1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

Separate map text identifiers from global

This commit is contained in:
nordsoft 2023-09-28 02:52:49 +02:00
parent 40af83a55c
commit 9098126684
5 changed files with 141 additions and 69 deletions

View File

@ -247,22 +247,38 @@ bool CLegacyConfigParser::endLine()
return curr < end;
}
void CGeneralTextHandler::readToVector(const std::string & sourceID, const std::string & sourceName)
void TextLocalizationContainer::registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized)
{
CLegacyConfigParser parser(TextPath::builtin(sourceName));
size_t index = 0;
do
{
registerString( "core", {sourceID, index}, parser.readString());
index += 1;
}
while (parser.endLine());
assert(!modContext.empty());
assert(!language.empty());
// NOTE: implicitly creates entry, intended - strings added by maps, campaigns, vcmi and potentially - UI mods are not registered anywhere at the moment
auto & entry = stringsLocalizations[UID.get()];
entry.overrideLanguage = language;
entry.overrideValue = localized;
if (entry.modContext.empty())
entry.modContext = modContext;
}
const std::string & CGeneralTextHandler::deserialize(const TextIdentifier & identifier) const
void TextLocalizationContainer::addSubContainer(const TextLocalizationContainer & container)
{
subContainers.insert(&container);
}
void TextLocalizationContainer::removeSubContainer(const TextLocalizationContainer & container)
{
subContainers.erase(&container);
}
const std::string & TextLocalizationContainer::deserialize(const TextIdentifier & identifier) const
{
if(stringsLocalizations.count(identifier.get()) == 0)
{
for(const auto * container : subContainers)
if(container->identifierExists(identifier))
return container->deserialize(identifier);
logGlobal->error("Unable to find localization for string '%s'", identifier.get());
return identifier.get();
}
@ -274,7 +290,7 @@ const std::string & CGeneralTextHandler::deserialize(const TextIdentifier & iden
return entry.baseValue;
}
void CGeneralTextHandler::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
void TextLocalizationContainer::registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized)
{
assert(!modContext.empty());
assert(!getModLanguage(modContext).empty());
@ -307,21 +323,7 @@ void CGeneralTextHandler::registerString(const std::string & modContext, const T
}
}
void CGeneralTextHandler::registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized)
{
assert(!modContext.empty());
assert(!language.empty());
// NOTE: implicitly creates entry, intended - strings added by maps, campaigns, vcmi and potentially - UI mods are not registered anywhere at the moment
auto & entry = stringsLocalizations[UID.get()];
entry.overrideLanguage = language;
entry.overrideValue = localized;
if (entry.modContext.empty())
entry.modContext = modContext;
}
bool CGeneralTextHandler::validateTranslation(const std::string & language, const std::string & modContext, const JsonNode & config) const
bool TextLocalizationContainer::validateTranslation(const std::string & language, const std::string & modContext, const JsonNode & config) const
{
bool allPresent = true;
@ -372,12 +374,50 @@ bool CGeneralTextHandler::validateTranslation(const std::string & language, cons
return allPresent && allFound;
}
void CGeneralTextHandler::loadTranslationOverrides(const std::string & language, const std::string & modContext, const JsonNode & config)
void TextLocalizationContainer::loadTranslationOverrides(const std::string & language, const std::string & modContext, const JsonNode & config)
{
for(const auto & node : config.Struct())
registerStringOverride(modContext, language, node.first, node.second.String());
}
bool TextLocalizationContainer::identifierExists(const TextIdentifier & UID) const
{
return stringsLocalizations.count(UID.get());
}
void TextLocalizationContainer::dumpAllTexts()
{
logGlobal->info("BEGIN TEXT EXPORT");
for(const auto & entry : stringsLocalizations)
{
if (!entry.second.overrideValue.empty())
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.overrideValue));
else
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.baseValue));
}
logGlobal->info("END TEXT EXPORT");
}
std::string TextLocalizationContainer::getModLanguage(const std::string & modContext)
{
if (modContext == "core")
return CGeneralTextHandler::getInstalledLanguage();
return VLC->modh->getModLanguage(modContext);
}
void CGeneralTextHandler::readToVector(const std::string & sourceID, const std::string & sourceName)
{
CLegacyConfigParser parser(TextPath::builtin(sourceName));
size_t index = 0;
do
{
registerString( "core", {sourceID, index}, parser.readString());
index += 1;
}
while (parser.endLine());
}
CGeneralTextHandler::CGeneralTextHandler():
victoryConditions(*this, "core.vcdesc" ),
lossCondtions (*this, "core.lcdesc" ),
@ -591,20 +631,6 @@ int32_t CGeneralTextHandler::pluralText(const int32_t textIndex, const int32_t c
return textIndex + 1;
}
void CGeneralTextHandler::dumpAllTexts()
{
logGlobal->info("BEGIN TEXT EXPORT");
for(const auto & entry : stringsLocalizations)
{
if (!entry.second.overrideValue.empty())
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.overrideValue));
else
logGlobal->info(R"("%s" : "%s",)", entry.first, TextOperations::escapeString(entry.second.baseValue));
}
logGlobal->info("END TEXT EXPORT");
}
size_t CGeneralTextHandler::getCampaignLength(size_t campaignID) const
{
assert(campaignID < scenariosCountPerCampaign.size());
@ -614,13 +640,6 @@ size_t CGeneralTextHandler::getCampaignLength(size_t campaignID) const
return 0;
}
std::string CGeneralTextHandler::getModLanguage(const std::string & modContext)
{
if (modContext == "core")
return getInstalledLanguage();
return VLC->modh->getModLanguage(modContext);
}
std::string CGeneralTextHandler::getPreferredLanguage()
{
assert(!settings["general"]["language"].String().empty());

View File

@ -113,9 +113,9 @@ public:
{}
};
/// Handles all text-related data in game
class DLL_LINKAGE CGeneralTextHandler
class DLL_LINKAGE TextLocalizationContainer
{
protected:
struct StringState
{
/// Human-readable string that was added on registration
@ -132,21 +132,26 @@ class DLL_LINKAGE CGeneralTextHandler
/// ID of mod that created this string
std::string modContext;
template <typename Handler>
void serialize(Handler & h, const int Version)
{
h & baseValue;
h & baseLanguage;
h & modContext;
}
};
/// map identifier -> localization
std::unordered_map<std::string, StringState> stringsLocalizations;
void readToVector(const std::string & sourceID, const std::string & sourceName);
/// number of scenarios in specific campaign. TODO: move to a better location
std::vector<size_t> scenariosCountPerCampaign;
std::string getModLanguage(const std::string & modContext);
std::set<const TextLocalizationContainer *> subContainers;
/// add selected string to internal storage as high-priority strings
void registerStringOverride(const std::string & modContext, const std::string & language, const TextIdentifier & UID, const std::string & localized);
std::string getModLanguage(const std::string & modContext);
public:
/// validates translation of specified language for specified mod
/// returns true if localization is valid and complete
@ -157,13 +162,12 @@ public:
/// Any entries loaded by this will have priority over texts registered normally
void loadTranslationOverrides(const std::string & language, const std::string & modContext, JsonNode const & file);
// returns true if identifier with such name was registered, even if not translated to current language
bool identifierExists(const TextIdentifier & UID) const;
/// add selected string to internal storage
void registerString(const std::string & modContext, const TextIdentifier & UID, const std::string & localized);
// returns true if identifier with such name was registered, even if not translated to current language
// not required right now, can be added if necessary
// bool identifierExists( const std::string identifier) const;
/// returns translated version of a string that can be displayed to user
template<typename ... Args>
std::string translate(std::string arg1, Args ... args) const
@ -174,10 +178,51 @@ public:
/// converts identifier into user-readable string
const std::string & deserialize(const TextIdentifier & identifier) const;
/// Debug method, dumps all currently known texts into console using Json-like format
void dumpAllTexts();
/// Add or override subcontainer which can store identifiers
void addSubContainer(const TextLocalizationContainer & container);
/// Remove subcontainer with give name
void removeSubContainer(const TextLocalizationContainer & container);
template <typename Handler>
void serialize(Handler & h, const int Version)
{
std::string key;
auto sz = stringsLocalizations.size();
h & sz;
if(h.saving)
{
for(auto s : stringsLocalizations)
{
key = s.first;
h & key;
h & s.second;
}
}
else
{
for(size_t i = 0; i < sz; ++i)
{
h & key;
h & stringsLocalizations[key];
}
}
}
};
/// Handles all text-related data in game
class DLL_LINKAGE CGeneralTextHandler: public TextLocalizationContainer
{
void readToVector(const std::string & sourceID, const std::string & sourceName);
/// number of scenarios in specific campaign. TODO: move to a better location
std::vector<size_t> scenariosCountPerCampaign;
public:
LegacyTextContainer allTexts;
LegacyTextContainer arraytxt;

View File

@ -127,6 +127,12 @@ CMapHeader::CMapHeader() : version(EMapFormat::VCMI), height(72), width(72),
setupEvents();
allowedHeroes = VLC->heroh->getDefaultAllowed();
players.resize(PlayerColor::PLAYER_LIMIT_I);
VLC->generaltexth->addSubContainer(*this);
}
CMapHeader::~CMapHeader()
{
VLC->generaltexth->removeSubContainer(*this);
}
ui8 CMapHeader::levels() const

View File

@ -14,6 +14,7 @@
#include "../LogicalExpression.h"
#include "../int3.h"
#include "../MetaString.h"
#include "../CGeneralTextHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
@ -199,7 +200,7 @@ struct DLL_LINKAGE TriggeredEvent
};
/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
class DLL_LINKAGE CMapHeader
class DLL_LINKAGE CMapHeader: public TextLocalizationContainer
{
void setupEvents();
public:
@ -213,7 +214,7 @@ public:
static const int MAP_SIZE_GIANT = 252;
CMapHeader();
virtual ~CMapHeader() = default;
virtual ~CMapHeader();
ui8 levels() const;
@ -248,6 +249,7 @@ public:
template <typename Handler>
void serialize(Handler & h, const int Version)
{
h & static_cast<TextLocalizationContainer&>(*this);
h & version;
h & mods;
h & name;

View File

@ -2274,7 +2274,7 @@ std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIden
if(mapString.empty())
return "";
VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
mapHeader->registerString(modName, fullIdentifier, mapString);
return fullIdentifier.get();
}