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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG

This commit is contained in:
DjWarmonger 2014-05-30 07:33:32 +02:00
commit 8ea175ce95
6 changed files with 12 additions and 32 deletions

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@ -1213,7 +1213,6 @@ std::vector<const CGObjectInstance *> VCAI::getPossibleDestinations(HeroPtr h)
std::vector<const CGObjectInstance *> possibleDestinations; std::vector<const CGObjectInstance *> possibleDestinations;
for(const CGObjectInstance *obj : visitableObjs) for(const CGObjectInstance *obj : visitableObjs)
{ {
const int3 pos = obj->visitablePos();
if (isGoodForVisit(obj, h)) if (isGoodForVisit(obj, h))
{ {
possibleDestinations.push_back(obj); possibleDestinations.push_back(obj);
@ -1305,7 +1304,7 @@ void VCAI::wander(HeroPtr h)
if(townsReachable.size()) if(townsReachable.size())
{ {
boost::sort(townsReachable, compareReinforcements); boost::sort(townsReachable, compareReinforcements);
dests.emplace_back(townsReachable.back()); dests.push_back(townsReachable.back());
} }
else if(townsNotReachable.size()) else if(townsNotReachable.size())
{ {

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@ -24,12 +24,12 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
# define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__ * 10 + __GNUC_PATCHLEVEL__) # define GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__ * 10 + __GNUC_PATCHLEVEL__)
#endif #endif
#if !defined(__clang__) && defined(__GNUC__) && (GCC_VERSION < 460) #if !defined(__clang__) && defined(__GNUC__) && (GCC_VERSION < 470)
# error VCMI requires at least gcc-4.6 for successful compilation or clang-3.1. Please update your compiler # error VCMI requires at least gcc-4.7.2 for successful compilation or clang-3.1. Please update your compiler
#endif #endif
#if defined(__GNUC__) && (GCC_VERSION == 470 || GCC_VERSION == 471) #if defined(__GNUC__) && (GCC_VERSION == 470 || GCC_VERSION == 471)
# error This GCC version has buggy std::array::at version and should not be used. Please update to 4.7.2 or use 4.6.x. # error This GCC version has buggy std::array::at version and should not be used. Please update to 4.7.2 or later
#endif #endif
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
@ -42,11 +42,6 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size.");
# define CPP11_USE_INITIALIZERS_LIST # define CPP11_USE_INITIALIZERS_LIST
#endif #endif
//override keyword - not present in gcc-4.6
#if !defined(_MSC_VER) && !defined(__clang__) && !(defined(__GNUC__) && (GCC_VERSION >= 470))
# define override
#endif
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */
/* Suppress some compiler warnings */ /* Suppress some compiler warnings */
/* ---------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------------- */

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@ -332,7 +332,6 @@ void RemoveObject::applyFirstCl( CClient *cl )
CGI->mh->hideObject(o); CGI->mh->hideObject(o);
int3 pos = o->visitablePos();
//notify interfaces about removal //notify interfaces about removal
for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++) for(auto i=cl->playerint.begin(); i!=cl->playerint.end(); i++)
{ {

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@ -1268,21 +1268,6 @@ CGameState::CrossoverHeroesList CGameState::getCrossoverHeroesFromPreviousScenar
} }
} }
// Now we need to perform deep copies of all heroes
// The lambda below replaces pointer to a hero with a pointer to its deep copy.
auto replaceWithDeepCopy = [](CGHeroInstance *&hero)
{
// We cache map original hero => copy.
// We may be called multiple times with the same hero and should return a single copy.
static std::map<CGHeroInstance*, CGHeroInstance*> oldToCopy;
if(!oldToCopy[hero])
oldToCopy[hero] = CMemorySerializer::deepCopy(*hero).release();
hero = oldToCopy[hero];
};
range::for_each(crossoverHeroes.heroesFromAnyPreviousScenarios, replaceWithDeepCopy);
range::for_each(crossoverHeroes.heroesFromPreviousScenario, replaceWithDeepCopy);
return crossoverHeroes; return crossoverHeroes;
} }
@ -2808,7 +2793,7 @@ std::vector<CGameState::CampaignHeroReplacement> CGameState::generateCampaignHer
{ {
auto hero = *it; auto hero = *it;
crossoverHeroes.removeHeroFromBothLists(hero); crossoverHeroes.removeHeroFromBothLists(hero);
campaignHeroReplacements.push_back(CampaignHeroReplacement(hero, heroPlaceholder->id)); campaignHeroReplacements.push_back(CampaignHeroReplacement(CMemorySerializer::deepCopy(*hero).release(), heroPlaceholder->id));
} }
} }
} }
@ -2843,7 +2828,8 @@ std::vector<CGameState::CampaignHeroReplacement> CGameState::generateCampaignHer
auto heroPlaceholder = heroPlaceholders[i]; auto heroPlaceholder = heroPlaceholders[i];
if(crossoverHeroes.heroesFromPreviousScenario.size() > i) if(crossoverHeroes.heroesFromPreviousScenario.size() > i)
{ {
campaignHeroReplacements.push_back(CampaignHeroReplacement(crossoverHeroes.heroesFromPreviousScenario[i], heroPlaceholder->id)); auto hero = crossoverHeroes.heroesFromPreviousScenario[i];
campaignHeroReplacements.push_back(CampaignHeroReplacement(CMemorySerializer::deepCopy(*hero).release(), heroPlaceholder->id));
} }
} }

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@ -133,7 +133,8 @@ void CMapGenerator::addPlayerInfo()
{ {
player.canHumanPlay = true; player.canHumanPlay = true;
} }
auto itTeam = std::next(teamNumbers[j].begin(), rand.nextInt (teamNumbers[j].size()));
auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
player.team = TeamID(*itTeam); player.team = TeamID(*itTeam);
teamNumbers[j].erase(itTeam); teamNumbers[j].erase(itTeam);
map->players[pSettings.getColor().getNum()] = player; map->players[pSettings.getColor().getNum()] = player;
@ -215,4 +216,4 @@ void CMapGenerator::addHeaderInfo()
std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const
{ {
return zones; return zones;
} }

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@ -515,8 +515,8 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
auto points = object->getBlockedPos(); auto points = object->getBlockedPos();
if (object->isVisitable()) if (object->isVisitable())
points.emplace(pos + object->getVisitableOffset()); points.insert(pos + object->getVisitableOffset());
points.emplace(pos); points.insert(pos);
for(auto const &p : points) for(auto const &p : points)
{ {
if (tileinfo.find(pos + p) != tileinfo.end()) if (tileinfo.find(pos + p) != tileinfo.end())