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Fix tower shooter rendering
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@@ -194,7 +194,7 @@ void CBattleStacksController::stackAdded(const CStack * stack)
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const CCreature *turretCreature = owner->siegeController->getTurretCreature();
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stackAnimation[stack->ID] = AnimationControls::getAnimation(turretCreature);
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stackAnimation[stack->ID]->pos.h = 225;
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stackAnimation[stack->ID]->pos.h = 235;
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coords = owner->siegeController->getTurretCreaturePosition(stack->initialPosition);
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}
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