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- Move Hero / Prison distribution to separate modificator
- Protect rolling and banning hero with mutex
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@ -156,6 +156,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/rmg/modificators/ObjectDistributor.cpp
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${MAIN_LIB_DIR}/rmg/modificators/RoadPlacer.cpp
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${MAIN_LIB_DIR}/rmg/modificators/TreasurePlacer.cpp
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${MAIN_LIB_DIR}/rmg/modificators/PrisonHeroPlacer.cpp
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${MAIN_LIB_DIR}/rmg/modificators/QuestArtifactPlacer.cpp
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${MAIN_LIB_DIR}/rmg/modificators/ConnectionsPlacer.cpp
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${MAIN_LIB_DIR}/rmg/modificators/WaterAdopter.cpp
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@ -526,6 +527,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/rmg/modificators/ObjectDistributor.h
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${MAIN_LIB_DIR}/rmg/modificators/RoadPlacer.h
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${MAIN_LIB_DIR}/rmg/modificators/TreasurePlacer.h
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${MAIN_LIB_DIR}/rmg/modificators/PrisonHeroPlacer.h
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${MAIN_LIB_DIR}/rmg/modificators/QuestArtifactPlacer.h
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${MAIN_LIB_DIR}/rmg/modificators/ConnectionsPlacer.h
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${MAIN_LIB_DIR}/rmg/modificators/WaterAdopter.h
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@ -649,6 +649,8 @@ void CMap::banWaterHeroes()
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void CMap::banHero(const HeroTypeID & id)
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{
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if (!vstd::contains(allowedHeroes, id))
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logGlobal->warn("Attempt to ban hero %d, who is already not allowed", id.encode(id));
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allowedHeroes.erase(id);
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}
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@ -488,6 +488,7 @@ const std::vector<HeroTypeID> CMapGenerator::getAllPossibleHeroes() const
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auto isWaterMap = map->getMap(this).isWaterMap();
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//Skip heroes that were banned, including the ones placed in prisons
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std::vector<HeroTypeID> ret;
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for (HeroTypeID hero : map->getMap(this).allowedHeroes)
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{
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auto * h = dynamic_cast<const CHero*>(VLC->heroTypes()->getById(hero));
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@ -505,13 +506,11 @@ const std::vector<HeroTypeID> CMapGenerator::getAllPossibleHeroes() const
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void CMapGenerator::banQuestArt(const ArtifactID & id)
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{
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//TODO: Protect with mutex
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map->getMap(this).allowedArtifact.erase(id);
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}
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void CMapGenerator::banHero(const HeroTypeID & id)
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{
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//TODO: Protect with mutex
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map->getMap(this).banHero(id);
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}
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@ -19,6 +19,7 @@
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#include "modificators/ObjectManager.h"
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#include "modificators/RoadPlacer.h"
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#include "modificators/TreasurePlacer.h"
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#include "modificators/PrisonHeroPlacer.h"
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#include "modificators/QuestArtifactPlacer.h"
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#include "modificators/ConnectionsPlacer.h"
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#include "modificators/TownPlacer.h"
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@ -122,6 +123,7 @@ void RmgMap::initTiles(CMapGenerator & generator, CRandomGenerator & rand)
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void RmgMap::addModificators()
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{
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bool hasObjectDistributor = false;
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bool hasHeroPlacer = false;
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bool hasRockFiller = false;
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for(auto & z : getZones())
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@ -134,6 +136,11 @@ void RmgMap::addModificators()
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zone->addModificator<ObjectDistributor>();
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hasObjectDistributor = true;
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}
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if (!hasHeroPlacer)
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{
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zone->addModificator<PrisonHeroPlacer>();
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hasHeroPlacer = true;
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}
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zone->addModificator<TreasurePlacer>();
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zone->addModificator<ObstaclePlacer>();
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zone->addModificator<TerrainPainter>();
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@ -75,7 +75,6 @@ void ObjectDistributor::distributeLimitedObjects()
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auto rmgInfo = handler->getRMGInfo();
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// FIXME: Random order of distribution
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RandomGeneratorUtil::randomShuffle(matchingZones, zone.getRand());
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for (auto& zone : matchingZones)
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{
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56
lib/rmg/modificators/PrisonHeroPlacer.cpp
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56
lib/rmg/modificators/PrisonHeroPlacer.cpp
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@ -0,0 +1,56 @@
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/*
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* PrisonHeroPlacer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "PrisonHeroPlacer.h"
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#include "../CMapGenerator.h"
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#include "../RmgMap.h"
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#include "TreasurePlacer.h"
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#include "../CZonePlacer.h"
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#include "../../VCMI_Lib.h"
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#include "../../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../mapObjects/MapObjects.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void PrisonHeroPlacer::process()
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{
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getAllowedHeroes();
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}
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void PrisonHeroPlacer::init()
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{
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}
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void PrisonHeroPlacer::getAllowedHeroes()
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{
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allowedHeroes = generator.getAllPossibleHeroes();
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}
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HeroTypeID PrisonHeroPlacer::drawRandomHero()
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{
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RecursiveLock lock(externalAccessMutex);
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if (!allowedHeroes.empty())
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{
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RandomGeneratorUtil::randomShuffle(allowedHeroes, zone.getRand());
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HeroTypeID ret = allowedHeroes.back();
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allowedHeroes.pop_back();
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generator.banHero(ret);
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return ret;
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}
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else
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{
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throw rmgException("No quest heroes left for prisons!");
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}
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}
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VCMI_LIB_NAMESPACE_END
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40
lib/rmg/modificators/PrisonHeroPlacer.h
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40
lib/rmg/modificators/PrisonHeroPlacer.h
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@ -0,0 +1,40 @@
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/*
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* PrisonHeroPlacer, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../Zone.h"
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#include "../Functions.h"
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#include "../../mapObjects/ObjectTemplate.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CRandomGenerator;
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class PrisonHeroPlacer : public Modificator
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{
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public:
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MODIFICATOR(PrisonHeroPlacer);
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void process() override;
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void init() override;
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HeroTypeID drawRandomHero();
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private:
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void getAllowedHeroes();
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protected:
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std::vector<HeroTypeID> allowedHeroes;
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// TODO: Count allowed heroes?
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};
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VCMI_LIB_NAMESPACE_END
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@ -131,9 +131,10 @@ ArtifactID QuestArtifactPlacer::drawRandomArtifact()
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RecursiveLock lock(externalAccessMutex);
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if (!questArtifacts.empty())
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{
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RandomGeneratorUtil::randomShuffle(questArtifacts, zone.getRand());
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ArtifactID ret = questArtifacts.back();
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questArtifacts.pop_back();
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RandomGeneratorUtil::randomShuffle(questArtifacts, zone.getRand());
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generator.banQuestArt(ret);
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return ret;
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}
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else
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@ -18,6 +18,7 @@
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#include "../RmgMap.h"
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#include "../TileInfo.h"
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#include "../CZonePlacer.h"
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#include "PrisonHeroPlacer.h"
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#include "QuestArtifactPlacer.h"
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#include "../../ArtifactUtils.h"
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#include "../../mapObjectConstructors/AObjectTypeHandler.h"
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@ -45,6 +46,7 @@ void TreasurePlacer::init()
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maxPrisons = 0; //Should be in the constructor, but we use macro for that
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DEPENDENCY(ObjectManager);
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DEPENDENCY(ConnectionsPlacer);
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DEPENDENCY_ALL(PrisonHeroPlacer);
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POSTFUNCTION(RoadPlacer);
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}
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@ -90,6 +92,15 @@ void TreasurePlacer::addAllPossibleObjects()
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auto prisonTemplates = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType());
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if (!prisonTemplates.empty())
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{
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PrisonHeroPlacer * prisonHeroPlacer = nullptr;
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for(auto & z : map.getZones())
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{
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if (prisonHeroPlacer = z.second->getModificator<PrisonHeroPlacer>())
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{
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break;
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}
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}
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//prisons
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//levels 1, 5, 10, 20, 30
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static int prisonsLevels = std::min(generator.getConfig().prisonExperience.size(), generator.getConfig().prisonValues.size());
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@ -103,10 +114,11 @@ void TreasurePlacer::addAllPossibleObjects()
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continue;
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}
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oi.generateObject = [i, this]() -> CGObjectInstance*
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oi.generateObject = [i, this, prisonHeroPlacer]() -> CGObjectInstance*
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{
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auto possibleHeroes = generator.getAllPossibleHeroes();
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HeroTypeID hid = *RandomGeneratorUtil::nextItem(possibleHeroes, zone.getRand());
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HeroTypeID hid = prisonHeroPlacer->drawRandomHero();
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auto factory = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0);
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auto* obj = dynamic_cast<CGHeroInstance*>(factory->create());
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@ -114,7 +126,6 @@ void TreasurePlacer::addAllPossibleObjects()
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obj->setHeroType(hid); //will be initialized later
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obj->exp = generator.getConfig().prisonExperience[i];
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obj->setOwner(PlayerColor::NEUTRAL);
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generator.banHero(hid);
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return obj;
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};
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@ -464,7 +475,6 @@ void TreasurePlacer::addAllPossibleObjects()
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ArtifactID artid = qap->drawRandomArtifact();
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obj->quest->mission.artifacts.push_back(artid);
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generator.banQuestArt(artid);
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zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
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return obj;
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@ -512,7 +522,6 @@ void TreasurePlacer::addAllPossibleObjects()
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ArtifactID artid = qap->drawRandomArtifact();
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obj->quest->mission.artifacts.push_back(artid);
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generator.banQuestArt(artid);
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zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
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return obj;
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@ -534,7 +543,6 @@ void TreasurePlacer::addAllPossibleObjects()
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ArtifactID artid = qap->drawRandomArtifact();
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obj->quest->mission.artifacts.push_back(artid);
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generator.banQuestArt(artid);
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zone.getModificator<QuestArtifactPlacer>()->addQuestArtifact(artid);
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return obj;
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@ -631,8 +639,14 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
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entrableArea.add(int3());
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auto * object = oi->generateObject();
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// FIXME: Possible memory leak, but this is a weird case in first place
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if(oi->templates.empty())
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{
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logGlobal->warn("Deleting randomized object with no templates: %s", object->getObjectName());
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delete object; // FIXME: We also lose randomized hero or quest artifact
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continue;
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}
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object->appearance = *RandomGeneratorUtil::nextItem(oi->templates, zone.getRand());
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@ -695,7 +709,7 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
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instanceAccessibleArea.add(instance.getVisitablePosition());
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}
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//first object is good
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//Do not clean up after first object
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if(rmgObject.instances().size() == 1)
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break;
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@ -777,7 +791,6 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
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oi->maxPerZone++;
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}
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};
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//place biggest treasures first at large distance, place smaller ones inbetween
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auto treasureInfo = zone.getTreasureInfo();
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boost::sort(treasureInfo, valueComparator);
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