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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-24 03:47:18 +02:00
This commit is contained in:
DjWarmonger 2010-02-11 15:51:26 +00:00
parent a975c54f86
commit 8f88cb19a8

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@ -259,6 +259,12 @@ DLL_EXPORT void RemoveBonus::applyGs( CGameState *gs )
DLL_EXPORT void RemoveObject::applyGs( CGameState *gs )
{
CGObjectInstance *obj = gs->map->objects[id];
//unblock tiles
if(obj->defInfo)
{
gs->map->removeBlockVisTiles(obj);
}
if(obj->ID==HEROI_TYPE)
{
CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
@ -285,13 +291,7 @@ DLL_EXPORT void RemoveObject::applyGs( CGameState *gs )
CGCreature *cre = static_cast<CGCreature*>(obj);
gs->map->monsters[cre->identifier]->pos = int3 (-1,-1,-1); //use nonexistent monster for quest :>
}
gs->map->objects[id] = NULL;
//unblock tiles
if(obj->defInfo)
{
gs->map->removeBlockVisTiles(obj);
}
gs->map->objects[id] = NULL;
}
static int getDir(int3 src, int3 dst)