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Workaround with Obelisks. Kill me later.
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@ -973,7 +973,7 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
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if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
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{
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auto obj = new CGObjectInstance();
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obj->ID = static_cast<Obj>(130);
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obj->ID = static_cast<Obj>(57);
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obj->subID = 0;
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placeObject(gen, obj, tile);
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}
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