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Implemented "Allied Adventure Map AI" option

This commit is contained in:
Ivan Savenko
2023-06-29 19:09:47 +03:00
parent 21c45bd84f
commit 8efa7911b7
8 changed files with 22 additions and 41 deletions

View File

@@ -658,7 +658,6 @@ void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRan
{
PlayerSettings & playerSettings = scenarioOps->playerInfos[PlayerColor(i)];
playerSettings.compOnly = !playerInfo.canHumanPlay;
playerSettings.team = playerInfo.team;
playerSettings.castle = playerInfo.defaultCastle();
if(playerSettings.isControlledByAI() && playerSettings.name.empty())
{