mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Refactoring: use private pointer to CMapGenerator
This commit is contained in:
parent
97d73f47b0
commit
8f42cdea67
@ -274,6 +274,9 @@ void CMapGenerator::genZones()
|
||||
|
||||
auto tmpl = mapGenOptions->getMapTemplate();
|
||||
zones = tmpl->getZones(); //copy from template (refactor?)
|
||||
//immediately set gen pointer before taking any actions on zones
|
||||
for (auto zone : zones)
|
||||
zone.second->setGenPtr(this);
|
||||
|
||||
CZonePlacer placer(this);
|
||||
placer.placeZones(mapGenOptions, &rand);
|
||||
@ -295,23 +298,23 @@ void CMapGenerator::fillZones()
|
||||
//we need info about all town types to evaluate dwellings and pandoras with creatures properly
|
||||
//place main town in the middle
|
||||
for (auto it : zones)
|
||||
it.second->initTownType(this);
|
||||
it.second->initTownType();
|
||||
|
||||
//make sure there are some free tiles in the zone
|
||||
for (auto it : zones)
|
||||
it.second->initFreeTiles(this);
|
||||
it.second->initFreeTiles();
|
||||
|
||||
createDirectConnections(); //direct
|
||||
//make sure all connections are passable before creating borders
|
||||
for (auto it : zones)
|
||||
it.second->createBorder(this); //once direct connections are done
|
||||
it.second->createBorder(); //once direct connections are done
|
||||
|
||||
createConnections2(); //subterranean gates and monoliths
|
||||
|
||||
std::vector<CRmgTemplateZone*> treasureZones;
|
||||
for (auto it : zones)
|
||||
{
|
||||
it.second->fill(this);
|
||||
it.second->fill();
|
||||
if (it.second->getType() == ETemplateZoneType::TREASURE)
|
||||
treasureZones.push_back(it.second);
|
||||
}
|
||||
@ -320,12 +323,12 @@ void CMapGenerator::fillZones()
|
||||
createObstaclesCommon1();
|
||||
//set back original terrain for underground zones
|
||||
for (auto it : zones)
|
||||
it.second->createObstacles1(this);
|
||||
it.second->createObstacles1();
|
||||
createObstaclesCommon2();
|
||||
//place actual obstacles matching zone terrain
|
||||
for (auto it : zones)
|
||||
{
|
||||
it.second->createObstacles2(this);
|
||||
it.second->createObstacles2();
|
||||
}
|
||||
|
||||
#define PRINT_MAP_BEFORE_ROADS false
|
||||
@ -365,7 +368,7 @@ void CMapGenerator::fillZones()
|
||||
|
||||
for (auto it : zones)
|
||||
{
|
||||
it.second->connectRoads(this); //draw roads after everything else has been placed
|
||||
it.second->connectRoads(); //draw roads after everything else has been placed
|
||||
}
|
||||
|
||||
//find place for Grail
|
||||
@ -543,11 +546,11 @@ void CMapGenerator::createDirectConnections()
|
||||
if (guardPos.valid())
|
||||
{
|
||||
//zones can make paths only in their own area
|
||||
zoneA->connectWithCenter(this, guardPos, true);
|
||||
zoneB->connectWithCenter(this, guardPos, true);
|
||||
zoneA->connectWithCenter(guardPos, true);
|
||||
zoneB->connectWithCenter(guardPos, true);
|
||||
|
||||
bool monsterPresent = zoneA->addMonster(this, guardPos, connection.getGuardStrength(), false, true);
|
||||
zoneB->updateDistances(this, guardPos); //place next objects away from guard in both zones
|
||||
bool monsterPresent = zoneA->addMonster(guardPos, connection.getGuardStrength(), false, true);
|
||||
zoneB->updateDistances(guardPos); //place next objects away from guard in both zones
|
||||
|
||||
//set free tile only after connection is made to the center of the zone
|
||||
if (!monsterPresent)
|
||||
@ -638,20 +641,20 @@ void CMapGenerator::createConnections2()
|
||||
|
||||
if (distanceFromA > 5 && distanceFromB > 5)
|
||||
{
|
||||
if (zoneA->areAllTilesAvailable(this, gate1, tile, tilesBlockedByObject) &&
|
||||
zoneB->areAllTilesAvailable(this, gate2, otherTile, tilesBlockedByObject))
|
||||
if (zoneA->areAllTilesAvailable(gate1, tile, tilesBlockedByObject) &&
|
||||
zoneB->areAllTilesAvailable(gate2, otherTile, tilesBlockedByObject))
|
||||
{
|
||||
if (zoneA->getAccessibleOffset(this, sgt, tile).valid() && zoneB->getAccessibleOffset(this, sgt, otherTile).valid())
|
||||
if (zoneA->getAccessibleOffset(sgt, tile).valid() && zoneB->getAccessibleOffset(sgt, otherTile).valid())
|
||||
{
|
||||
EObjectPlacingResult::EObjectPlacingResult result1 = zoneA->tryToPlaceObjectAndConnectToPath(this, gate1, tile);
|
||||
EObjectPlacingResult::EObjectPlacingResult result2 = zoneB->tryToPlaceObjectAndConnectToPath(this, gate2, otherTile);
|
||||
EObjectPlacingResult::EObjectPlacingResult result1 = zoneA->tryToPlaceObjectAndConnectToPath(gate1, tile);
|
||||
EObjectPlacingResult::EObjectPlacingResult result2 = zoneB->tryToPlaceObjectAndConnectToPath(gate2, otherTile);
|
||||
|
||||
if ((result1 == EObjectPlacingResult::SUCCESS) && (result2 == EObjectPlacingResult::SUCCESS))
|
||||
{
|
||||
zoneA->placeObject(this, gate1, tile);
|
||||
zoneA->guardObject(this, gate1, strength, true, true);
|
||||
zoneB->placeObject(this, gate2, otherTile);
|
||||
zoneB->guardObject(this, gate2, strength, true, true);
|
||||
zoneA->placeObject(gate1, tile);
|
||||
zoneA->guardObject(gate1, strength, true, true);
|
||||
zoneB->placeObject(gate2, otherTile);
|
||||
zoneB->guardObject(gate2, strength, true, true);
|
||||
guardPos = tile; //set to break the loop
|
||||
break;
|
||||
}
|
||||
|
@ -163,11 +163,17 @@ CRmgTemplateZone::CRmgTemplateZone() :
|
||||
terrainType (ETerrainType::GRASS),
|
||||
zoneMonsterStrength(EMonsterStrength::ZONE_NORMAL),
|
||||
minGuardedValue(0),
|
||||
questArtZone(nullptr)
|
||||
questArtZone(nullptr),
|
||||
gen(nullptr)
|
||||
{
|
||||
terrainTypes = getDefaultTerrainTypes();
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::setGenPtr(CMapGenerator * Gen)
|
||||
{
|
||||
gen = Gen;
|
||||
}
|
||||
|
||||
TRmgTemplateZoneId CRmgTemplateZone::getId() const
|
||||
{
|
||||
return id;
|
||||
@ -396,7 +402,7 @@ std::set<int3> CRmgTemplateZone::getPossibleTiles() const
|
||||
return possibleTiles;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::discardDistantTiles (CMapGenerator* gen, float distance)
|
||||
void CRmgTemplateZone::discardDistantTiles (float distance)
|
||||
{
|
||||
//TODO: mark tiles beyond zone as unavailable, but allow to connect with adjacent zones
|
||||
|
||||
@ -419,9 +425,9 @@ void CRmgTemplateZone::clearTiles()
|
||||
tileinfo.clear();
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::initFreeTiles (CMapGenerator* gen)
|
||||
void CRmgTemplateZone::initFreeTiles ()
|
||||
{
|
||||
vstd::copy_if (tileinfo, vstd::set_inserter(possibleTiles), [gen](const int3 &tile) -> bool
|
||||
vstd::copy_if (tileinfo, vstd::set_inserter(possibleTiles), [this](const int3 &tile) -> bool
|
||||
{
|
||||
return gen->isPossible(tile);
|
||||
});
|
||||
@ -432,12 +438,12 @@ void CRmgTemplateZone::initFreeTiles (CMapGenerator* gen)
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::createBorder(CMapGenerator* gen)
|
||||
void CRmgTemplateZone::createBorder()
|
||||
{
|
||||
for (auto tile : tileinfo)
|
||||
{
|
||||
bool edge = false;
|
||||
gen->foreach_neighbour(tile, [this, gen, &edge](int3 &pos)
|
||||
gen->foreach_neighbour(tile, [this, &edge](int3 &pos)
|
||||
{
|
||||
if (edge)
|
||||
return; //optimization - do it only once
|
||||
@ -445,7 +451,7 @@ void CRmgTemplateZone::createBorder(CMapGenerator* gen)
|
||||
{
|
||||
//we are edge if at least one tile does not belong to zone
|
||||
//mark all nearby tiles blocked and we're done
|
||||
gen->foreach_neighbour (pos, [this, gen](int3 &nearbyPos)
|
||||
gen->foreach_neighbour (pos, [this](int3 &nearbyPos)
|
||||
{
|
||||
if (gen->isPossible(nearbyPos))
|
||||
gen->setOccupied(nearbyPos, ETileType::BLOCKED);
|
||||
@ -456,7 +462,7 @@ void CRmgTemplateZone::createBorder(CMapGenerator* gen)
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::fractalize(CMapGenerator* gen)
|
||||
void CRmgTemplateZone::fractalize()
|
||||
{
|
||||
for (auto tile : tileinfo)
|
||||
{
|
||||
@ -559,11 +565,11 @@ void CRmgTemplateZone::fractalize(CMapGenerator* gen)
|
||||
}
|
||||
|
||||
//connect with all the paths
|
||||
crunchPath(gen, node, findClosestTile(freePaths, node), true, &freePaths);
|
||||
crunchPath(node, findClosestTile(freePaths, node), true, &freePaths);
|
||||
//connect with nearby nodes
|
||||
for (auto nearbyNode : nearbyNodes)
|
||||
{
|
||||
crunchPath(gen, node, nearbyNode, true, &freePaths);
|
||||
crunchPath(node, nearbyNode, true, &freePaths);
|
||||
}
|
||||
}
|
||||
for (auto node : nodes)
|
||||
@ -630,16 +636,16 @@ void CRmgTemplateZone::fractalize(CMapGenerator* gen)
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::connectLater(CMapGenerator* gen)
|
||||
void CRmgTemplateZone::connectLater()
|
||||
{
|
||||
for (const int3 node : tilesToConnectLater)
|
||||
{
|
||||
if (!connectWithCenter(gen, node, true))
|
||||
if (!connectWithCenter(node, true))
|
||||
logGlobal->error("Failed to connect node %s with center of the zone", node.toString());
|
||||
}
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles)
|
||||
bool CRmgTemplateZone::crunchPath(const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles)
|
||||
{
|
||||
/*
|
||||
make shortest path with free tiles, reachning dst or closest already free tile. Avoid blocks.
|
||||
@ -661,7 +667,7 @@ do not leave zone border
|
||||
|
||||
auto lastDistance = distance;
|
||||
|
||||
auto processNeighbours = [this, gen, ¤tPos, dst, &distance, &result, &end, clearedTiles](int3 &pos)
|
||||
auto processNeighbours = [this, ¤tPos, dst, &distance, &result, &end, clearedTiles](int3 &pos)
|
||||
{
|
||||
if (!result) //not sure if lambda is worth it...
|
||||
{
|
||||
@ -707,7 +713,7 @@ do not leave zone border
|
||||
//try any nearby tiles, even if its not closer than current
|
||||
float lastDistance = 2 * distance; //start with significantly larger value
|
||||
|
||||
auto processNeighbours2 = [this, gen, ¤tPos, dst, &lastDistance, &anotherPos, &end, clearedTiles](int3 &pos)
|
||||
auto processNeighbours2 = [this, ¤tPos, dst, &lastDistance, &anotherPos, &end, clearedTiles](int3 &pos)
|
||||
{
|
||||
if (currentPos.dist2dSQ(dst) < lastDistance) //try closest tiles from all surrounding unused tiles
|
||||
{
|
||||
@ -752,7 +758,7 @@ boost::heap::priority_queue<CRmgTemplateZone::TDistance, boost::heap::compare<CR
|
||||
return boost::heap::priority_queue<TDistance, boost::heap::compare<NodeComparer>>();
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int3& dst)
|
||||
bool CRmgTemplateZone::createRoad(const int3& src, const int3& dst)
|
||||
{
|
||||
//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
|
||||
|
||||
@ -797,7 +803,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
|
||||
bool directNeighbourFound = false;
|
||||
float movementCost = 1;
|
||||
|
||||
auto foo = [gen, this, &pq, &distances, &closed, &cameFrom, ¤tNode, ¤tTile, &node, &dst, &directNeighbourFound, &movementCost](int3& pos) -> void
|
||||
auto foo = [this, &pq, &distances, &closed, &cameFrom, ¤tNode, ¤tTile, &node, &dst, &directNeighbourFound, &movementCost](int3& pos) -> void
|
||||
{
|
||||
if (vstd::contains(closed, pos)) //we already visited that node
|
||||
return;
|
||||
@ -842,7 +848,7 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
|
||||
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onlyStraight)
|
||||
bool CRmgTemplateZone::connectPath(const int3& src, bool onlyStraight)
|
||||
///connect current tile to any other free tile within zone
|
||||
{
|
||||
//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
|
||||
@ -881,7 +887,7 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
|
||||
}
|
||||
else
|
||||
{
|
||||
auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
|
||||
auto foo = [this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
|
||||
{
|
||||
if (vstd::contains(closed, pos))
|
||||
return;
|
||||
@ -919,7 +925,7 @@ bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onl
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::connectWithCenter(CMapGenerator* gen, const int3& src, bool onlyStraight)
|
||||
bool CRmgTemplateZone::connectWithCenter(const int3& src, bool onlyStraight)
|
||||
///connect current tile to any other free tile within zone
|
||||
{
|
||||
//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
|
||||
@ -955,7 +961,7 @@ bool CRmgTemplateZone::connectWithCenter(CMapGenerator* gen, const int3& src, bo
|
||||
}
|
||||
else
|
||||
{
|
||||
auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
|
||||
auto foo = [this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
|
||||
{
|
||||
if (vstd::contains(closed, pos))
|
||||
return;
|
||||
@ -1010,7 +1016,7 @@ void CRmgTemplateZone::addToConnectLater(const int3& src)
|
||||
tilesToConnectLater.insert(src);
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles, bool zoneGuard)
|
||||
bool CRmgTemplateZone::addMonster(int3 &pos, si32 strength, bool clearSurroundingTiles, bool zoneGuard)
|
||||
{
|
||||
//precalculate actual (randomized) monster strength based on this post
|
||||
//http://forum.vcmi.eu/viewtopic.php?p=12426#12426
|
||||
@ -1066,12 +1072,12 @@ bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength,
|
||||
//will be set during initialization
|
||||
guard->putStack(SlotID(0), hlp);
|
||||
|
||||
placeObject(gen, guard, pos);
|
||||
placeObject(guard, pos);
|
||||
|
||||
if (clearSurroundingTiles)
|
||||
{
|
||||
//do not spawn anything near monster
|
||||
gen->foreach_neighbour (pos, [gen](int3 pos)
|
||||
gen->foreach_neighbour (pos, [this](int3 pos)
|
||||
{
|
||||
if (gen->isPossible(pos))
|
||||
gen->setOccupied(pos, ETileType::FREE);
|
||||
@ -1081,7 +1087,7 @@ bool CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength,
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float minDistance, const CTreasureInfo& treasureInfo)
|
||||
bool CRmgTemplateZone::createTreasurePile(int3 &pos, float minDistance, const CTreasureInfo& treasureInfo)
|
||||
{
|
||||
CTreasurePileInfo info;
|
||||
|
||||
@ -1103,7 +1109,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
||||
|
||||
for (auto treasurePos : treasures)
|
||||
{
|
||||
gen->foreach_neighbour(treasurePos.first, [gen, &boundary](int3 pos)
|
||||
gen->foreach_neighbour(treasurePos.first, [&boundary](int3 pos)
|
||||
{
|
||||
boundary.insert(pos);
|
||||
});
|
||||
@ -1121,7 +1127,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
||||
break;
|
||||
}
|
||||
|
||||
ObjectInfo oi = getRandomObject(gen, info, desiredValue, maxValue, currentValue);
|
||||
ObjectInfo oi = getRandomObject(info, desiredValue, maxValue, currentValue);
|
||||
if (!oi.value) //0 value indicates no object
|
||||
{
|
||||
vstd::erase_if_present(treasures, info.nextTreasurePos);
|
||||
@ -1175,7 +1181,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
||||
if (gen->isPossible(tile)) //we can place new treasure only on possible tile
|
||||
{
|
||||
bool here = true;
|
||||
gen->foreach_neighbour (tile, [gen, &here, minDistance](int3 pos)
|
||||
gen->foreach_neighbour (tile, [this, &here, minDistance](int3 pos)
|
||||
{
|
||||
if (!(gen->isBlocked(pos) || gen->isPossible(pos)) || gen->getNearestObjectDistance(pos) < minDistance)
|
||||
here = false;
|
||||
@ -1227,7 +1233,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
||||
gen->setOccupied(tile, ETileType::BLOCKED); //so that crunch path doesn't cut through objects
|
||||
}
|
||||
|
||||
if (!connectPath (gen, closestTile, false)) //this place is sealed off, need to find new position
|
||||
if (!connectPath (closestTile, false)) //this place is sealed off, need to find new position
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -1269,9 +1275,9 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
||||
int3 visitableOffset = treasure.second->getVisitableOffset();
|
||||
if (treasure.second->ID == Obj::SEER_HUT) //FIXME: find generic solution or figure out why Seer Hut doesn't behave correctly
|
||||
visitableOffset.x += 1;
|
||||
placeObject(gen, treasure.second, treasure.first + visitableOffset);
|
||||
placeObject(treasure.second, treasure.first + visitableOffset);
|
||||
}
|
||||
if (addMonster(gen, guardPos, currentValue, false))
|
||||
if (addMonster(guardPos, currentValue, false))
|
||||
{//block only if the object is guarded
|
||||
for (auto tile : boundary)
|
||||
{
|
||||
@ -1279,7 +1285,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
||||
gen->setOccupied(tile, ETileType::BLOCKED);
|
||||
}
|
||||
//do not spawn anything near monster
|
||||
gen->foreach_neighbour(guardPos, [gen](int3 pos)
|
||||
gen->foreach_neighbour(guardPos, [this](int3 pos)
|
||||
{
|
||||
if (gen->isPossible(pos))
|
||||
gen->setOccupied(pos, ETileType::FREE);
|
||||
@ -1312,17 +1318,17 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
|
||||
return false;
|
||||
}
|
||||
}
|
||||
void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
||||
void CRmgTemplateZone::initTownType ()
|
||||
{
|
||||
//FIXME: handle case that this player is not present -> towns should be set to neutral
|
||||
int totalTowns = 0;
|
||||
|
||||
//cut a ring around town to ensure crunchPath always hits it.
|
||||
auto cutPathAroundTown = [gen, this](const CGTownInstance * town)
|
||||
auto cutPathAroundTown = [this](const CGTownInstance * town)
|
||||
{
|
||||
for (auto blockedTile : town->getBlockedPos())
|
||||
{
|
||||
gen->foreach_neighbour(blockedTile, [gen, town](const int3& pos)
|
||||
gen->foreach_neighbour(blockedTile, [this, town](const int3& pos)
|
||||
{
|
||||
if (gen->isPossible(pos))
|
||||
gen->setOccupied(pos, ETileType::FREE);
|
||||
@ -1330,7 +1336,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
||||
}
|
||||
};
|
||||
|
||||
auto addNewTowns = [&totalTowns, gen, this, &cutPathAroundTown](int count, bool hasFort, PlayerColor player)
|
||||
auto addNewTowns = [&totalTowns, this, &cutPathAroundTown](int count, bool hasFort, PlayerColor player)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
@ -1367,7 +1373,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
||||
//register MAIN town of zone
|
||||
gen->registerZone(town->subID);
|
||||
//first town in zone goes in the middle
|
||||
placeObject(gen, town, getPos() + town->getVisitableOffset(), true);
|
||||
placeObject(town, getPos() + town->getVisitableOffset(), true);
|
||||
cutPathAroundTown(town);
|
||||
setPos(town->visitablePos()); //roads lead to mian town
|
||||
}
|
||||
@ -1391,12 +1397,12 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
||||
townType = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
|
||||
|
||||
if (townType == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
|
||||
randomizeTownType(gen);
|
||||
randomizeTownType();
|
||||
}
|
||||
else //no player - randomize town
|
||||
{
|
||||
player = PlayerColor::NEUTRAL;
|
||||
randomizeTownType(gen);
|
||||
randomizeTownType();
|
||||
}
|
||||
|
||||
auto townFactory = VLC->objtypeh->getHandlerFor(Obj::TOWN, townType);
|
||||
@ -1412,7 +1418,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
||||
town->possibleSpells.push_back(spell->id);
|
||||
}
|
||||
//towns are big objects and should be centered around visitable position
|
||||
placeObject(gen, town, getPos() + town->getVisitableOffset(), true);
|
||||
placeObject(town, getPos() + town->getVisitableOffset(), true);
|
||||
cutPathAroundTown(town);
|
||||
setPos(town->visitablePos()); //roads lead to mian town
|
||||
|
||||
@ -1443,7 +1449,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
||||
}
|
||||
else //randomize town types for any other zones as well
|
||||
{
|
||||
randomizeTownType(gen);
|
||||
randomizeTownType();
|
||||
}
|
||||
|
||||
addNewTowns (neutralTowns.getCastleCount(), true, PlayerColor::NEUTRAL);
|
||||
@ -1463,12 +1469,12 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
|
||||
else if (monsterTypes.size())
|
||||
townType = *RandomGeneratorUtil::nextItem(monsterTypes, gen->rand); //this happens in Clash of Dragons in treasure zones, where all towns are banned
|
||||
else //just in any case
|
||||
randomizeTownType(gen);
|
||||
randomizeTownType();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::randomizeTownType (CMapGenerator* gen)
|
||||
void CRmgTemplateZone::randomizeTownType ()
|
||||
{
|
||||
if (townTypes.size())
|
||||
townType = *RandomGeneratorUtil::nextItem(townTypes, gen->rand);
|
||||
@ -1476,7 +1482,7 @@ void CRmgTemplateZone::randomizeTownType (CMapGenerator* gen)
|
||||
townType = *RandomGeneratorUtil::nextItem(getDefaultTownTypes(), gen->rand); //it is possible to have zone with no towns allowed, we still need some
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::initTerrainType (CMapGenerator* gen)
|
||||
void CRmgTemplateZone::initTerrainType ()
|
||||
{
|
||||
|
||||
if (matchTerrainToTown && townType != ETownType::NEUTRAL)
|
||||
@ -1496,17 +1502,17 @@ void CRmgTemplateZone::initTerrainType (CMapGenerator* gen)
|
||||
terrainType = ETerrainType::DIRT;
|
||||
}
|
||||
|
||||
paintZoneTerrain (gen, terrainType);
|
||||
paintZoneTerrain (terrainType);
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType)
|
||||
void CRmgTemplateZone::paintZoneTerrain (ETerrainType terrainType)
|
||||
{
|
||||
std::vector<int3> tiles(tileinfo.begin(), tileinfo.end());
|
||||
gen->editManager->getTerrainSelection().setSelection(tiles);
|
||||
gen->editManager->drawTerrain(terrainType, &gen->rand);
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
|
||||
bool CRmgTemplateZone::placeMines ()
|
||||
{
|
||||
static const Res::ERes woodOre[] = {Res::ERes::WOOD, Res::ERes::ORE};
|
||||
static const Res::ERes preciousResources[] = {Res::ERes::GEMS, Res::ERes::CRYSTAL, Res::ERes::MERCURY, Res::ERes::SULFUR};
|
||||
@ -1559,7 +1565,7 @@ bool CRmgTemplateZone::placeMines (CMapGenerator* gen)
|
||||
return true;
|
||||
}
|
||||
|
||||
EObjectPlacingResult::EObjectPlacingResult CRmgTemplateZone::tryToPlaceObjectAndConnectToPath(CMapGenerator* gen, CGObjectInstance *obj, int3 &pos)
|
||||
EObjectPlacingResult::EObjectPlacingResult CRmgTemplateZone::tryToPlaceObjectAndConnectToPath(CGObjectInstance *obj, int3 &pos)
|
||||
{
|
||||
//check if we can find a path around this object. Tiles will be set to "USED" after object is successfully placed.
|
||||
obj->pos = pos;
|
||||
@ -1569,13 +1575,13 @@ EObjectPlacingResult::EObjectPlacingResult CRmgTemplateZone::tryToPlaceObjectAnd
|
||||
if (gen->map->isInTheMap(tile))
|
||||
gen->setOccupied(tile, ETileType::BLOCKED);
|
||||
}
|
||||
int3 accessibleOffset = getAccessibleOffset(gen, obj->appearance, pos);
|
||||
int3 accessibleOffset = getAccessibleOffset(obj->appearance, pos);
|
||||
if (!accessibleOffset.valid())
|
||||
{
|
||||
logGlobal->warn("Cannot access required object at position %s, retrying", pos.toString());
|
||||
return EObjectPlacingResult::CANNOT_FIT;
|
||||
}
|
||||
if (!connectPath(gen, accessibleOffset, true))
|
||||
if (!connectPath(accessibleOffset, true))
|
||||
{
|
||||
logGlobal->trace("Failed to create path to required object at position %s, retrying", pos.toString());
|
||||
return EObjectPlacingResult::SEALED_OFF;
|
||||
@ -1584,7 +1590,7 @@ EObjectPlacingResult::EObjectPlacingResult CRmgTemplateZone::tryToPlaceObjectAnd
|
||||
return EObjectPlacingResult::SUCCESS;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
||||
bool CRmgTemplateZone::createRequiredObjects()
|
||||
{
|
||||
logGlobal->trace("Creating required objects");
|
||||
|
||||
@ -1594,16 +1600,16 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
||||
int3 pos;
|
||||
while (true)
|
||||
{
|
||||
if (!findPlaceForObject(gen, obj, 3, pos))
|
||||
if (!findPlaceForObject(obj, 3, pos))
|
||||
{
|
||||
logGlobal->error("Failed to fill zone %d due to lack of space", id);
|
||||
return false;
|
||||
}
|
||||
if (tryToPlaceObjectAndConnectToPath(gen, obj, pos) == EObjectPlacingResult::SUCCESS)
|
||||
if (tryToPlaceObjectAndConnectToPath(obj, pos) == EObjectPlacingResult::SUCCESS)
|
||||
{
|
||||
//paths to required objects constitute main paths of zone. otherwise they just may lead to middle and create dead zones
|
||||
placeObject(gen, obj, pos);
|
||||
guardObject(gen, obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true);
|
||||
placeObject(obj, pos);
|
||||
guardObject(obj, object.second, (obj->ID == Obj::MONOLITH_TWO_WAY), true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -1611,7 +1617,7 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
||||
|
||||
for (const auto &obj : closeObjects)
|
||||
{
|
||||
setTemplateForObject(gen, obj.first);
|
||||
setTemplateForObject(obj.first);
|
||||
auto tilesBlockedByObject = obj.first->getBlockedOffsets();
|
||||
|
||||
bool finished = false;
|
||||
@ -1620,14 +1626,14 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
||||
std::vector<int3> tiles(possibleTiles.begin(), possibleTiles.end());
|
||||
//new tiles vector after each object has been placed, OR misplaced area has been sealed off
|
||||
|
||||
boost::remove_if(tiles, [gen, obj, this](int3 &tile)-> bool
|
||||
boost::remove_if(tiles, [obj, this](int3 &tile)-> bool
|
||||
{
|
||||
//object must be accessible from at least one surounding tile
|
||||
return !this->isAccessibleFromAnywhere(gen, obj.first->appearance, tile);
|
||||
return !this->isAccessibleFromAnywhere(obj.first->appearance, tile);
|
||||
});
|
||||
|
||||
// smallest distance to zone center, greatest distance to nearest object
|
||||
auto isCloser = [this, gen](const int3 & lhs, const int3 & rhs) -> bool
|
||||
auto isCloser = [this](const int3 & lhs, const int3 & rhs) -> bool
|
||||
{
|
||||
float lDist = this->pos.dist2d(lhs);
|
||||
float rDist = this->pos.dist2d(rhs);
|
||||
@ -1648,16 +1654,16 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
||||
{
|
||||
//code partially adapted from findPlaceForObject()
|
||||
|
||||
if (areAllTilesAvailable(gen, obj.first, tile, tilesBlockedByObject))
|
||||
if (areAllTilesAvailable(obj.first, tile, tilesBlockedByObject))
|
||||
gen->setOccupied(pos, ETileType::BLOCKED); //why?
|
||||
else
|
||||
continue;
|
||||
|
||||
EObjectPlacingResult::EObjectPlacingResult result = tryToPlaceObjectAndConnectToPath(gen, obj.first, tile);
|
||||
EObjectPlacingResult::EObjectPlacingResult result = tryToPlaceObjectAndConnectToPath(obj.first, tile);
|
||||
if (result == EObjectPlacingResult::SUCCESS)
|
||||
{
|
||||
placeObject(gen, obj.first, tile);
|
||||
guardObject(gen, obj.first, obj.second, (obj.first->ID == Obj::MONOLITH_TWO_WAY), true);
|
||||
placeObject(obj.first, tile);
|
||||
guardObject(obj.first, obj.second, (obj.first->ID == Obj::MONOLITH_TWO_WAY), true);
|
||||
finished = true;
|
||||
break;
|
||||
}
|
||||
@ -1676,7 +1682,7 @@ bool CRmgTemplateZone::createRequiredObjects(CMapGenerator* gen)
|
||||
return true;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
|
||||
void CRmgTemplateZone::createTreasures()
|
||||
{
|
||||
int mapMonsterStrength = gen->mapGenOptions->getMonsterStrength();
|
||||
int monsterStrength = zoneMonsterStrength + mapMonsterStrength - 1; //array index from 0 to 4
|
||||
@ -1719,7 +1725,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
|
||||
bool stop = false;
|
||||
do {
|
||||
//optimization - don't check tiles which are not allowed
|
||||
vstd::erase_if(possibleTiles, [gen](const int3 &tile) -> bool
|
||||
vstd::erase_if(possibleTiles, [this](const int3 &tile) -> bool
|
||||
{
|
||||
return !gen->isPossible(tile);
|
||||
});
|
||||
@ -1729,19 +1735,19 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
|
||||
//If we are able to place at least one object with value lower than minGuardedValue, it's ok
|
||||
do
|
||||
{
|
||||
if (!findPlaceForTreasurePile(gen, minDistance, treasureTilePos, t.min))
|
||||
if (!findPlaceForTreasurePile(minDistance, treasureTilePos, t.min))
|
||||
{
|
||||
stop = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (!createTreasurePile(gen, treasureTilePos, minDistance, t)); //failed creation - position was wrong, cannot connect it
|
||||
while (!createTreasurePile(treasureTilePos, minDistance, t)); //failed creation - position was wrong, cannot connect it
|
||||
|
||||
} while (!stop);
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::createObstacles1(CMapGenerator * gen)
|
||||
void CRmgTemplateZone::createObstacles1()
|
||||
{
|
||||
if (pos.z) //underground
|
||||
{
|
||||
@ -1760,7 +1766,7 @@ void CRmgTemplateZone::createObstacles1(CMapGenerator * gen)
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
|
||||
void CRmgTemplateZone::createObstacles2()
|
||||
{
|
||||
|
||||
typedef std::vector<ObjectTemplate> obstacleVector;
|
||||
@ -1798,14 +1804,14 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
|
||||
auto sel = gen->editManager->getTerrainSelection();
|
||||
sel.clearSelection();
|
||||
|
||||
auto tryToPlaceObstacleHere = [this, gen, &possibleObstacles](int3& tile, int index)-> bool
|
||||
auto tryToPlaceObstacleHere = [this, &possibleObstacles](int3& tile, int index)-> bool
|
||||
{
|
||||
auto temp = *RandomGeneratorUtil::nextItem(possibleObstacles[index].second, gen->rand);
|
||||
int3 obstaclePos = tile + temp.getBlockMapOffset();
|
||||
if (canObstacleBePlacedHere(gen, temp, obstaclePos)) //can be placed here
|
||||
if (canObstacleBePlacedHere(temp, obstaclePos)) //can be placed here
|
||||
{
|
||||
auto obj = VLC->objtypeh->getHandlerFor(temp.id, temp.subid)->create(temp);
|
||||
placeObject(gen, obj, obstaclePos, false);
|
||||
placeObject(obj, obstaclePos, false);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -1835,7 +1841,7 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
|
||||
void CRmgTemplateZone::connectRoads()
|
||||
{
|
||||
logGlobal->debug("Started building roads");
|
||||
|
||||
@ -1862,7 +1868,7 @@ void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
|
||||
break;
|
||||
|
||||
logGlobal->debug("Building road from %s to %s", node.toString(), cross.toString());
|
||||
if (createRoad(gen, node, cross))
|
||||
if (createRoad(node, cross))
|
||||
{
|
||||
processed.insert(cross); //don't draw road starting at end point which is already connected
|
||||
vstd::erase_if_present(roadNodesCopy, cross);
|
||||
@ -1871,12 +1877,12 @@ void CRmgTemplateZone::connectRoads(CMapGenerator* gen)
|
||||
processed.insert(node);
|
||||
}
|
||||
|
||||
drawRoads(gen);
|
||||
drawRoads();
|
||||
|
||||
logGlobal->debug("Finished building roads");
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
||||
void CRmgTemplateZone::drawRoads()
|
||||
{
|
||||
std::vector<int3> tiles;
|
||||
for (auto tile : roads)
|
||||
@ -1895,27 +1901,27 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
|
||||
}
|
||||
|
||||
|
||||
bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
||||
bool CRmgTemplateZone::fill()
|
||||
{
|
||||
initTerrainType(gen);
|
||||
initTerrainType();
|
||||
|
||||
//zone center should be always clear to allow other tiles to connect
|
||||
gen->setOccupied(pos, ETileType::FREE);
|
||||
freePaths.insert(pos);
|
||||
|
||||
addAllPossibleObjects (gen);
|
||||
addAllPossibleObjects ();
|
||||
|
||||
connectLater(gen); //ideally this should work after fractalize, but fails
|
||||
fractalize(gen);
|
||||
placeMines(gen);
|
||||
createRequiredObjects(gen);
|
||||
createTreasures(gen);
|
||||
connectLater(); //ideally this should work after fractalize, but fails
|
||||
fractalize();
|
||||
placeMines();
|
||||
createRequiredObjects();
|
||||
createTreasures();
|
||||
|
||||
logGlobal->info("Zone %d filled successfully", id);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos, int value)
|
||||
bool CRmgTemplateZone::findPlaceForTreasurePile(float min_dist, int3 &pos, int value)
|
||||
{
|
||||
float best_distance = 0;
|
||||
bool result = false;
|
||||
@ -1930,7 +1936,7 @@ bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_di
|
||||
if ((dist >= min_dist) && (dist > best_distance))
|
||||
{
|
||||
bool allTilesAvailable = true;
|
||||
gen->foreach_neighbour (tile, [&gen, &allTilesAvailable, needsGuard](int3 neighbour)
|
||||
gen->foreach_neighbour (tile, [this, &allTilesAvailable, needsGuard](int3 neighbour)
|
||||
{
|
||||
if (!(gen->isPossible(neighbour) || gen->shouldBeBlocked(neighbour) || (!needsGuard && gen->isFree(neighbour))))
|
||||
{
|
||||
@ -1952,7 +1958,7 @@ bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, float min_di
|
||||
return result;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos)
|
||||
bool CRmgTemplateZone::canObstacleBePlacedHere(ObjectTemplate &temp, int3 &pos)
|
||||
{
|
||||
if (!gen->map->isInTheMap(pos)) //blockmap may fit in the map, but botom-right corner does not
|
||||
return false;
|
||||
@ -1970,12 +1976,12 @@ bool CRmgTemplateZone::canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplat
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::isAccessibleFromAnywhere (CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile) const
|
||||
bool CRmgTemplateZone::isAccessibleFromAnywhere (ObjectTemplate &appearance, int3 &tile) const
|
||||
{
|
||||
return getAccessibleOffset(gen, appearance, tile).valid();
|
||||
return getAccessibleOffset(appearance, tile).valid();
|
||||
}
|
||||
|
||||
int3 CRmgTemplateZone::getAccessibleOffset(CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile) const
|
||||
int3 CRmgTemplateZone::getAccessibleOffset(ObjectTemplate &appearance, int3 &tile) const
|
||||
{
|
||||
auto tilesBlockedByObject = appearance.getBlockedOffsets();
|
||||
|
||||
@ -2002,7 +2008,7 @@ int3 CRmgTemplateZone::getAccessibleOffset(CMapGenerator* gen, ObjectTemplate &a
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::setTemplateForObject(CMapGenerator* gen, CGObjectInstance* obj)
|
||||
void CRmgTemplateZone::setTemplateForObject(CGObjectInstance* obj)
|
||||
{
|
||||
if (obj->appearance.id == Obj::NO_OBJ)
|
||||
{
|
||||
@ -2014,7 +2020,7 @@ void CRmgTemplateZone::setTemplateForObject(CMapGenerator* gen, CGObjectInstance
|
||||
}
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const
|
||||
bool CRmgTemplateZone::areAllTilesAvailable(CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const
|
||||
{
|
||||
for (auto blockingTile : tilesBlockedByObject)
|
||||
{
|
||||
@ -2028,10 +2034,10 @@ bool CRmgTemplateZone::areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
|
||||
bool CRmgTemplateZone::findPlaceForObject(CGObjectInstance* obj, si32 min_dist, int3 &pos)
|
||||
{
|
||||
//we need object apperance to deduce free tile
|
||||
setTemplateForObject(gen, obj);
|
||||
setTemplateForObject(obj);
|
||||
|
||||
int best_distance = 0;
|
||||
bool result = false;
|
||||
@ -2041,7 +2047,7 @@ bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance*
|
||||
for (auto tile : tileinfo)
|
||||
{
|
||||
//object must be accessible from at least one surounding tile
|
||||
if (!isAccessibleFromAnywhere(gen, obj->appearance, tile))
|
||||
if (!isAccessibleFromAnywhere(obj->appearance, tile))
|
||||
continue;
|
||||
|
||||
auto ti = gen->getTile(tile);
|
||||
@ -2049,7 +2055,7 @@ bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance*
|
||||
//avoid borders
|
||||
if (gen->isPossible(tile) && (dist >= min_dist) && (dist > best_distance))
|
||||
{
|
||||
if (areAllTilesAvailable(gen, obj, tile, tilesBlockedByObject))
|
||||
if (areAllTilesAvailable(obj, tile, tilesBlockedByObject))
|
||||
{
|
||||
best_distance = dist;
|
||||
pos = tile;
|
||||
@ -2064,7 +2070,7 @@ bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance*
|
||||
return result;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
|
||||
void CRmgTemplateZone::checkAndPlaceObject(CGObjectInstance* object, const int3 &pos)
|
||||
{
|
||||
if (!gen->map->isInTheMap(pos))
|
||||
throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % pos.toString()));
|
||||
@ -2091,9 +2097,9 @@ void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance*
|
||||
gen->editManager->insertObject(object);
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance)
|
||||
void CRmgTemplateZone::placeObject(CGObjectInstance* object, const int3 &pos, bool updateDistance)
|
||||
{
|
||||
checkAndPlaceObject (gen, object, pos);
|
||||
checkAndPlaceObject (object, pos);
|
||||
|
||||
auto points = object->getBlockedPos();
|
||||
if (object->isVisitable())
|
||||
@ -2107,7 +2113,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
||||
}
|
||||
}
|
||||
if (updateDistance)
|
||||
updateDistances(gen, pos);
|
||||
updateDistances(pos);
|
||||
|
||||
switch (object->ID)
|
||||
{
|
||||
@ -2127,7 +2133,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::updateDistances(CMapGenerator* gen, const int3 & pos)
|
||||
void CRmgTemplateZone::updateDistances(const int3 & pos)
|
||||
{
|
||||
for (auto tile : possibleTiles) //don't need to mark distance for not possible tiles
|
||||
{
|
||||
@ -2136,22 +2142,22 @@ void CRmgTemplateZone::updateDistances(CMapGenerator* gen, const int3 & pos)
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard)
|
||||
void CRmgTemplateZone::placeAndGuardObject(CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard)
|
||||
{
|
||||
placeObject(gen, object, pos);
|
||||
guardObject(gen, object, str, zoneGuard);
|
||||
placeObject(object, pos);
|
||||
guardObject(object, str, zoneGuard);
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::placeSubterraneanGate(CMapGenerator* gen, int3 pos, si32 guardStrength)
|
||||
void CRmgTemplateZone::placeSubterraneanGate(int3 pos, si32 guardStrength)
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SUBTERRANEAN_GATE, 0);
|
||||
auto gate = factory->create(ObjectTemplate());
|
||||
placeObject (gen, gate, pos, true);
|
||||
addToConnectLater (getAccessibleOffset (gen, gate->appearance, pos)); //guard will be placed on accessibleOffset
|
||||
guardObject (gen, gate, guardStrength, true);
|
||||
placeObject (gate, pos, true);
|
||||
addToConnectLater (getAccessibleOffset (gate->appearance, pos)); //guard will be placed on accessibleOffset
|
||||
guardObject (gate, guardStrength, true);
|
||||
}
|
||||
|
||||
std::vector<int3> CRmgTemplateZone::getAccessibleOffsets (CMapGenerator* gen, const CGObjectInstance* object)
|
||||
std::vector<int3> CRmgTemplateZone::getAccessibleOffsets (const CGObjectInstance* object)
|
||||
{
|
||||
//get all tiles from which this object can be accessed
|
||||
int3 visitable = object->visitablePos();
|
||||
@ -2177,16 +2183,16 @@ std::vector<int3> CRmgTemplateZone::getAccessibleOffsets (CMapGenerator* gen, co
|
||||
return tiles;
|
||||
}
|
||||
|
||||
bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard, bool addToFreePaths)
|
||||
bool CRmgTemplateZone::guardObject(CGObjectInstance* object, si32 str, bool zoneGuard, bool addToFreePaths)
|
||||
{
|
||||
std::vector<int3> tiles = getAccessibleOffsets(gen, object);
|
||||
std::vector<int3> tiles = getAccessibleOffsets(object);
|
||||
|
||||
int3 guardTile(-1, -1, -1);
|
||||
|
||||
if (tiles.size())
|
||||
{
|
||||
//guardTile = tiles.front();
|
||||
guardTile = getAccessibleOffset(gen, object->appearance, object->pos);
|
||||
guardTile = getAccessibleOffset(object->appearance, object->pos);
|
||||
logGlobal->trace("Guard object at %s", object->pos.toString());
|
||||
}
|
||||
else
|
||||
@ -2195,7 +2201,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
|
||||
return false;
|
||||
}
|
||||
|
||||
if (addMonster (gen, guardTile, str, false, zoneGuard)) //do not place obstacles around unguarded object
|
||||
if (addMonster (guardTile, str, false, zoneGuard)) //do not place obstacles around unguarded object
|
||||
{
|
||||
for (auto pos : tiles)
|
||||
{
|
||||
@ -2220,7 +2226,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
|
||||
return true;
|
||||
}
|
||||
|
||||
ObjectInfo CRmgTemplateZone::getRandomObject(CMapGenerator* gen, CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue)
|
||||
ObjectInfo CRmgTemplateZone::getRandomObject(CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue)
|
||||
{
|
||||
//int objectsVisitableFromBottom = 0; //for debug
|
||||
|
||||
@ -2246,7 +2252,7 @@ ObjectInfo CRmgTemplateZone::getRandomObject(CMapGenerator* gen, CTreasurePileIn
|
||||
//objectsVisitableFromBottom++;
|
||||
//there must be free tiles under object
|
||||
auto blockedOffsets = oi.templ.getBlockedOffsets();
|
||||
if (!isAccessibleFromAnywhere(gen, oi.templ, newVisitablePos))
|
||||
if (!isAccessibleFromAnywhere(oi.templ, newVisitablePos))
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -2349,7 +2355,7 @@ ObjectInfo CRmgTemplateZone::getRandomObject(CMapGenerator* gen, CTreasurePileIn
|
||||
}
|
||||
else //generate empty object with 0 value if the value if we can't spawn anything
|
||||
{
|
||||
oi.generateObject = [gen]() -> CGObjectInstance *
|
||||
oi.generateObject = []() -> CGObjectInstance *
|
||||
{
|
||||
return nullptr;
|
||||
};
|
||||
@ -2373,7 +2379,7 @@ ObjectInfo CRmgTemplateZone::getRandomObject(CMapGenerator* gen, CTreasurePileIn
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
void CRmgTemplateZone::addAllPossibleObjects()
|
||||
{
|
||||
ObjectInfo oi;
|
||||
|
||||
@ -2399,7 +2405,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
{
|
||||
if (temp.canBePlacedAt(terrainType))
|
||||
{
|
||||
oi.generateObject = [gen, temp]() -> CGObjectInstance *
|
||||
oi.generateObject = [temp]() -> CGObjectInstance *
|
||||
{
|
||||
return VLC->objtypeh->getHandlerFor(temp.id, temp.subid)->create(temp);
|
||||
};
|
||||
@ -2423,7 +2429,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
oi.generateObject = [i, gen, this]() -> CGObjectInstance *
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
{
|
||||
std::vector<ui32> possibleHeroes;
|
||||
for (int j = 0; j < gen->map->allowedHeroes.size(); j++)
|
||||
@ -2483,7 +2489,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
{
|
||||
if (temp.canBePlacedAt(terrainType))
|
||||
{
|
||||
oi.generateObject = [gen, temp, secondaryID, dwellingHandler]() -> CGObjectInstance *
|
||||
oi.generateObject = [temp, secondaryID, dwellingHandler]() -> CGObjectInstance *
|
||||
{
|
||||
auto obj = VLC->objtypeh->getHandlerFor(Obj::CREATURE_GENERATOR1, secondaryID)->create(temp);
|
||||
//dwellingHandler->configureObject(obj, gen->rand);
|
||||
@ -2502,7 +2508,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
oi.generateObject = [i, gen]() -> CGObjectInstance *
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SPELL_SCROLL, 0);
|
||||
auto obj = (CGArtifact *) factory->create(ObjectTemplate());
|
||||
@ -2611,7 +2617,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
//Pandora with 12 spells of certain level
|
||||
for (int i = 1; i <= GameConstants::SPELL_LEVELS; i++)
|
||||
{
|
||||
oi.generateObject = [i, gen]() -> CGObjectInstance *
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||
@ -2640,7 +2646,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
//Pandora with 15 spells of certain school
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
oi.generateObject = [i,gen]() -> CGObjectInstance *
|
||||
oi.generateObject = [i, this]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||
@ -2669,7 +2675,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
|
||||
// Pandora box with 60 random spells
|
||||
|
||||
oi.generateObject = [gen]() -> CGObjectInstance *
|
||||
oi.generateObject = [this]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::PANDORAS_BOX, 0);
|
||||
auto obj = (CGPandoraBox *) factory->create(ObjectTemplate());
|
||||
@ -2741,7 +2747,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
|
||||
int randomAppearance = *RandomGeneratorUtil::nextItem(VLC->objtypeh->knownSubObjects(Obj::SEER_HUT), gen->rand);
|
||||
|
||||
oi.generateObject = [creature, creaturesAmount, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
||||
oi.generateObject = [creature, creaturesAmount, randomAppearance, this, generateArtInfo]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto obj = (CGSeerHut *) factory->create(ObjectTemplate());
|
||||
@ -2778,7 +2784,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
oi.value = seerValues[i];
|
||||
oi.probability = 10;
|
||||
|
||||
oi.generateObject = [i, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
||||
oi.generateObject = [i, randomAppearance, this, generateArtInfo]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto obj = (CGSeerHut *) factory->create(ObjectTemplate());
|
||||
@ -2802,7 +2808,7 @@ void CRmgTemplateZone::addAllPossibleObjects(CMapGenerator* gen)
|
||||
|
||||
possibleObjects.push_back(oi);
|
||||
|
||||
oi.generateObject = [i, randomAppearance, gen, this, generateArtInfo]() -> CGObjectInstance *
|
||||
oi.generateObject = [i, randomAppearance, this, generateArtInfo]() -> CGObjectInstance *
|
||||
{
|
||||
auto factory = VLC->objtypeh->getHandlerFor(Obj::SEER_HUT, randomAppearance);
|
||||
auto obj = (CGSeerHut *) factory->create(ObjectTemplate());
|
||||
|
@ -128,6 +128,8 @@ public:
|
||||
|
||||
CRmgTemplateZone();
|
||||
|
||||
void setGenPtr(CMapGenerator * Gen);
|
||||
|
||||
TRmgTemplateZoneId getId() const; /// Default: 0
|
||||
void setId(TRmgTemplateZoneId value);
|
||||
ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
|
||||
@ -159,42 +161,42 @@ public:
|
||||
void setCenter(const float3 &f);
|
||||
int3 getPos() const;
|
||||
void setPos(const int3 &pos);
|
||||
bool isAccessibleFromAnywhere(CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile) const;
|
||||
int3 getAccessibleOffset(CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile) const;
|
||||
bool isAccessibleFromAnywhere(ObjectTemplate &appearance, int3 &tile) const;
|
||||
int3 getAccessibleOffset(ObjectTemplate &appearance, int3 &tile) const;
|
||||
|
||||
void addTile (const int3 &pos);
|
||||
void initFreeTiles (CMapGenerator* gen);
|
||||
void initFreeTiles ();
|
||||
std::set<int3> getTileInfo() const;
|
||||
std::set<int3> getPossibleTiles() const;
|
||||
void discardDistantTiles (CMapGenerator* gen, float distance);
|
||||
void discardDistantTiles (float distance);
|
||||
void clearTiles();
|
||||
|
||||
void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
|
||||
void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
|
||||
void addToConnectLater(const int3& src);
|
||||
bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
|
||||
bool createTreasurePile(CMapGenerator* gen, int3 &pos, float minDistance, const CTreasureInfo& treasureInfo);
|
||||
bool fill (CMapGenerator* gen);
|
||||
bool placeMines (CMapGenerator* gen);
|
||||
void initTownType (CMapGenerator* gen);
|
||||
void paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType);
|
||||
void randomizeTownType(CMapGenerator* gen); //helper function
|
||||
void initTerrainType (CMapGenerator* gen);
|
||||
void createBorder(CMapGenerator* gen);
|
||||
void fractalize(CMapGenerator* gen);
|
||||
void connectLater(CMapGenerator* gen);
|
||||
EObjectPlacingResult::EObjectPlacingResult tryToPlaceObjectAndConnectToPath(CMapGenerator* gen, CGObjectInstance *obj, int3 &pos); //return true if the position cna be connected
|
||||
bool createRequiredObjects(CMapGenerator* gen);
|
||||
void createTreasures(CMapGenerator* gen);
|
||||
void createObstacles1(CMapGenerator* gen);
|
||||
void createObstacles2(CMapGenerator* gen);
|
||||
bool crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles = nullptr);
|
||||
bool connectPath(CMapGenerator* gen, const int3& src, bool onlyStraight);
|
||||
bool connectWithCenter(CMapGenerator* gen, const int3& src, bool onlyStraight);
|
||||
void updateDistances(CMapGenerator* gen, const int3 & pos);
|
||||
bool addMonster(int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
|
||||
bool createTreasurePile(int3 &pos, float minDistance, const CTreasureInfo& treasureInfo);
|
||||
bool fill ();
|
||||
bool placeMines ();
|
||||
void initTownType ();
|
||||
void paintZoneTerrain (ETerrainType terrainType);
|
||||
void randomizeTownType(); //helper function
|
||||
void initTerrainType ();
|
||||
void createBorder();
|
||||
void fractalize();
|
||||
void connectLater();
|
||||
EObjectPlacingResult::EObjectPlacingResult tryToPlaceObjectAndConnectToPath(CGObjectInstance *obj, int3 &pos); //return true if the position cna be connected
|
||||
bool createRequiredObjects();
|
||||
void createTreasures();
|
||||
void createObstacles1();
|
||||
void createObstacles2();
|
||||
bool crunchPath(const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles = nullptr);
|
||||
bool connectPath(const int3& src, bool onlyStraight);
|
||||
bool connectWithCenter(const int3& src, bool onlyStraight);
|
||||
void updateDistances(const int3 & pos);
|
||||
|
||||
std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, const CGObjectInstance* object);
|
||||
bool areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const;
|
||||
std::vector<int3> getAccessibleOffsets (const CGObjectInstance* object);
|
||||
bool areAllTilesAvailable(CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const;
|
||||
|
||||
void addConnection(TRmgTemplateZoneId otherZone);
|
||||
void setQuestArtZone(CRmgTemplateZone * otherZone);
|
||||
@ -203,14 +205,14 @@ public:
|
||||
std::vector<CTreasureInfo> getTreasureInfo();
|
||||
std::set<int3>* getFreePaths();
|
||||
|
||||
ObjectInfo getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue);
|
||||
ObjectInfo getRandomObject (CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue);
|
||||
|
||||
void placeSubterraneanGate(CMapGenerator* gen, int3 pos, si32 guardStrength);
|
||||
void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
|
||||
bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
|
||||
void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
|
||||
void placeSubterraneanGate(int3 pos, si32 guardStrength);
|
||||
void placeObject(CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
|
||||
bool guardObject(CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
|
||||
void placeAndGuardObject(CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
|
||||
void addRoadNode(const int3 & node);
|
||||
void connectRoads(CMapGenerator * gen); //fills "roads" according to "roadNodes"
|
||||
void connectRoads(); //fills "roads" according to "roadNodes"
|
||||
|
||||
//A* priority queue
|
||||
typedef std::pair<int3, float> TDistance;
|
||||
@ -224,6 +226,8 @@ public:
|
||||
boost::heap::priority_queue<TDistance, boost::heap::compare<NodeComparer>> createPiorityQueue();
|
||||
|
||||
private:
|
||||
|
||||
CMapGenerator * gen;
|
||||
//template info
|
||||
TRmgTemplateZoneId id;
|
||||
ETemplateZoneType::ETemplateZoneType type;
|
||||
@ -263,14 +267,14 @@ private:
|
||||
std::set<int3> roads; //all tiles with roads
|
||||
std::set<int3> tilesToConnectLater; //will be connected after paths are fractalized
|
||||
|
||||
bool createRoad(CMapGenerator* gen, const int3 &src, const int3 &dst);
|
||||
void drawRoads(CMapGenerator * gen); //actually updates tiles
|
||||
bool createRoad(const int3 &src, const int3 &dst);
|
||||
void drawRoads(); //actually updates tiles
|
||||
|
||||
bool pointIsIn(int x, int y);
|
||||
void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
|
||||
bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
|
||||
bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos, int value);
|
||||
bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
|
||||
void setTemplateForObject(CMapGenerator* gen, CGObjectInstance* obj);
|
||||
void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
|
||||
void addAllPossibleObjects (); //add objects, including zone-specific, to possibleObjects
|
||||
bool findPlaceForObject(CGObjectInstance* obj, si32 min_dist, int3 &pos);
|
||||
bool findPlaceForTreasurePile(float min_dist, int3 &pos, int value);
|
||||
bool canObstacleBePlacedHere(ObjectTemplate &temp, int3 &pos);
|
||||
void setTemplateForObject(CGObjectInstance* obj);
|
||||
void checkAndPlaceObject(CGObjectInstance* object, const int3 &pos);
|
||||
};
|
||||
|
@ -562,11 +562,11 @@ void CZonePlacer::assignZones(const CMapGenOptions * mapGenOptions)
|
||||
if (zone.second->getPos().z)
|
||||
{
|
||||
if (!CREATE_FULL_UNDERGROUND)
|
||||
zone.second->discardDistantTiles(gen, zone.second->getSize() + 1);
|
||||
zone.second->discardDistantTiles(zone.second->getSize() + 1);
|
||||
|
||||
//make sure that terrain inside zone is not a rock
|
||||
//FIXME: reorder actions?
|
||||
zone.second->paintZoneTerrain (gen, ETerrainType::SUBTERRANEAN);
|
||||
zone.second->paintZoneTerrain (ETerrainType::SUBTERRANEAN);
|
||||
}
|
||||
}
|
||||
logGlobal->info("Finished zone colouring");
|
||||
|
Loading…
Reference in New Issue
Block a user