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Denser and bigger obstacles.
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@ -1180,9 +1180,11 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
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return false;
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};
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for (auto tile : tileinfo)
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//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
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for (auto tile : boost::adaptors::reverse(tileinfo))
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{
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if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
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//fill tiles that should be blocked with obstacles or are just possible (with some probability)
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if (gen->shouldBeBlocked(tile) || gen->isPossible(tile) && gen->rand.nextInt(1,100) < 60)
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{
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//start from biggets obstacles
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for (int i = 0; i < possibleObstacles.size(); i++)
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@ -1191,14 +1193,6 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
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break;
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}
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}
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else if (gen->isPossible(tile))
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{
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//try to place random obstacle once - if not possible, leave it clear
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tryToPlaceObstacleHere(tile, gen->rand.nextInt(0, possibleObstacles.size()-1));
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//for (int i = 0; i < possibleObstacles.size(); i++)
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// tryToPlaceObstacleHere(tile, i);
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}
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}
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}
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