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Fixed creature`s aimed spell targeting.

This commit is contained in:
AlexVinS 2016-09-10 20:21:51 +03:00
parent f36b40e311
commit 8eca149eb3

View File

@ -1586,8 +1586,8 @@ void CBattleInterface::activateStack()
stackCanCastSpell = true;
if(randomSpellcaster)
creatureSpellToCast = -1; //spell will be set later on cast
creatureSpellToCast = curInt->cb->battleGetRandomStackSpell(s, CBattleInfoCallback::RANDOM_AIMED); //faerie dragon can cast only one spell until their next move
else
creatureSpellToCast = curInt->cb->battleGetRandomStackSpell(s, CBattleInfoCallback::RANDOM_AIMED); //faerie dragon can cast only one spell until their next move
//TODO: what if creature can cast BOTH random genie spell and aimed spell?
}
else
@ -1633,23 +1633,16 @@ void CBattleInterface::getPossibleActionsForStack(const CStack * stack)
{
if (stack->hasBonusOfType (Bonus::SPELLCASTER))
{
//TODO: poll possible spells
const CSpell * spell;
BonusList spellBonuses = *stack->getBonuses (Selector::type(Bonus::SPELLCASTER));
for (Bonus * spellBonus : spellBonuses)
if(creatureSpellToCast != -1)
{
spell = SpellID(spellBonus->subtype).toSpell();
const CSpell * spell = SpellID(creatureSpellToCast).toSpell();
PossibleActions act = getCasterAction(spell, stack);
if(act == NO_LOCATION)
logGlobal->error("NO_LOCATION action target is not yet supported for creatures");
else
possibleActions.push_back(act);
}
std::sort(possibleActions.begin(), possibleActions.end());
auto it = std::unique (possibleActions.begin(), possibleActions.end());
possibleActions.erase (it, possibleActions.end());
}
if (stack->hasBonusOfType (Bonus::RANDOM_SPELLCASTER))
possibleActions.push_back (RANDOM_GENIE_SPELL);