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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

Stub For Max Movement Range highlight

When a creature is hovered., besides movement, for max possible movement, a hex in center of map is now highlighted.
This commit is contained in:
krs 2023-04-04 22:34:56 +03:00
parent 51ad49532b
commit 9012a25276
6 changed files with 48 additions and 26 deletions

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@ -43,8 +43,9 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
//preparing cells and hexes
cellBorder = IImage::createFromFile("CCELLGRD.BMP", EImageBlitMode::COLORKEY);
cellUnitMovementHighlight = IImage::createFromFile("CCNSSHD.BMP", EImageBlitMode::COLORKEY);
cellShade = IImage::createFromFile("CCELLSHD.BMP");
cellUnitMovementHighlight = IImage::createFromFile("UnitMovementHighlight.PNG", EImageBlitMode::COLORKEY);
cellUnitMaxMovementHighlight = IImage::createFromFile("UnitMaxMovementHighlight.PNG", EImageBlitMode::COLORKEY);
if(!owner.siegeController)
{
@ -181,7 +182,7 @@ void BattleFieldController::redrawBackgroundWithHexes()
if(owner.siegeController)
owner.siegeController->showAbsoluteObstacles(*backgroundWithHexes);
// show shaded hexes for active's stack valid movement and the hexes that it can attack
// show shaded hexes for active's stackMovement valid movement and the hexes that it can attack
if(settings["battle"]["stackRange"].Bool())
{
std::vector<BattleHex> hexesToShade = occupyableHexes;
@ -207,20 +208,11 @@ void BattleFieldController::redrawBackgroundWithHexes()
}
}
void BattleFieldController::showShadedHex(Canvas & canvas, BattleHex hex, bool darkBorder)
void BattleFieldController::showHighlightedHex(Canvas & canvas, std::shared_ptr<IImage> highlight, BattleHex hex, bool darkBorder)
{
Point hexPos = hexPositionLocal(hex).topLeft();
canvas.draw(cellShade, hexPos);
if(!darkBorder && settings["battle"]["cellBorders"].Bool())
canvas.draw(cellBorder, hexPos);
}
void BattleFieldController::showHighlightedHexForMovement(Canvas & canvas, BattleHex hex, bool darkBorder)
{
Point hexPos = hexPositionLocal(hex).topLeft();
canvas.draw(cellUnitMovementHighlight, hexPos);
canvas.draw(highlight, hexPos);
if(!darkBorder && settings["battle"]["cellBorders"].Bool())
canvas.draw(cellBorder, hexPos);
}
@ -267,6 +259,31 @@ std::set<BattleHex> BattleFieldController::getMovementRangeForHoveredStack()
return result;
}
std::set<BattleHex> BattleFieldController::STUB_getMaxMovementRangeForHoveredStack()
{
std::set<BattleHex> result;
if (!owner.stacksController->getActiveStack())
return result;
if (!settings["battle"]["stackRange"].Bool())
return result;
auto hoveredHex = getHoveredHex();
// add max movement hexes for stack under mouse
const CStack * const hoveredStack = owner.curInt->cb->battleGetStackByPos(hoveredHex, true);
if(hoveredStack)
{
auto hex = BattleHex(10, 5);
result.insert(hex);
}
return result;
}
std::set<BattleHex> BattleFieldController::getHighlightedHexesForSpellRange()
{
std::set<BattleHex> result;
@ -343,7 +360,8 @@ std::set<BattleHex> BattleFieldController::getHighlightedHexesMovementTarget()
void BattleFieldController::showHighlightedHexes(Canvas & canvas)
{
std::set<BattleHex> hoveredStackHexes = getMovementRangeForHoveredStack();
std::set<BattleHex> hoveredStackMovementRangeHexes = getMovementRangeForHoveredStack();
std::set<BattleHex> hoveredStackMaxMovementHexes = STUB_getMaxMovementRangeForHoveredStack();
std::set<BattleHex> hoveredSpellHexes = getHighlightedHexesForSpellRange();
std::set<BattleHex> hoveredMoveHexes = getHighlightedHexesMovementTarget();
@ -352,24 +370,27 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
auto const & hoveredMouseHexes = owner.actionsController->currentActionSpellcasting(getHoveredHex()) ? hoveredSpellHexes : hoveredMoveHexes;
for(int b=0; b<GameConstants::BFIELD_SIZE; ++b)
for(int hex = 0; hex < GameConstants::BFIELD_SIZE; ++hex)
{
bool stack = hoveredStackHexes.count(b);
bool mouse = hoveredMouseHexes.count(b);
bool stackMovement = hoveredStackMovementRangeHexes.count(hex);
bool stackMaxMovement = hoveredStackMaxMovementHexes.count(hex);
bool mouse = hoveredMouseHexes.count(hex);
if(stack && mouse) // area where hovered stack can move shown with highlight. Because also affected by mouse cursor, shade as well
if(stackMovement && mouse) // area where hovered stackMovement can move shown with highlight. Because also affected by mouse cursor, shade as well
{
showHighlightedHexForMovement(canvas, b, false);
showShadedHex(canvas, b, true);
showHighlightedHex(canvas, cellUnitMovementHighlight, hex, false);
showHighlightedHex(canvas, cellShade, hex, true);
}
if(!stack && mouse) // hexes affected only at mouse cursor shown as shaded
if(!stackMovement && mouse) // hexes affected only at mouse cursor shown as shaded
{
showShadedHex(canvas, b, true);
showHighlightedHex(canvas, cellShade, hex, true);
}
if(stack && !mouse) // hexes where hovered stack can move shown with highlight
if(stackMovement && !mouse) // hexes where hovered stackMovement can move shown with highlight
{
showHighlightedHexForMovement(canvas, b, false);
showHighlightedHex(canvas, cellUnitMovementHighlight, hex, false);
}
if(stackMaxMovement)
showHighlightedHex(canvas, cellUnitMaxMovementHighlight, hex, false);
}
}

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@ -33,6 +33,7 @@ class BattleFieldController : public CIntObject
std::shared_ptr<IImage> background;
std::shared_ptr<IImage> cellBorder;
std::shared_ptr<IImage> cellUnitMovementHighlight;
std::shared_ptr<IImage> cellUnitMaxMovementHighlight;
std::shared_ptr<IImage> cellShade;
/// Canvas that contains background, hex grid (if enabled), absolute obstacles and movement range of active stack
@ -47,11 +48,11 @@ class BattleFieldController : public CIntObject
/// hexes that when in front of a unit cause it's amount box to move back
std::array<bool, GameConstants::BFIELD_SIZE> stackCountOutsideHexes;
void showHighlightedHexForMovement(Canvas& canvas, BattleHex hex, bool darkBorder);
void showShadedHex(Canvas & to, BattleHex hex, bool darkBorder);
void showHighlightedHex(Canvas & to, std::shared_ptr<IImage> highlight, BattleHex hex, bool darkBorder);
std::set<BattleHex> getHighlightedHexesForActiveStack();
std::set<BattleHex> getMovementRangeForHoveredStack();
std::set<BattleHex> STUB_getMaxMovementRangeForHoveredStack();
std::set<BattleHex> getHighlightedHexesForSpellRange();
std::set<BattleHex> getHighlightedHexesMovementTarget();