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Open-source engine for Heroes of Might and Magic III
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2023-07-03 14:34:53 +03:00
.github vcmi: do not run tests on CI yet 2023-04-27 20:59:55 +03:00
AI Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
android Android Launcher: Remove unused settings + add scaling (#2239) 2023-06-21 17:18:28 +03:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
cmake_modules Fix build 2023-06-26 19:44:38 +03:00
config Added new settings to Launcher: 2023-07-03 14:34:53 +03:00
debian Merge beta -> develop 2023-04-26 22:48:08 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
lib Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor French map editor 2023-07-01 11:28:49 +02:00
Mods/vcmi Merge pull request #2237 from vcmi/fictive_connections 2023-06-25 19:57:08 +02:00
osx Add files via upload 2023-04-16 14:59:27 +02:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Fix build 2023-06-20 19:37:27 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Reverted debug changes 2023-06-27 16:27:46 +03:00
test Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CCallback.h Change Callback to abstract 2023-05-01 21:49:37 +04:00
ChangeLog.md Merge master -> develop 2023-04-28 22:57:25 +03:00
CMakeLists.txt Merge beta -> develop 2023-04-26 22:48:08 +03:00
CMakePresets.json vcmi: disable lua for GCC 2023-04-27 20:59:55 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Add download counter for 1.2.1 2023-04-28 21:33:19 +02:00
VCMI_global_debug.props
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)