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Fixed crash on opening creature window in battle
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parent
a115406fa3
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8f1a4fcb56
@ -789,7 +789,8 @@ void CStackWindow::init()
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}
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}
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CStackWindow::CStackWindow(const CStack * stack, bool popup):
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CStackWindow::CStackWindow(const CStack * stack, bool popup):
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CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0))
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CWindowObject(BORDERED | (popup ? RCLICK_POPUP : 0)),
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info(new StackWindowInfo())
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{
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{
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info->stackNode = stack->base;
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info->stackNode = stack->base;
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info->creature = stack->type;
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info->creature = stack->type;
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