audioh->playSound(spell.soundID);
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CGI->soundh->playSound(spell.soundID);
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switch(sc->id)
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{
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@ -2052,14 +2052,14 @@ void CBattleInterface::attackingShowHelper()
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// that is fixed. Once done, we can get rid of
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// attackingInfo->sh
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if (attackingInfo->sh == -1)
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attackingInfo->sh = CGI->audioh->playSound(aStack.creature->sounds.shoot);
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attackingInfo->sh = CGI->soundh->playSound(aStack.creature->sounds.shoot);
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creAnims[attackingInfo->ID]->setType(attackingInfo->shootingGroup);
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}
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else
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{
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// TODO: see comment above
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if (attackingInfo->sh == -1)
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attackingInfo->sh = CGI->audioh->playSound(aStack.creature->sounds.attack);
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attackingInfo->sh = CGI->soundh->playSound(aStack.creature->sounds.attack);
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if(aStack.creature->isDoubleWide())
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{
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switch(BattleInfo::mutualPosition(aStack.position+attackingInfo->posShiftDueToDist, attackingInfo->dest)) //attack direction
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@ -2792,36 +2792,36 @@ CBattleReslutWindow::CBattleReslutWindow(const BattleResult &br, const SDL_Rect
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case 0: //normal victory
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->audioh->playMusic(musicBase::winBattle);
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CGI->musich->playMusic(musicBase::winBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->audioh->playMusic(musicBase::loseCombat);
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CGI->musich->playMusic(musicBase::loseCombat);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background);
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}
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break;
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case 1: //flee
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->audioh->playMusic(musicBase::winBattle);
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CGI->musich->playMusic(musicBase::winBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->audioh->playMusic(musicBase::retreatBattle);
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CGI->musich->playMusic(musicBase::retreatBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background);
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}
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break;
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case 2: //surrender
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if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
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{
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CGI->audioh->playMusic(musicBase::winBattle);
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CGI->musich->playMusic(musicBase::winBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background);
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}
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else
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{
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CGI->audioh->playMusic(musicBase::surrenderBattle);
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CGI->musich->playMusic(musicBase::surrenderBattle);
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CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background);
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}
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break;
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@ -504,7 +504,7 @@ void CCastleInterface::close()
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LOCPLINT->adventureInt->select(town->visitingHero);
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LOCPLINT->castleInt = NULL;
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LOCPLINT->popIntTotally(this);
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CGI->audioh->stopMusic(5000);
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CGI->musich->stopMusic(5000);
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}
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void CCastleInterface::splitF()
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@ -25,7 +25,8 @@ class CAmbarCendamo;
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class CPreGameTextHandler;
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class CBuildingHandler;
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class CObjectHandler;
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class CAudioHandler;
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class CSoundHandler;
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class CMusicHandler;
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class CSemiLodHandler;
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class CDefObjInfoHandler;
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class CTownHandler;
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@ -55,7 +56,8 @@ public:
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CMapHandler * mh;
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CBuildingHandler * buildh;
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CObjectHandler * objh;
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CAudioHandler * audioh;
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CSoundHandler * soundh;
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CMusicHandler * musich;
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CSemiLodHandler * sspriteh;
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CDefObjInfoHandler * dobjinfo;
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CTownHandler * townh;
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@ -119,18 +119,21 @@ int main(int argc, char** argv)
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THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
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//initializing audio
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CAudioHandler * audioh = new CAudioHandler;
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// Note: because of interface button range, volume can only be a
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// multiple of 11, from 0 to 99.
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audioh->initAudio(88);
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cgi->audioh = audioh;
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cgi->soundh = new CSoundHandler;
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cgi->soundh->init();
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cgi->soundh->setVolume(88);
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cgi->musich = new CMusicHandler;
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cgi->musich->init();
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cgi->musich->setVolume(88);
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tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
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tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
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initDLL(::console,logfile);
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CGI->setFromLib();
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cgi->audioh->initCreaturesSounds(CGI->creh->creatures);
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cgi->audioh->initSpellsSounds(CGI->spellh->spells);
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cgi->soundh->initCreaturesSounds(CGI->creh->creatures);
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cgi->soundh->initSpellsSounds(CGI->spellh->spells);
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tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
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pomtime.getDif();
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cgi->curh = new CCursorHandler;
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@ -148,7 +151,7 @@ int main(int argc, char** argv)
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tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
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tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
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audioh->playMusic(musicBase::mainMenu, -1);
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cgi->musich->playMusic(musicBase::mainMenu, -1);
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StartInfo *options = new StartInfo(cpg->runLoop());
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if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
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@ -187,7 +190,7 @@ int main(int argc, char** argv)
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THC tlog0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
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cl.newGame(c,options);
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client = &cl;
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audioh->stopMusic();
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cgi->musich->stopMusic();
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boost::thread t(boost::bind(&CClient::run,&cl));
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}
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else //load game
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@ -196,7 +199,7 @@ int main(int argc, char** argv)
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boost::algorithm::erase_last(fname,".vlgm1");
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cl.load(fname);
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client = &cl;
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audioh->stopMusic();
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cgi->musich->stopMusic();
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boost::thread t(boost::bind(&CClient::run,&cl));
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}
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@ -150,9 +150,9 @@ void CPlayerInterface::yourTurn()
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* NEWDAY. And we don't play NEWMONTH. */
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int day = cb->getDate(1);
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if (day != 1)
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CGI->audioh->playSound(soundBase::newDay);
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CGI->soundh->playSound(soundBase::newDay);
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else
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CGI->audioh->playSound(soundBase::newWeek);
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CGI->soundh->playSound(soundBase::newWeek);
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adventureInt->infoBar.newDay(day);
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@ -820,7 +820,7 @@ void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
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void CPlayerInterface::openTownWindow(const CGTownInstance * town)
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{
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castleInt = new CCastleInterface(town);
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CGI->audioh->playMusic(castleInt->musicID, -1);
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CGI->musich->playMusic(castleInt->musicID, -1);
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LOCPLINT->pushInt(castleInt);
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}
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@ -1064,7 +1064,7 @@ void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std:
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showingDialog->cond.wait(un);
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}
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CGI->audioh->playSound(soundBase::heroNewLevel);
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CGI->soundh->playSound(soundBase::heroNewLevel);
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
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@ -1165,7 +1165,7 @@ void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID,
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switch(what)
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{
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case 1:
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CGI->audioh->playSound(soundBase::newBuilding);
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CGI->soundh->playSound(soundBase::newBuilding);
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castleInt->addBuilding(buildingID);
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break;
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case 2:
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@ -1181,7 +1181,7 @@ void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
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CGI->audioh->playMusicFromSet(CGI->audioh->battleMusics, -1);
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CGI->musich->playMusicFromSet(CGI->musich->battleMusics, -1);
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pushInt(battleInt);
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}
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@ -1389,7 +1389,7 @@ void CPlayerInterface::showComp(SComponent comp)
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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CGI->audioh->playSoundFromSet(CGI->audioh->pickupSounds);
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CGI->soundh->playSoundFromSet(CGI->soundh->pickupSounds);
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adventureInt->infoBar.showComp(&comp,4000);
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}
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@ -1421,7 +1421,7 @@ void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector
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if(makingTurn && listInt.size())
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{
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CGI->audioh->playSound(static_cast<soundBase::soundID>(soundID));
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CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
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showingDialog->set(true);
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pushInt(temp);
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}
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@ -1452,7 +1452,7 @@ void CPlayerInterface::showBlockingDialog( const std::string &text, const std::v
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{
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boost::unique_lock<boost::recursive_mutex> un(*pim);
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CGI->audioh->playSound(static_cast<soundBase::soundID>(soundID));
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CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
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if(!selection && cancel) //simple yes/no dialog
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{
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@ -1588,18 +1588,18 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
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#if 0
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// TODO
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if (hero is flying && sh == -1)
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sh = CGI->audioh->playSound(soundBase::horseFlying, -1);
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sh = CGI->soundh->playSound(soundBase::horseFlying, -1);
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}
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else if (hero is in a boat && sh = -1) {
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sh = CGI->audioh->playSound(soundBase::sound_todo, -1);
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sh = CGI->soundh->playSound(soundBase::sound_todo, -1);
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} else
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#endif
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{
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newTerrain = cb->getTileInfo(path.nodes[i].coord)->tertype;
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if (newTerrain != currentTerrain) {
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CGI->audioh->stopSound(sh);
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sh = CGI->audioh->playSound(CGI->audioh->horseSounds[newTerrain], -1);
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CGI->soundh->stopSound(sh);
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sh = CGI->soundh->playSound(CGI->soundh->horseSounds[newTerrain], -1);
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currentTerrain = newTerrain;
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}
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}
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@ -1612,7 +1612,7 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
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stillMoveHero.cond.wait(un);
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}
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CGI->audioh->stopSound(sh);
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CGI->soundh->stopSound(sh);
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//stillMoveHero = false;
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return result;
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@ -2000,7 +2000,7 @@ void CPreGame::scenHandleEv(SDL_Event& sEvent)
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{
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if (isItIn(&btns[i]->pos,sEvent.motion.x,sEvent.motion.y))
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{
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CGI->audioh->playSound(soundBase::button);
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CGI->soundh->playSound(soundBase::button);
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btns[i]->press(true);
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ourScenSel->pressed=(Button*)btns[i];
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}
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@ -2009,7 +2009,7 @@ void CPreGame::scenHandleEv(SDL_Event& sEvent)
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&& (sEvent.button.x>55) && (sEvent.button.x<372))
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{
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int py = ((sEvent.button.y-121)/25)+ourScenSel->mapsel.slid->whereAreWe;
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CGI->audioh->playSound(soundBase::button);
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CGI->soundh->playSound(soundBase::button);
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ourScenSel->mapsel.select(ourScenSel->mapsel.whichWL(py));
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}
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@ -2266,7 +2266,7 @@ StartInfo CPreGame::runLoop()
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current->highlighted=5;
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}
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if (current->highlighted)
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CGI->audioh->playSound(soundBase::button);
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CGI->soundh->playSound(soundBase::button);
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}
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else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
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{
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@ -2674,16 +2674,16 @@ CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface
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{
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musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
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}
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musicVolume->select(CGI->audioh->getMusicVolume(), 1);
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musicVolume->onChange = boost::bind(&CAudioHandler::setMusicVolume, CGI->audioh, _1);
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musicVolume->select(CGI->musich->getVolume(), 1);
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musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
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effectsVolume = new CHighlightableButtonsGroup(0, true);
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for(int i=0; i<10; ++i)
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{
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effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
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}
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effectsVolume->select(CGI->audioh->getSoundVolume(), 1);
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effectsVolume->onChange = boost::bind(&CAudioHandler::setSoundVolume, CGI->audioh, _1);
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effectsVolume->select(CGI->soundh->getVolume(), 1);
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effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
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}
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CSystemOptionsWindow::~CSystemOptionsWindow()
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@ -29,10 +29,40 @@ static boost::bimap<soundBase::soundID, std::string> sounds;
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// Not pretty, but there's only one music handler object in the game.
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static void musicFinishedCallbackC(void) {
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CGI->audioh->musicFinishedCallback();
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CGI->musich->musicFinishedCallback();
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}
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void CSoundHandler::initSounds()
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void CAudioBase::init()
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{
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if (initialized)
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return;
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|
||||
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
|
||||
{
|
||||
tlog1 << "Mix_OpenAudio error: %s!!!" << Mix_GetError() << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
void CAudioBase::release()
|
||||
{
|
||||
if (initialized) {
|
||||
Mix_CloseAudio();
|
||||
initialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CAudioBase::setVolume(unsigned int percent)
|
||||
{
|
||||
if (percent > 100)
|
||||
percent = 100;
|
||||
|
||||
volume = percent;
|
||||
}
|
||||
|
||||
CSoundHandler::CSoundHandler(): sndh(NULL)
|
||||
{
|
||||
// Map sound names
|
||||
#define VCMI_SOUND_NAME(x) ( soundBase::x,
|
||||
@ -50,13 +80,20 @@ void CSoundHandler::initSounds()
|
||||
soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
|
||||
soundBase::horseSubterranean, soundBase::horseLava,
|
||||
soundBase::horseWater, soundBase::horseRock;
|
||||
};
|
||||
|
||||
void CSoundHandler::init()
|
||||
{
|
||||
CAudioBase::init();
|
||||
|
||||
if (initialized)
|
||||
// Load sounds
|
||||
sndh = new CSndHandler(std::string(DATA_DIR "Data" PATHSEPARATOR "Heroes3.snd"));
|
||||
}
|
||||
|
||||
void CSoundHandler::freeSounds()
|
||||
void CSoundHandler::release()
|
||||
{
|
||||
if (initialized) {
|
||||
Mix_HaltChannel(-1);
|
||||
delete sndh;
|
||||
|
||||
@ -65,6 +102,9 @@ void CSoundHandler::freeSounds()
|
||||
if (it->second)
|
||||
Mix_FreeChunk(it->second);
|
||||
}
|
||||
}
|
||||
|
||||
CAudioBase::release();
|
||||
}
|
||||
|
||||
// Allocate an SDL chunk and cache it.
|
||||
@ -201,13 +241,11 @@ void CSoundHandler::initSpellsSounds(std::vector<CSpell> &spells)
|
||||
// Plays a sound, and return its channel so we can fade it out later
|
||||
int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
|
||||
{
|
||||
int channel;
|
||||
Mix_Chunk *chunk;
|
||||
|
||||
if (!sndh)
|
||||
if (!initialized)
|
||||
return -1;
|
||||
|
||||
chunk = GetSoundChunk(soundID);
|
||||
int channel;
|
||||
Mix_Chunk *chunk = GetSoundChunk(soundID);
|
||||
|
||||
if (chunk)
|
||||
{
|
||||
@ -230,27 +268,20 @@ int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
|
||||
|
||||
void CSoundHandler::stopSound( int handler )
|
||||
{
|
||||
if (handler != -1)
|
||||
if (initialized && handler != -1)
|
||||
Mix_HaltChannel(handler);
|
||||
}
|
||||
|
||||
// Sets the sound volume, from 0 (mute) to 100
|
||||
void CSoundHandler::setSoundVolume(unsigned int percent)
|
||||
void CSoundHandler::setVolume(unsigned int percent)
|
||||
{
|
||||
if (percent > 100)
|
||||
percent = 100;
|
||||
CAudioBase::setVolume(percent);
|
||||
|
||||
volume = percent;
|
||||
Mix_Volume(-1, (MIX_MAX_VOLUME * percent)/100);
|
||||
if (initialized)
|
||||
Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
|
||||
}
|
||||
|
||||
// Returns the current sound volume, from 0 (mute) to 100
|
||||
unsigned int CSoundHandler::getSoundVolume()
|
||||
{
|
||||
return volume;
|
||||
}
|
||||
|
||||
void CMusicHandler::initMusics()
|
||||
CMusicHandler::CMusicHandler(): currentMusic(NULL), nextMusic(NULL)
|
||||
{
|
||||
// Map music IDs
|
||||
#define VCMI_MUSIC_ID(x) ( musicBase::x ,
|
||||
@ -260,15 +291,22 @@ void CMusicHandler::initMusics()
|
||||
#undef VCMI_MUSIC_NAME
|
||||
#undef VCMI_MUSIC_FILE
|
||||
|
||||
Mix_HookMusicFinished(musicFinishedCallbackC);
|
||||
|
||||
// Vector for helper
|
||||
battleMusics += musicBase::combat1, musicBase::combat2,
|
||||
musicBase::combat3, musicBase::combat4;
|
||||
}
|
||||
|
||||
void CMusicHandler::freeMusics()
|
||||
void CMusicHandler::init()
|
||||
{
|
||||
CAudioBase::init();
|
||||
|
||||
if (initialized)
|
||||
Mix_HookMusicFinished(musicFinishedCallbackC);
|
||||
}
|
||||
|
||||
void CMusicHandler::release()
|
||||
{
|
||||
if (initialized) {
|
||||
Mix_HookMusicFinished(NULL);
|
||||
|
||||
musicMutex.lock();
|
||||
@ -283,12 +321,18 @@ void CMusicHandler::freeMusics()
|
||||
Mix_FreeMusic(nextMusic);
|
||||
|
||||
musicMutex.unlock();
|
||||
}
|
||||
|
||||
CAudioBase::release();
|
||||
}
|
||||
|
||||
// Plays a music
|
||||
// loop: -1 always repeats, 0=do not play, 1+=number of loops
|
||||
void CMusicHandler::playMusic(musicBase::musicID musicID, int loop)
|
||||
{
|
||||
if (!initialized)
|
||||
return;
|
||||
|
||||
std::string filename = DATA_DIR "Mp3" PATHSEPARATOR;
|
||||
filename += musics[musicID];
|
||||
|
||||
@ -328,6 +372,9 @@ void CMusicHandler::playMusicFromSet(std::vector<musicBase::musicID> &music_vec,
|
||||
// Stop and free the current music
|
||||
void CMusicHandler::stopMusic(int fade_ms)
|
||||
{
|
||||
if (!initialized)
|
||||
return;
|
||||
|
||||
musicMutex.lock();
|
||||
|
||||
if (currentMusic)
|
||||
@ -339,19 +386,12 @@ void CMusicHandler::stopMusic(int fade_ms)
|
||||
}
|
||||
|
||||
// Sets the music volume, from 0 (mute) to 100
|
||||
void CMusicHandler::setMusicVolume(unsigned int percent)
|
||||
void CMusicHandler::setVolume(unsigned int percent)
|
||||
{
|
||||
if (percent > 100)
|
||||
percent = 100;
|
||||
CAudioBase::setVolume(percent);
|
||||
|
||||
volume = percent;
|
||||
Mix_VolumeMusic((MIX_MAX_VOLUME * percent)/100);
|
||||
}
|
||||
|
||||
// Returns the current music volume, from 0 (mute) to 100
|
||||
unsigned int CMusicHandler::getMusicVolume()
|
||||
{
|
||||
return volume;
|
||||
if (initialized)
|
||||
Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
|
||||
}
|
||||
|
||||
// Called by SDL when a music finished.
|
||||
@ -375,33 +415,3 @@ void CMusicHandler::musicFinishedCallback(void)
|
||||
|
||||
musicMutex.unlock();
|
||||
}
|
||||
|
||||
void CAudioHandler::initAudio(unsigned int volume)
|
||||
{
|
||||
if (audioInitialized)
|
||||
return;
|
||||
|
||||
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
|
||||
{
|
||||
tlog1 << "Mix_OpenAudio error: %s!!!" << Mix_GetError() << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
audioInitialized = true;
|
||||
|
||||
initSounds();
|
||||
setSoundVolume(volume);
|
||||
initMusics();
|
||||
setMusicVolume(volume);
|
||||
}
|
||||
|
||||
CAudioHandler::~CAudioHandler()
|
||||
{
|
||||
if (!audioInitialized)
|
||||
return;
|
||||
|
||||
freeSounds();
|
||||
freeMusics();
|
||||
|
||||
Mix_CloseAudio();
|
||||
}
|
||||
|
@ -23,7 +23,21 @@ struct _Mix_Music;
|
||||
typedef struct _Mix_Music Mix_Music;
|
||||
struct Mix_Chunk;
|
||||
|
||||
class CSoundHandler
|
||||
class CAudioBase {
|
||||
protected:
|
||||
bool initialized;
|
||||
int volume; // from 0 (mute) to 100
|
||||
|
||||
public:
|
||||
CAudioBase(): initialized(false), volume(0) {};
|
||||
virtual void init() = 0;
|
||||
virtual void release() = 0;
|
||||
|
||||
virtual void setVolume(unsigned int percent);
|
||||
unsigned int getVolume() { return volume; };
|
||||
};
|
||||
|
||||
class CSoundHandler: public CAudioBase
|
||||
{
|
||||
private:
|
||||
CSndHandler *sndh;
|
||||
@ -32,29 +46,28 @@ private:
|
||||
std::map<soundBase::soundID, Mix_Chunk *> soundChunks;
|
||||
|
||||
Mix_Chunk *GetSoundChunk(soundBase::soundID soundID);
|
||||
int volume; // from 0 (mute) to 100
|
||||
|
||||
public:
|
||||
CSoundHandler(): sndh(NULL), volume(0) {};
|
||||
CSoundHandler();
|
||||
|
||||
void init();
|
||||
void release();
|
||||
|
||||
void initSounds();
|
||||
void freeSounds();
|
||||
void initCreaturesSounds(std::vector<CCreature> &creatures);
|
||||
void initSpellsSounds(std::vector<CSpell> &spells);
|
||||
void setVolume(unsigned int percent);
|
||||
|
||||
// Sounds
|
||||
int playSound(soundBase::soundID soundID, int repeats=0);
|
||||
int playSoundFromSet(std::vector<soundBase::soundID> &sound_vec);
|
||||
void stopSound(int handler);
|
||||
void setSoundVolume(unsigned int percent);
|
||||
unsigned int getSoundVolume();
|
||||
|
||||
// Sets
|
||||
std::vector<soundBase::soundID> pickupSounds;
|
||||
std::vector<soundBase::soundID> horseSounds;
|
||||
};
|
||||
|
||||
class CMusicHandler
|
||||
class CMusicHandler: public CAudioBase
|
||||
{
|
||||
private:
|
||||
// Because we use the SDL music callback, our music variables must
|
||||
@ -63,13 +76,13 @@ private:
|
||||
Mix_Music *currentMusic;
|
||||
Mix_Music *nextMusic;
|
||||
int nextMusicLoop;
|
||||
int volume; // from 0 (mute) to 100
|
||||
|
||||
public:
|
||||
CMusicHandler(): currentMusic(NULL), nextMusic(NULL), volume(0) {};
|
||||
CMusicHandler();
|
||||
|
||||
void initMusics();
|
||||
void freeMusics();
|
||||
void init();
|
||||
void release();
|
||||
void setVolume(unsigned int percent);
|
||||
|
||||
// Musics
|
||||
std::map<musicBase::musicID, std::string> musics;
|
||||
@ -78,21 +91,7 @@ public:
|
||||
void playMusic(musicBase::musicID musicID, int loop=1);
|
||||
void playMusicFromSet(std::vector<musicBase::musicID> &music_vec, int loop=1);
|
||||
void stopMusic(int fade_ms=1000);
|
||||
void setMusicVolume(unsigned int percent);
|
||||
unsigned int getMusicVolume();
|
||||
void musicFinishedCallback(void);
|
||||
};
|
||||
|
||||
class CAudioHandler: public CSoundHandler, public CMusicHandler
|
||||
{
|
||||
private:
|
||||
bool audioInitialized;
|
||||
|
||||
public:
|
||||
CAudioHandler(): audioInitialized(false) {};
|
||||
~CAudioHandler();
|
||||
|
||||
void initAudio(unsigned int volume = 90);
|
||||
};
|
||||
|
||||
#endif // __CMUSICHANDLER_H__
|
||||
|
Loading…
Reference in New Issue
Block a user