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Fix order of dialogs on assembling artefacts after battle

This commit is contained in:
Ivan Savenko 2022-12-26 17:35:23 +02:00
parent d3d8a6de1b
commit 90b669f507

View File

@ -1275,6 +1275,7 @@ void CBattleInterface::battleFinished(const BattleResult& br)
void CBattleInterface::displayBattleFinished()
{
CCS->curh->changeGraphic(ECursor::ADVENTURE,0);
curInt->waitWhileDialog();
if(settings["session"]["spectate"].Bool() && settings["session"]["spectate-skip-battle-result"].Bool())
{
close();