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- a bit nicer stack queue. Check forum for graphics.
- warning fix
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@ -918,7 +918,7 @@ void CBattleInterface::show(SDL_Surface * to)
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if(!bresult)
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queue->showAll(to);
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else
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queue->blitBg(to); //blit only background, stacks are deleted
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queue->blitBg(to);
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}
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//printing border around interface
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