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Denser and bigger obstacles.

This commit is contained in:
DjWarmonger 2014-07-25 18:52:24 +02:00
parent a9ddeb665b
commit 8f946e4add

@ -1180,9 +1180,11 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
return false;
};
for (auto tile : tileinfo)
//reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
for (auto tile : boost::adaptors::reverse(tileinfo))
{
if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
//fill tiles that should be blocked with obstacles or are just possible (with some probability)
if (gen->shouldBeBlocked(tile) || gen->isPossible(tile) && gen->rand.nextInt(1,100) < 60)
{
//start from biggets obstacles
for (int i = 0; i < possibleObstacles.size(); i++)
@ -1191,14 +1193,6 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
break;
}
}
else if (gen->isPossible(tile))
{
//try to place random obstacle once - if not possible, leave it clear
tryToPlaceObstacleHere(tile, gen->rand.nextInt(0, possibleObstacles.size()-1));
//for (int i = 0; i < possibleObstacles.size(); i++)
// tryToPlaceObstacleHere(tile, i);
}
}
}