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mirror of https://github.com/vcmi/vcmi.git synced 2025-04-13 11:40:38 +02:00

Simplified applying of lobby packs

This commit is contained in:
Ivan Savenko 2023-12-25 22:26:59 +02:00
parent 22f0ca67c6
commit 8ea69e457a
3 changed files with 23 additions and 45 deletions

View File

@ -451,7 +451,6 @@ static void mainLoop()
while(1) //main SDL events loop
{
GH.input().fetchEvents();
CSH->applyPacksOnLobbyScreen();
GH.renderFrame();
}
}

View File

@ -76,8 +76,8 @@ extern std::atomic_bool androidTestServerReadyFlag;
class CBaseForLobbyApply
{
public:
virtual bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const = 0;
virtual void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const = 0;
virtual bool applyOnLobbyHandler(CServerHandler * handler, CPackForLobby & pack) const = 0;
virtual void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, CPackForLobby & pack) const = 0;
virtual ~CBaseForLobbyApply(){};
template<typename U> static CBaseForLobbyApply * getApplier(const U * t = nullptr)
{
@ -88,40 +88,40 @@ public:
template<typename T> class CApplyOnLobby : public CBaseForLobbyApply
{
public:
bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
bool applyOnLobbyHandler(CServerHandler * handler, CPackForLobby & pack) const override
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
T * ptr = static_cast<T *>(pack);
T & ptr = static_cast<T &>(pack);
ApplyOnLobbyHandlerNetPackVisitor visitor(*handler);
logNetwork->trace("\tImmediately apply on lobby: %s", typeid(ptr).name());
ptr->visit(visitor);
ptr.visit(visitor);
return visitor.getResult();
}
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, CPackForLobby & pack) const override
{
T * ptr = static_cast<T *>(pack);
T & ptr = static_cast<T &>(pack);
ApplyOnLobbyScreenNetPackVisitor visitor(*handler, lobby);
logNetwork->trace("\tApply on lobby from queue: %s", typeid(ptr).name());
ptr->visit(visitor);
ptr.visit(visitor);
}
};
template<> class CApplyOnLobby<CPack>: public CBaseForLobbyApply
{
public:
bool applyOnLobbyHandler(CServerHandler * handler, void * pack) const override
bool applyOnLobbyHandler(CServerHandler * handler, CPackForLobby & pack) const override
{
logGlobal->error("Cannot apply plain CPack!");
assert(0);
return false;
}
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, void * pack) const override
void applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler, CPackForLobby & pack) const override
{
logGlobal->error("Cannot apply plain CPack!");
assert(0);
@ -139,7 +139,6 @@ CServerHandler::~CServerHandler()
CServerHandler::CServerHandler()
: state(EClientState::NONE)
, mx(std::make_shared<boost::recursive_mutex>())
, networkClient(std::make_unique<NetworkClient>(*this))
, client(nullptr)
, loadMode(0)
@ -170,7 +169,6 @@ void CServerHandler::resetStateForLobby(const StartInfo::EMode mode, const std::
state = EClientState::NONE;
mapToStart = nullptr;
th = std::make_unique<CStopWatch>();
packsForLobbyScreen.clear();
c.reset();
si = std::make_shared<StartInfo>();
playerNames.clear();
@ -321,19 +319,12 @@ void CServerHandler::onConnectionEstablished(const std::shared_ptr<NetworkConnec
}
}
void CServerHandler::applyPacksOnLobbyScreen()
void CServerHandler::applyPackOnLobbyScreen(CPackForLobby & pack)
{
boost::unique_lock<boost::recursive_mutex> lock(*mx);
while(!packsForLobbyScreen.empty())
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
CPackForLobby * pack = packsForLobbyScreen.front();
packsForLobbyScreen.pop_front();
CBaseForLobbyApply * apply = applier->getApplier(CTypeList::getInstance().getTypeID(pack)); //find the applier
apply->applyOnLobbyScreen(dynamic_cast<CLobbyScreen *>(SEL), this, pack);
GH.windows().totalRedraw();
delete pack;
}
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
CBaseForLobbyApply * apply = applier->getApplier(CTypeList::getInstance().getTypeID(&pack)); //find the applier
apply->applyOnLobbyScreen(dynamic_cast<CLobbyScreen *>(SEL), this, pack);
GH.windows().totalRedraw();
}
std::set<PlayerColor> CServerHandler::getHumanColors()
@ -956,23 +947,19 @@ void CServerHandler::onDisconnected(const std::shared_ptr<NetworkConnection> &)
}
else
{
auto lcd = new LobbyClientDisconnected();
lcd->clientId = c->connectionID;
boost::unique_lock<boost::recursive_mutex> lock(*mx);
packsForLobbyScreen.push_back(lcd);
LobbyClientDisconnected lcd;
lcd.clientId = c->connectionID;
applyPackOnLobbyScreen(lcd);
}
}
}
void CServerHandler::visitForLobby(CPackForLobby & lobbyPack)
{
if(applier->getApplier(CTypeList::getInstance().getTypeID(&lobbyPack))->applyOnLobbyHandler(this, &lobbyPack))
if(applier->getApplier(CTypeList::getInstance().getTypeID(&lobbyPack))->applyOnLobbyHandler(this, lobbyPack))
{
if(!settings["session"]["headless"].Bool())
{
boost::unique_lock<boost::recursive_mutex> lock(*mx);
packsForLobbyScreen.push_back(&lobbyPack);
}
applyPackOnLobbyScreen(lobbyPack);
}
}

View File

@ -83,21 +83,13 @@ public:
/// structure to handle running server and connecting to it
class CServerHandler : public IServerAPI, public LobbyInfo, public INetworkClientListener, boost::noncopyable
{
std::unique_ptr<NetworkClient> networkClient;
friend class ApplyOnLobbyHandlerNetPackVisitor;
std::unique_ptr<NetworkClient> networkClient;
std::shared_ptr<CApplier<CBaseForLobbyApply>> applier;
std::shared_ptr<boost::recursive_mutex> mx;
std::list<CPackForLobby *> packsForLobbyScreen; //protected by mx
std::shared_ptr<CMapInfo> mapToStart;
std::vector<std::string> myNames;
std::shared_ptr<HighScoreCalculation> highScoreCalc;
std::function<void()> onConnectedCallback;
void threadRunNetwork();
@ -110,6 +102,7 @@ class CServerHandler : public IServerAPI, public LobbyInfo, public INetworkClien
void onConnectionEstablished(const std::shared_ptr<NetworkConnection> &) override;
void onDisconnected(const std::shared_ptr<NetworkConnection> &) override;
void applyPackOnLobbyScreen(CPackForLobby & pack);
public:
std::shared_ptr<CConnection> c;
@ -143,7 +136,6 @@ public:
void resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names = nullptr);
void startLocalServerAndConnect(const std::function<void()> & onConnected);
void justConnectToServer(const std::string & addr, const ui16 port, const std::function<void()> & onConnected);
void applyPacksOnLobbyScreen();
// Helpers for lobby state access
std::set<PlayerColor> getHumanColors();