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	Fix tower shooter rendering
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		| @@ -194,7 +194,7 @@ void CBattleStacksController::stackAdded(const CStack * stack) | ||||
| 		const CCreature *turretCreature = owner->siegeController->getTurretCreature(); | ||||
|  | ||||
| 		stackAnimation[stack->ID] = AnimationControls::getAnimation(turretCreature); | ||||
| 		stackAnimation[stack->ID]->pos.h = 225; | ||||
| 		stackAnimation[stack->ID]->pos.h = 235; | ||||
|  | ||||
| 		coords = owner->siegeController->getTurretCreaturePosition(stack->initialPosition); | ||||
| 	} | ||||
|   | ||||
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