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Workaround with Obelisks. Kill me later.

This commit is contained in:
DjWarmonger 2014-06-27 20:28:21 +02:00
parent 05d172ccb8
commit 90b72a7856

View File

@ -973,7 +973,7 @@ void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
{
auto obj = new CGObjectInstance();
obj->ID = static_cast<Obj>(130);
obj->ID = static_cast<Obj>(57);
obj->subID = 0;
placeObject(gen, obj, tile);
}