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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

restore last used address in Multiplayer join dialog

in all other cases (when machine is host) hardcoded localhost address is displayed
This commit is contained in:
Andrey Filipenkov
2022-10-01 17:41:12 +03:00
parent 1aefbd14a7
commit 8f51a8756b
3 changed files with 18 additions and 6 deletions

View File

@@ -59,6 +59,8 @@
template<typename T> class CApplyOnLobby;
const std::string CServerHandler::localhostAddress{"127.0.0.1"};
#ifdef VCMI_ANDROID
extern std::atomic_bool androidTestServerReadyFlag;
#endif
@@ -171,7 +173,7 @@ void CServerHandler::startLocalServerAndConnect()
auto errorMsg = CGI->generaltexth->localizedTexts["server"]["errors"]["existingProcess"].String();
try
{
CConnection testConnection(settings["server"]["server"].String(), getDefaultPort(), NAME, uuid);
CConnection testConnection(localhostAddress, getDefaultPort(), NAME, uuid);
logNetwork->error("Port is busy, check if another instance of vcmiserver is working");
CInfoWindow::showInfoDialog(errorMsg, {});
return;
@@ -243,7 +245,7 @@ void CServerHandler::startLocalServerAndConnect()
#else
const ui16 port = 0;
#endif
justConnectToServer(settings["server"]["server"].String(), port);
justConnectToServer(localhostAddress, port);
logNetwork->trace("\tConnecting to the server: %d ms", th->getDiff());
}
@@ -269,9 +271,17 @@ void CServerHandler::justConnectToServer(const std::string & addr, const ui16 po
}
if(state == EClientState::CONNECTION_CANCELLED)
{
logNetwork->info("Connection aborted by player!");
else
c->handler = std::make_shared<boost::thread>(&CServerHandler::threadHandleConnection, this);
return;
}
c->handler = std::make_shared<boost::thread>(&CServerHandler::threadHandleConnection, this);
if(addr.empty() || addr == localhostAddress)
return;
Settings serverAddress = settings.write["server"]["server"];
serverAddress->String() = addr;
}
void CServerHandler::applyPacksOnLobbyScreen()
@@ -633,7 +643,7 @@ void CServerHandler::debugStartTest(std::string filename, bool save)
screenType = ESelectionScreen::newGame;
}
if(settings["session"]["donotstartserver"].Bool())
justConnectToServer("127.0.0.1", 3030);
justConnectToServer(localhostAddress, 3030);
else
startLocalServerAndConnect();