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https://github.com/vcmi/vcmi.git
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Simplified applying of lobby packs
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parent
22f0ca67c6
commit
8ea69e457a
@ -451,7 +451,6 @@ static void mainLoop()
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while(1) //main SDL events loop
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{
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GH.input().fetchEvents();
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CSH->applyPacksOnLobbyScreen();
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GH.renderFrame();
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}
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}
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@ -76,8 +76,8 @@ extern std::atomic_bool androidTestServerReadyFlag;
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class CBaseForLobbyApply
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{
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public:
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virtual bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const = 0;
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virtual void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const = 0;
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virtual bool applyOnLobbyHandler(CServerHandler * handler, CPackForLobby & pack) const = 0;
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virtual void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, CPackForLobby & pack) const = 0;
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virtual ~CBaseForLobbyApply(){};
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template<typename U> static CBaseForLobbyApply * getApplier(const U * t = nullptr)
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{
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@ -88,40 +88,40 @@ public:
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template<typename T> class CApplyOnLobby : public CBaseForLobbyApply
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{
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public:
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bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
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bool applyOnLobbyHandler(CServerHandler * handler, CPackForLobby & pack) const override
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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T * ptr = static_cast<T *>(pack);
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T & ptr = static_cast<T &>(pack);
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ApplyOnLobbyHandlerNetPackVisitor visitor(*handler);
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logNetwork->trace("\tImmediately apply on lobby: %s", typeid(ptr).name());
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ptr->visit(visitor);
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ptr.visit(visitor);
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return visitor.getResult();
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}
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void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
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void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, CPackForLobby & pack) const override
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{
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T * ptr = static_cast<T *>(pack);
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T & ptr = static_cast<T &>(pack);
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ApplyOnLobbyScreenNetPackVisitor visitor(*handler, lobby);
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logNetwork->trace("\tApply on lobby from queue: %s", typeid(ptr).name());
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ptr->visit(visitor);
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ptr.visit(visitor);
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}
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};
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template<> class CApplyOnLobby<CPack>: public CBaseForLobbyApply
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{
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public:
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bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
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bool applyOnLobbyHandler(CServerHandler * handler, CPackForLobby & pack) const override
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{
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logGlobal->error("Cannot apply plain CPack!");
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assert(0);
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return false;
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}
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void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
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void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, CPackForLobby & pack) const override
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{
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logGlobal->error("Cannot apply plain CPack!");
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assert(0);
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@ -139,7 +139,6 @@ CServerHandler::~CServerHandler()
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CServerHandler::CServerHandler()
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: state(EClientState::NONE)
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, mx(std::make_shared<boost::recursive_mutex>())
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, networkClient(std::make_unique<NetworkClient>(*this))
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, client(nullptr)
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, loadMode(0)
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@ -170,7 +169,6 @@ void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::
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state = EClientState::NONE;
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mapToStart = nullptr;
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th = std::make_unique<CStopWatch>();
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packsForLobbyScreen.clear();
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c.reset();
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si = std::make_shared<StartInfo>();
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playerNames.clear();
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@ -321,19 +319,12 @@ void CServerHandler::onConnectionEstablished(const std::shared_ptr<NetworkConnec
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}
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}
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void CServerHandler::applyPacksOnLobbyScreen()
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void CServerHandler::applyPackOnLobbyScreen(CPackForLobby & pack)
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{
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boost::unique_lock<boost::recursive_mutex> lock(*mx);
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while(!packsForLobbyScreen.empty())
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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CPackForLobby * pack = packsForLobbyScreen.front();
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packsForLobbyScreen.pop_front();
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CBaseForLobbyApply * apply = applier->getApplier(CTypeList::getInstance().getTypeID(pack)); //find the applier
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apply->applyOnLobbyScreen(dynamic_cast<CLobbyScreen *>(SEL), this, pack);
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GH.windows().totalRedraw();
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delete pack;
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}
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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CBaseForLobbyApply * apply = applier->getApplier(CTypeList::getInstance().getTypeID(&pack)); //find the applier
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apply->applyOnLobbyScreen(dynamic_cast<CLobbyScreen *>(SEL), this, pack);
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GH.windows().totalRedraw();
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}
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std::set<PlayerColor> CServerHandler::getHumanColors()
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@ -956,23 +947,19 @@ void CServerHandler::onDisconnected(const std::shared_ptr<NetworkConnection> &)
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}
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else
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{
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auto lcd = new LobbyClientDisconnected();
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lcd->clientId = c->connectionID;
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boost::unique_lock<boost::recursive_mutex> lock(*mx);
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packsForLobbyScreen.push_back(lcd);
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LobbyClientDisconnected lcd;
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lcd.clientId = c->connectionID;
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applyPackOnLobbyScreen(lcd);
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}
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}
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}
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void CServerHandler::visitForLobby(CPackForLobby & lobbyPack)
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{
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if(applier->getApplier(CTypeList::getInstance().getTypeID(&lobbyPack))->applyOnLobbyHandler(this, &lobbyPack))
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if(applier->getApplier(CTypeList::getInstance().getTypeID(&lobbyPack))->applyOnLobbyHandler(this, lobbyPack))
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{
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if(!settings["session"]["headless"].Bool())
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{
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boost::unique_lock<boost::recursive_mutex> lock(*mx);
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packsForLobbyScreen.push_back(&lobbyPack);
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}
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applyPackOnLobbyScreen(lobbyPack);
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}
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}
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@ -83,21 +83,13 @@ public:
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/// structure to handle running server and connecting to it
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class CServerHandler : public IServerAPI, public LobbyInfo, public INetworkClientListener, boost::noncopyable
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{
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std::unique_ptr<NetworkClient> networkClient;
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friend class ApplyOnLobbyHandlerNetPackVisitor;
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std::unique_ptr<NetworkClient> networkClient;
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std::shared_ptr<CApplier<CBaseForLobbyApply>> applier;
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std::shared_ptr<boost::recursive_mutex> mx;
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std::list<CPackForLobby *> packsForLobbyScreen; //protected by mx
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std::shared_ptr<CMapInfo> mapToStart;
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std::vector<std::string> myNames;
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std::shared_ptr<HighScoreCalculation> highScoreCalc;
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std::function<void()> onConnectedCallback;
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void threadRunNetwork();
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@ -110,6 +102,7 @@ class CServerHandler : public IServerAPI, public LobbyInfo, public INetworkClien
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void onConnectionEstablished(const std::shared_ptr<NetworkConnection> &) override;
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void onDisconnected(const std::shared_ptr<NetworkConnection> &) override;
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void applyPackOnLobbyScreen(CPackForLobby & pack);
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public:
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std::shared_ptr<CConnection> c;
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@ -143,7 +136,6 @@ public:
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void resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names = nullptr);
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void startLocalServerAndConnect(const std::function<void()> & onConnected);
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void justConnectToServer(const std::string & addr, const ui16 port, const std::function<void()> & onConnected);
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void applyPacksOnLobbyScreen();
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// Helpers for lobby state access
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std::set<PlayerColor> getHumanColors();
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