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It is now possible to define objects directly in mod.json instead of
using path to file with object definition
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@@ -39,7 +39,7 @@ public:
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/// local version of methods in ContentHandler
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/// returns true if loading was successful
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bool preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate);
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bool preloadModData(const std::string & modName, const JsonNode & fileList, bool validate);
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bool loadMod(const std::string & modName, bool validate);
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void loadCustom();
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void afterLoadFinalization();
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